
Originally Posted by
Sylve
So give it as an option. When I have to use both Shift and Alt as modifiers because I ran out of buttons on my keyboard/mouse, There are too many skills taking up too many slots.
Dragoon would stand to benefit a whole lot, at least for me. Currently playing my DRG is:
8 9 0 E
1 2 3 Q
This doesn't include the various buffs and single use skills like BotD, Heavy Thrust and the various jumps.
But being able to condense those 8 keybinds into 2 would be a bloody godsend.
The only mechanical change for players is that Impulse Drive becomes Disembowel when used. At the top with Wheeling Thrust + Fang and Claw, it need only change the other combo path button to the appropriate skill. 8 Skills, 2 keybinds.
But I see no reason that would stop you from using oGCDs like Jumps etc between weaponskills if it essentially just replaced Impulse Drive with Disembowel etc. Same with Doomspike and Sonic Thrust, I will NEVER use Sonic without first using Doomspike, so let me press ` ` instead of ` S+`
The only change would be that I pressed 22221 instead of 8 9 0 E Q, which frees up keybinds for other skills.
Does the pvp Combo button reset the chain if you don't press it 4 times in sequence? If it does, that's horrible and can piss right off. That's not what I'd like to see. I just want to see the next step in the chain replace the preceding skill for the duration we currently have for the Combo Action to be lit up since the preceeding skill is NEVER used while the followup skill is lit up. I'd still need 8 button presses, just not 8 hotkeys.
For something like Paladin, where there are branches,
Example, If I used Fast Blade and then Riot Strike intending to use Royal Authority, but needed to refresh Goring Blade instead, id set 3 combo paths onto 1, 2 and 3. 1 Would be a full Fast -> Halone combo, 2 would be Fast -> Goring and 3 would be Fast -> Royal Authority.
Then, in the example above, I would hit 3 3 2, since the combo path leading to Goring is updated to Goring Blade once Riot Strike is used from Combo path 3. I would have the exact same options as I do presently to take a different branch at the end of the path, just with fewer keybinds.