I still think thy can balance blu like put lvls on spells before you can use thm but you can still go out and learn all spells at any lvl but it will be tough to get as for lvl 5 death don't give tht to usYoshida specifically talked about that in the last live-letter. He said that we won't be able to get that spell until the level cap is increased to 60, probably because of where that spell can be learned (HW content). Which only makes real sense if you say BLU won't be able to learn skills while unsynced, which would be a horrible design decision in and of itself.
Last edited by Starcake28; 12-24-2018 at 04:04 AM.
It's this way because this is how Yoshi P said he saw it working in the game years ago. It's similar to how he thought 2.0 SMN and bow mage would be received well. So there's a chance to get a unlimited BLU if enough push for it.Laziness is 100% a valid reason.
Or more specifically, currently blu, at least as it has been presented to the public, seems to largely be the work of one guy as a pet project, which is why it's some goofball side progression. If it were a normal job, that one guy wouldn't be the only one involved, everyone else on the usual team that does this sort of thing would have to work on it to make sure that it's balanced and fits the mold. This team is already going to be working on all the new ShB abilities, and the ability reorganization, and the other 2 (cooler by default because blu is lame and boring) jobs. Fitting a third job into that is almost assuredly too resource intensive (see previous difficulty with 3 jobs in hw).
You are, of course, free to think they should have done... whatever they needed to do to get blu in as a real job. Whether that's cut one of the other jobs, or hire more people, or delay the launch of ShB. But for me, given the choice between what we are getting and any of the above, (minus hire more people, maybe) I would definitely take what we are currently getting.
But only if not adding a crap job like blu isn't an option because that would have been the best thing to do.
They probably could do three jobs in an expac and you have to remember that NIN came out not long before 3.0 so they were pretty much working on three jobs and finishing a forth at the time of the NIN patch. I think the gunblade job, second job, and an unlimited BLU would have been possible.
Your opinion BLU is lame and that's fine but can't really say it's lame compared to the second( and third?) job of Shadowbringers since we have honestly no clue what it will be. Just speculation. Unless you think BLU is that boring. /shrug
Ideally, they could have put out a full standard BLU along with the side content Carnival but most would have accepted if BLU came capped at level 50 still and was raised slowly before the 5.0 launch or at least during that expac's patches IF we knew it would be able to do all the content that combat jobs can do. Now those of us that want unlimited BLU have to hope for a chance that 6.0 will be when we can main the job in the content that matters the most to us.



Well, after being banned for what I can only assume was being reported for harassment(Or maybe spamming) this will probably be my last post on these forums or on the topic of BLU.
I now marginally agree with where they're going with BLU. The fact that you can and actually benefit from teaming up with other BLU's is to me a huge boon and a much needed mechanic, along with mighty guard giving it it's own tanking stance.
While I still agree that limited jobs as an idea are bad and should not continue, I am at the very least more optimistic for BLU on release. That being said I do not think they will change this BLU or that we're ever getting unlimited BLU, it just doesn't look like Yoshi has any intention of it with this BLU's design.
The final nail in the coffin for regular BLU being to me, the changing of the damage from weapon damage to armor. It's quite clear they fully intend to have BLU be it's own separate content for the foreseeable future and I think that no amount of rattling will change that or their minds.
It's quite obvious they don't intend to let BLU mingle with other jobs. I may be wrong, but that's my interpretation, either way I'm disappointed but not nearly as much as I was before, being able to do four player BLU parties and not have to wait for everyone to get one single skill is a huge weight off.
Edit: Also I believe the limited job system is bad by itself, if it's functions were added to current jobs(Solo content that gives other jobs a reason to go into lower level instances say hunting dragons as a DRG in a QTE or a fighting game-esque MNK tournament) it would be much much MUCH better, as well as a name change. Please.
Last edited by MrKimper; 12-24-2018 at 08:59 AM.
What benefit for teaming up with other BLU instead of other jobs? If you meant the "all blu in a party learn the spell" thing then it's not a benefit since it's the same dice roll for all BLU in the party and not individual rolls.I now marginally agree with where they're going with BLU. The fact that you can and actually benefit from teaming up with other BLU's is to me a huge boon and a much needed mechanic, along with mighty guard giving it it's own tanking stance.
While I still agree that limited jobs as an idea are bad and should not continue, I am at the very least more optimistic for BLU on release. That being said I do not think they will change this BLU or that we're ever getting unlimited BLU, it just doesn't look like Yoshi has any intention of it with this BLU's design.
