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  1. #1
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Beckett View Post
    Change in how interactable housing objects work. Currently, if you place a lot of them, you see them popping in and out. But now, they're separating the appearance from the interaction, so that they'll still display properly all the time.
    The furniture placement precision has also been increased. Currently, sometimes you'll notice furniture be slightly off after you log back in, because the server-side stores it slightly differently. But now, they won't move around anymore.
    There are a lot of various housing bugs, but if it doesn't affect gameplay they don't mind letting people enjoy them. If it causes server issues, then they'll fix them.
    Interested to see how it works. I really like the idea of having the interactive elements of most furniture available through the housing menu to prevent abuse, but I'm worried there's going to be some weird developer twist to make it overly complicated somehow when they aren't specific on what they've done. The placement thing will be a twelvesend too. So tired of having to do gap compensations after the original placement. Now we just need advanced placement options so we don't have to use the 'bugs' to get things where we want them and a blueprint system so we can save layouts.
    (9)

  2. #2
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Change in how interactable housing objects work. Currently, if you place a lot of them, you see them popping in and out. But now, they're separating the appearance from the interaction, so that they'll still display properly all the time.
    Oh god yes please thank you. It has gotten to the point that I dreaded when new furnishings were interactable because I would have to remove some other interactable furniture if I wanted to use them without seeing them pop in and out of existence all the time.

    Quote Originally Posted by Dustytome View Post
    Now we just need advanced placement options so we don't have to use the 'bugs' to get things where we want them and a blueprint system so we can save layouts.
    Yea SE should really get it into their heads that people are intentionally using bugs because it gives them a feature they want. Maybe in 5.0 we'll see some of these bugs become actual features. I'm tired of using bugs. Some of them can be very temperamental so they're sometimes infuriating to do.
    (3)