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  1. #181
    Player
    Bigsby's Avatar
    Join Date
    Jun 2016
    Location
    Windurts 2.0 baby!
    Posts
    12
    Character
    Bigsby Claytonbigsby
    World
    Excalibur
    Main Class
    Ninja Lv 60
    I'm hoping it works something like logograms as fsr as how you hunt for spells. I also hope that blu has no role, but that you pick a role when you're equipping your spells. They could have tank dps and healer spells and then nuetral spells too plus access to whatever role actions for the role they selected. And I hope they do something like in xi with spell combo job traits and also how setting spells works with a certain amount of points you can set and different spells being worth different points. They could also have a free role mode that lets you set any spell regardless of role if you have enough points or whatever to set it, but you can't equip role actions. Honestly I think just a ffxiv retrofit to the way the ffxi blu works now will be the best way to implement it in this game
    (1)

  2. #182
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    my one apprehension atm is IF (well know more tonight) blum doesnt have a way to slot into the triad for df/pf then lacking access to group content like dungeons and raids effectively prevents them from having access to many cool gear glams and epic fights with friends, im really curious and happy with what ive seen so far though cause it fits well with my idea of interchangeable slots

    ok, its slotted as dps which is good, but im really sad blue mage cant do anything in df, please can you please find a way to lift those restrictions in the future?

    my thoughts are something like building essentially a deck for those contents with certain slots like "cone aoe attack" "ranged burst aoe" "burst aoe" you need to fill, that would let you choose from a variety of attacks youve learned, but once youre in a party you will have your bases covered, that way "THE META" creep is minimized, it still rewards the exploration and collection blue mage is well known for, and allows them to participate in the larger game
    (0)
    Last edited by Astarotha; 11-18-2018 at 10:08 AM.

  3. #183
    Player
    Starcake28's Avatar
    Join Date
    Sep 2018
    Posts
    135
    Character
    Julis Slivers
    World
    Coeurl
    Main Class
    Samurai Lv 67
    Blue mage can do duty finder but u need to start a group or put party finder up so ppl join your queue thy was just saving you Can't do random duty finder because some newbs would join and basically waste everyones time because he/she didn't farm there spells before queuing up i see alot of ppl tht Don't get wats going on with blu but i know because of FF11 was like this you hve to shout for groups but for FF14 u have alot of ways to fun a group now yes i know some ppl will troll whn blu release but we blue mages hve to farm which is going to be fun also its rewarding because there will be alot of builds for blue so hve fun i say whn its added in January i may just lvl blue to 50 thn wait to do 4.5 stuff because i want to be blue mage only unless gun blade look awesome which i'm feeling like it may be a dps too all so blue mage is a dps u will see it under RDM whn thy add it ^^
    (0)
    Last edited by Starcake28; 11-18-2018 at 08:43 PM.

  4. #184
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Well first off, Happy Holidays to all! Now that I'm finally able to get back into the game again, I figured I kinda had to post my thoughts on the shiny new job we'll be getting in the very imminent patch seeing as how I sorta started this thing.

    It seems the Blue Mage we'll be getting for 4.5 is the same vision that Yoshi spelled out whenever he was forced into talking about the job, especially in that it would be more of a solo experience and really go against the standards of how jobs work in the game. Devs had a choice between maintaining the standards for jobs and upholding series tradition, they chose the latter, meaning that the job would have to be barred from being treated like any other job in the game because of not only how fluid it is as far as its skillset can go, but also the overwhelming demand by the players for that XI feel.

    When I made my concept all the way back in Heavensward, I wanted Blue Mage to be a workable concept that could be treated like any other job and would work within the necessities of job standards at the time, looking through every Blue Mage in the Final Fantasy series to get an idea of how it could work within the confines of XIV. While there was a concept in the works that was adapted for the job gauges of Stormblood, but there wasn't a whole lot changed. What I didn't expect though was that this thread would go on for TWO YEARS, which has definitely shown me just how passionate people are for this job when to me, it was just another one out of around twenty-five individual job concepts I made at the time. Although it may not have seen like it at times, the whole thread has been a truly enlightening experience for me, so for those who did voice their opinions on this thread, I cannot thank you enough for your thoughts on the matter.

