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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Sylve View Post
    So give it as an option. When I have to use both Shift and Alt as modifiers because I ran out of buttons on my keyboard/mouse, There are too many skills taking up too many slots.


    Dragoon would stand to benefit a whole lot, at least for me. Currently playing my DRG is:
    8 9 0 E
    1 2 3 Q

    This doesn't include the various buffs and single use skills like BotD, Heavy Thrust and the various jumps.
    But being able to condense those 8 keybinds into 2 would be a bloody godsend.
    The only mechanical change for players is that Impulse Drive becomes Disembowel when used. At the top with Wheeling Thrust + Fang and Claw, it need only change the other combo path button to the appropriate skill. 8 Skills, 2 keybinds.
    But I see no reason that would stop you from using oGCDs like Jumps etc between weaponskills if it essentially just replaced Impulse Drive with Disembowel etc. Same with Doomspike and Sonic Thrust, I will NEVER use Sonic without first using Doomspike, so let me press ` ` instead of ` S+`
    The only change would be that I pressed 22221 instead of 8 9 0 E Q, which frees up keybinds for other skills.

    Does the pvp Combo button reset the chain if you don't press it 4 times in sequence? If it does, that's horrible and can piss right off. That's not what I'd like to see. I just want to see the next step in the chain replace the preceding skill for the duration we currently have for the Combo Action to be lit up since the preceeding skill is NEVER used while the followup skill is lit up. I'd still need 8 button presses, just not 8 hotkeys.


    For something like Paladin, where there are branches,
    Example, If I used Fast Blade and then Riot Strike intending to use Royal Authority, but needed to refresh Goring Blade instead, id set 3 combo paths onto 1, 2 and 3. 1 Would be a full Fast -> Halone combo, 2 would be Fast -> Goring and 3 would be Fast -> Royal Authority.
    Then, in the example above, I would hit 3 3 2, since the combo path leading to Goring is updated to Goring Blade once Riot Strike is used from Combo path 3. I would have the exact same options as I do presently to take a different branch at the end of the path, just with fewer keybinds.
    It's called playing a MMO.

    If you're running out of space, invest in a MMO mouse which is designed specifically for this. I scarcely even use my keyboard—virtually everything can be done on my mouse. Using modifiers comes with the genre. The last thing I ever want to see is the game being simplified to the point we don't even need modifiers anymore. I actually want to press buttons, not spam the same few endlessly. That one change you cite is precisely what I don't want. Not only does 2221-1112 feel incredibly dull, it forces you to watch your hot bars more closely because you can no longer rely entirely on muscle memory.

    Making it an option doesn't work because it won't remain an option. The devs aren't going to spend the resources necessary to implement a combo consolidation system into PvE only to also still prune out or simply not add new abilities. They're just going to tell anyone who dislike their combos on two buttons to "deal with it." So in reality, the only one who benefits is you. Not me. Hence why I want nothing to do with combo consolation.

    On a separate note. I have to question your setup. Why would you ever put your main combo on 890E? Even without a dedicated MMO mouse, you should neither need to do that nor want to since three of those keys are in Narnia.

    Quote Originally Posted by Seraphor View Post
    Being a healer, your dps spells arent your top priority, and they don't combo so that dont need to worry about GCD clipping or anything like that. You'll also only be dpsing when you're not to stressed, so you wouldnt typically be queuing up DPS spells anyway, and even if you were, you'd probably waste as much time changing targets anyway.
    Uh... WHM would like to have a word with you about the near 500-600 DPS increase AST received almost exclusively because they made clipping your GCD a non-issue. Furthermore, there is zero scenarios where you aren't DPSing as a healer in this game. Even in Savage and Ultimate, you'll spend a significant amount of time dealing damage. Or have the opportunity to do so. The only excuse not to is when you're progging the fights.
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    Last edited by Bourne_Endeavor; 12-25-2018 at 04:08 AM.