Only if a Player would start to favour 370 Gear over 390 Gear, in a Game, with only a vertical Progression System. The Problem is, that the Devs create undesirable Gear on purpose to fill the Slots. And a Weapon should never ever come with undesirable Stats in any way. Heck, not even normal Gear should go for that.
Non Raiders have only one way of Progress: Raising their Numbers.. Which is also the only way for Raiders...or better said for everybody, because this is the only way to Progress in a Vertical Game.
And some here wonder why a Part of the Non-Raiding Community shows so much hostility against Raiders? In this Thread you could see how people started the "Raiders deserve vertical Progress and the best Gear. Non Raiders deserve shit. Not even good shit, just scrapyard Shit." Mindset.
We could demand a Gear System that is fun for everyone from the Devs, but then again someone says "No Non Raiders deserve no Gear fun!".
Some want fun for everyone and some just want fun for their kind.
Building a good gear is not a mechanical Task it is a though Process. A Person could not be mechanical strong enough to Clear Savage 1, but still be able to calculate the best Gear and creating a 2 Class System is not a solution.
Raiders get 400 and their Classes gets the best Substats, the right Skillspeed and Non Raiders should just throw together something with the 370-390 Gear and be happy with it. With mish mashed Substats, that don't work well together a crude Skillspeed, that makes Rotations unfun and no concept of vertical Progress.
Then why should non Raiders even do anything in the Game, if people deny them this vertical Progress?
There are people who are able to calculate the best Builds for Games like Path of Exile, while at the same time not being able to clear the hardest Content. There are also Raiders who clear Savage 4 with little work, but would horribly fail to create a good Gearset or a good Rotation and they only live with Notes, Guides, PDfs, etc. made by other Reddit Users.
Imagine how the Game would look like if we deny non raiders even more vertical Progress: They log in let somebody craft them the new HQ Gear, put Materia in it, run 5 Rounds of the new Primal and are done with the Patch in just an afternoon.
Keep in mind, that not only the Raiders pay this Game, the Non-Raiders also pay the Game. This is exactly like with Fighting Games, not only the FCG Players pay the large Bill of the new Game, the Casuals do. Because of that, a Game must be fun for non Tournament Players or Non-Raiders.
Because of that, we need a Gear Progression System, that is fun for all Players, not just for Raiders.
The most people who don't go into Savage know, that they won't get the best Gear, but from my View, they also deserve to be able Build a good Gearset.
Like I said not the best, but a good one which fiels viable, not something that looks like a Car build from several Parts of other Cars on the Scrapyard.
Just let the clever people min max, but the Devs act like everybody who does not go into Raids is to dumb to notice, if a 390 Weapon is just bad in every way.
People often ask, "Why do Non-Raiders want better Gear if they don't go raiding?".
This is like the Question "Why do Raiders need Loot from the last Savage Fight?", because the cleared the hardest Fight, why do they need better Gear now? Because they also like seeing their little Numbers grow.
It is simple, because Humans enjoy seeing Numbers raising. People who play Destiny 2 and mostly stay in PvP, still like to see their Gear Level rising, even if a better Armor has zero impact in PvP. Because, when the only Goal in a Game is, to raise those Numbers, the only Progress is raising those little Numbers.
Otherwise Raiders would not demand Loot, because clearing a fight should be Reward enough. But they like it, like every other Player in the Game.
Despite the Risk of sounding like a broken Record. The Maingoal of the whole Gear System should be fun for everyone, no matter what type of Combat Content they play.
People should be able to build a good working Gearset at 380, 390 and 400 at the moment.
390 does not need to be BIS, because 400 would be BIS, but the 390 Gear needs to work for it's own and not have slots be filled with Substats that are just bad for a Class.
There is no fun for Players of they change their Weapon, Armor and Accesoires from 380 to 390 and just feel no real difference in Numbers, because their Substats work against each other.
I would even drop the 380 of Omega Normal Mode and put it on 390, the same Level as the Tome Gear.
The Non-Raiders are more vocal outside the Game about it, not inside the Game. I met enough of the Oucasted of the Raiding Community over time.
The guys, that freak out, as soon, as something goes not super smooth. The people who insult ingame, on Discord or Teamspeak. The guys who really freak out in the Chat, like somebody killed their Dog, when it was just a simple wipe.
There are also toxic people in the Non-Raiding Community, and they also freak out, and none Person is better. Please don't make it look like they Casual Community is what ruins the Game. Both Toxic Parts share their Part of this horrible envoirement.
The good Raiders stay away from their toxic Outcasts, and play with their Parties and Friends, but those Outcasts are that Part, where the Non-Raiders have often their first Contact and most contact with people called Raiderss. While the non toxic Non-Raiders often run normal stuff, like Dungeons etc. with Randoms.
Now imagine being a Non-Raider and meet Toxic and non Toxic "Casuals", and then meeting in 3 of 4 cases again on the people "outcasted" of the Raiders. People get the Picture that Raiders have a large Group of toxic Players. At the same time, it does not help, when Raiders here, start their "Non Raiders deserver shit" Propaganda.
Back in Coil and Alex nearly nobody of the Non-Raiders complained that they wanted easier Raids. Alex 1-4 was the opposite, I saw Raiders complain, that it is too hard. Now we reached a Point of "Everybody can Raid. Everybody should go Raiding!". And this is because we have such a huge lack if midcore Content for Players. We allready lacked that before, but instead of fixing it, they thought "Hey, if everybody goes into Savage, they won't notice, even if we reduce the amount of activities".
We have only 1 Dungeon for every uneven Patch and some people blame Ultima for it, and there might be something behind it, because for everything we get, they take something away.
But from my View, their long Term Goal is, to make everybody go into Savage, to strech the small Content even more.
I noticed how little in ARR & HW people who did not Raid cared for Raiding, but since SB, suddenly so many people want to do Savage. And the reason is in the Game, not in the Community.
This would change nothing, if you demand them to Grind something to achive this Status, because the most horrible Mentors in this Game are often those people who are very good at grinding Stuff.
The flaw of the current System is, that the requirement to be a Mentor is grinding and nothing else.
Others demanded that people who cleared Ultimate shoule be Mentors...but does clearing Ultimate Fights make somebody a good Teacher? No, not anywhere.
Being mechanical good at the Game, does not make anybody a good Mentor. Heck, I even know some people who are good at the Game, but if they talk 5 Minutes to a Newcomer, that Newcomer would move back to Steam and instantly hit the Refound Button.
We need a System, that makes the Players spend Time with those Newcomers and maybe even get invited by those into a Party. The Goal is, that mentoring should be fun for those who like to teach and not for those who like to get achivements and Stuff.