I dearly hope sch and summoner gets split from arcanist. It would make life much easier. Both balance wise and it would prevent people who think playing sch is the same as smn (even if they mean well).
Personally I'm of the mind that Gunblade could make for the next Ranged DPS class that isn't a caster. We got Mechanist in Heavensward after all. That said I would be shocked if Gunblade was purely ranged. I imagine it'd be a bit like RDM in having a Ranged/Melee set of skills. Or even attunements/stances/auras/whatever which alter abilities for ranged/melee. Kind of like an AST's Sects, but in this case it locks you into a play-style for a battle. Perhaps ranged is more utility based and melee does more debuffs?Considering the design looks to be Squall Style Gunblade, I am not surprised if it becomes a DPS Tank like Warrior but with Elemental Bullet Mechanics instead of Rage.
The question remains then, will it rival Warrior as a equal, less, or better in the DPS Tank reputation?
I fully support tanks and healers getting new classes this time around, as stormblood really was unfair, but I dont think its accurate to make this comparison. Damage dealers have notably more complex rotations as their only consistent responsibility is to damage things. This opens them up to more flexibility in themes as well.
Tanks and healers have more specific roles. They do have rotations, but they have to be simpler because they have other priorities during a fight. That means that no matter how different they try to make tanks, a large part of their kit always has to be aggro management and damage mitigation. Same with healers. That's why people ask where you would go. Paladins are better for physical enemies, dark knights for magical, and warriors try to heal through it all with more hp. There aren't too many other ways to build a class around surviving damage and feel unique.
Yoshi P: "It'd be difficult to bring BLU to FFXIV"Theoretically Gunblade could be a DPS Job, but that means we'd be seeing three Jobs released with an expansion again, and I do believe the Developers stated that was very difficult with Heavensward, especially when they had implemented Ninja just prior to it. Implementing Blue Mage just prior to Shadowbringers would be repeating the issue if we were getting three new jobs.
Right now we really need a new Tank and Healer Job each. Players of both roles were extremely upset with Stormblood only providing two new DPS jobs.
also Yoshi P: "But I didn't say that we wouldn't do it!"
So probably,
Yoshi P: "It was hard to made three jobs in an expansion"
also Yoshi P: "But I didn't say that we wouldn't do it again!"
After the introduction of RDM, I could see it working in reverse with Gunblade. Mostly melee attacks, but can "jump" back to do some ranged attacks.Personally I'm of the mind that Gunblade could make for the next Ranged DPS class that isn't a caster. We got Mechanist in Heavensward after all. That said I would be shocked if Gunblade was purely ranged. I imagine it'd be a bit like RDM in having a Ranged/Melee set of skills. Or even attunements/stances/auras/whatever which alter abilities for ranged/melee. Kind of like an AST's Sects, but in this case it locks you into a play-style for a battle. Perhaps ranged is more utility based and melee does more debuffs?
This is actually a good point.I fully support tanks and healers getting new classes this time around, as stormblood really was unfair, but I dont think its accurate to make this comparison. Damage dealers have notably more complex rotations as their only consistent responsibility is to damage things. This opens them up to more flexibility in themes as well.
Tanks and healers have more specific roles. They do have rotations, but they have to be simpler because they have other priorities during a fight. That means that no matter how different they try to make tanks, a large part of their kit always has to be aggro management and damage mitigation. Same with healers. That's why people ask where you would go. Paladins are better for physical enemies, dark knights for magical, and warriors try to heal through it all with more hp. There aren't too many other ways to build a class around surviving damage and feel unique.
This too.
Last edited by Vahlnir; 12-25-2018 at 07:53 AM.
I wonder if the final stage of Relic for the gunblade will be a glowing Lionheart
A Flame Sabre with a fire effect would be pretty cool too. Whilst I am hoping Gunblader is a tank (since I haven't fully leveled a tank since HW), I would still play it if it was dps (even with the queue times T-T)
Last edited by NessaWyvern; 12-25-2018 at 08:20 AM.
ill be honest i think were gonna be getting 3 jobs in 5.0 not including blu but thats just a hunch cas multiple means more then 2 in my opinion and they said 5.0 will bring multiple new jobs and since blu is coming in 4.5 im pretty sure were getting 3 new jobs in 5.0 so its possible were getting gun as a dps or a tank time will tell
While multiple could very well mean 3, just as someone posted 2 pages back in this thread, Stormblood also got the tag line multiple and only had 2 jobs.
And they were not a new job before stormblood, even limited job, so I think there is less chance to get 3 new jobs than in 4.0.
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