    As for my thoughts on the Blue Mage we're getting, I'm still going to play it. I'm curious about things like the origin devs chose for it, how all the spells we'll get will work cohesively, the idea behind using a walking cane as the weapon of choice and especially why the male AF set looks like its design influence was a five-year-old's crayon drawing. While I do have concerns from the job, none of them have anything to do with the job itself or how it works so much as they pertain to the production side of things. I think I'm going to like it for three reasons: 1) it puts more emphasis on open-world content, 2) it gives me something to level that's not Fisher and 3) most importantly, job devs can FINALLY move on and work toward other jobs that are able to work with the game's design and even jobs exclusive to XIV, which is something Yoshi has expressed interest in before.

    I'm going to walk away from this thread once and for all. Who knows, maybe I might cook up a new job concept after Shadowbringers comes out.
    (0)

  5. #185
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Kazrah View Post
    job devs can FINALLY move on and work toward other jobs that are able to work with the game's design and even jobs exclusive to XIV, which is something Yoshi has expressed interest in before.
    A lot of us will still be asking for a full BLU job to be in 6.0 or later. This limited BLU is not enough for some of us especially after this week's live letter and we can see how close it is to being a standard job.
    (1)

  6. #186
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by jon041065 View Post
    A lot of us will still be asking for a full BLU job to be in 6.0 or later. This limited BLU is not enough for some of us especially after this week's live letter and we can see how close it is to being a standard job.
    Hmm yes nothing says close to a standard job like a ranged dps with a tank stance, like that isn't the most conceptually appalling thing for someone to have access to in a group. Also a series of abilities that for the most part looked completely bad. 1k needles has come comedy prowess in low level dungeons though, and bad breath may turn out good if the paralyze math's out decently.
    (5)

  7. #187
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Arkdra View Post
    Hmm yes nothing says close to a standard job like a ranged dps with a tank stance, like that isn't the most conceptually appalling thing for someone to have access to in a group. Also a series of abilities that for the most part looked completely bad. 1k needles has come comedy prowess in low level dungeons though, and bad breath may turn out good if the paralyze math's out decently.
    It looked like work had been done to make it a standard job that could do more than one role before they decided to just make it something else.
    (1)

  8. #188
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    With the tank stance and with the healing skill that is confirmed it does look like they did toy around with the idea of having a job that breaks the trinity mold and is a true hybrid. Seems as if they did listen to some of the feedback some of the player base had with RDM, but in the end they properly scraped that idea and instead of going back and reworking it BLU they just doubled down and made it a limited job.
    (5)

  9. #189
    Player
    Hercub's Avatar
    Join Date
    Feb 2018
    Posts
    75
    Character
    Hercub Cherub
    World
    Siren
    Main Class
    Pugilist Lv 61
    After having talked with the vast majority of consistently subscribing member of FF14, I know I speak for the vast majority of the community when I write: not only does no one have a problem with Blue Mage, but we are really excited about this Class.

    Honestly, I'm kind of forced to be on the forum now and then but most players of this game are not on the forum.
    (5)

  10. #190
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Hercub View Post
    After having talked with the vast majority of consistently subscribing member of FF14, I know I speak for the vast majority of the community when I write: not only does no one have a problem with Blue Mage, but we are really excited about this Class.

    Honestly, I'm kind of forced to be on the forum now and then but most players of this game are not on the forum.
    That's quite a claim to make. How did you come into a majority of consistently subbed members of the game? What number is that really and can you actually provide proof of such a thing? It's easier to find people who agree with your position as humans tend to collectively stay with people who have a similar mindset. As far as I can see while I have seen a good chunk of people who are happy to at least have the class I have seen an overwhelming vocal majority against the idea of class being singled out with a design that clashes with the game's battle content philosophy. I think its safe to say people have quit at the notion of not being able to main BLU in the raids while at the same time knowing many are gonna reserve judgement till the class comes out.

    Personally I see a whole Eureka debacle coming out of this again with "Don't judge it since its not out" and people rightfully putting together context clues as to the effort that will be put into BLU.
    (8)

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