The final nail in the coffin for regular BLU being to me, the changing of the damage from weapon damage to armor. It's quite clear they fully intend to have BLU be it's own separate content for the foreseeable future and I think that no amount of rattling will change that or their minds.
It's quite obvious they don't intend to let BLU mingle with other jobs. I may be wrong, but that's my interpretation, either way I'm disappointed but not nearly as much as I was before, being able to do four player BLU parties and not have to wait for everyone to get one single skill is a huge weight off.
The damage calculations working the way they will be doesn't mean that they can't have unlimited BLU. Just means that the two will have to be different modes/stances/job stones as we have stated it should be.
Final thing is we don't know the extent of how well limited BLU will be able to fill into a tank or healer role. There is a tank stance but we don't know if there is provoke yet. We will have to see if there are the necessary tools for BLU to be competent in those roles.
I think there's some value in the limited job system but the cost is too much right now. Each job getting there own solo content would be fine with me if it wasn't something as large scale as the Carnival or go with a very large system that all jobs can participate in.Edit: Also I believe the limited job system is bad by itself, if it's functions were added to current jobs(Solo content that gives other jobs a reason to go into lower level instances say hunting dragons as a DRG in a QTE or a fighting game-esque MNK tournament) it would be much much MUCH better, as well as a name change. Please.
I do think if they announced BLU as a full standard job AND that there would be this side content that there would be massive amounts of hype instead of a debate. They could have even said BLU would still be capped at 50 at first and then brought up to 70 before the 5.0 launch or allowed to hit 80 in one of the Shadowbringers patches and I doubt there would have been too much backlash.
Last edited by jon041065; 12-24-2018 at 09:27 AM.



The all BLU learning a spell in a party that one BLU learns is still, to my opinion a MUCH better solution than potentially having to rotate learning a skill between every individual BLU in the party. That would make it's gameplay agonizingly dull, Instead it's more similar to if someone else in the party gets the skill, you get the skill so just by teaming it up it betters your chances. That promotes actual personalized teamwork, to me anyway, again I do not like limited BLU, but this is much much muuuch better than how I thought it would be implemented.
As for whether BLU will ever be unlimited or added as a full job, again this is just my opinion, take it with a grain of salt but I truly just don't see them doing it as disheartening as it is for me to say that it's obvious they're trying to really sell this content for what it is and sticking to their guns (In a similar way to egi-glamour). I would still much rather full BLU and will keep hoping it comes about, but I'm not holding my breath for a 6.0 release. I would absolutely love if they combine both concepts or just give us a full regular BLU and tone down the limited job aspects.
I don't think it's realistic at this point, they just don't seem interested as unlimited BLU is supposed to STILL have some kind of rotation? but they just, chose not to make it a normal job for some godforsaken reason.
Either way best of luck to those who stick around in this topic, hope it turns into something like bowmage and diadem did.
It's not giving you a better chance at learning spells by being in a party of blue mages vs a party of other jobs. There's a benefit though to being in a party instead of solo just because the kill speed would be increased.The all BLU learning a spell in a party that one BLU learns is still, to my opinion a MUCH better solution than potentially having to rotate learning a skill between every individual BLU in the party. That would make it's gameplay agonizingly dull, Instead it's more similar to if someone else in the party gets the skill, you get the skill so just by teaming it up it betters your chances. That promotes actual personalized teamwork, to me anyway, again I do not like limited BLU, but this is much much muuuch better than how I thought it would be implemented.
I think there is no chance of them not following their plans for BLU in Shadowbringers but they could change BLU and the limited jobs concept for the 6.0 expac.
All thy need to do is raise the difficulty of mobs and bosses tht mean health and damage thy do make thm more a challenge also raise other jobs damage a bit to meet up with blue mage Tht's all thy need to doIt's not giving you a better chance at learning spells by being in a party of blue mages vs a party of other jobs. There's a benefit though to being in a party instead of solo just because the kill speed would be increased.
I think there is no chance of them not following their plans for BLU in Shadowbringers but they could change BLU and the limited jobs concept for the 6.0 expac.
But from wat i saw on video so far blue mage not tht op but will see whn i get other spells jan 8 but i hve a feeling blue mage not op at all really there never op just ppl believe blue mage Op
Sounds like we won't even be able to glamour our weapons and everyone will have the exact same cane.
A quote from Yoshi-P's visit to some JP servers
Q. Will we be able to change what the BLU weapon looks like?
A. If we do add any new weapons to BLU, it will be possible. However, just like any other job, you can't glamour weapons from other jobs.
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