Quote Originally Posted by Rosa_Frandlia View Post
... I already have seen archers in Stone Vigil this month that don't have their job crystal or any skills from class quests, think how worse it would be with a BLU with just its level 1 action and 10 role actions in 50/60 roulette. What are they going to do, spam drain and then mana shift to the healer? There are already too many players that ask "why don't I have this action?" that we have to tell "do your job quests" as it is.
I do agree with you on this - it's painful when someone is drastically unprepared for a zone. Unprepared is one thing - drastically so is another. Recent thread about Castrum Abania at i272 even echoes that sentiment - a lot of people feel the same way, to varying degrees.

Would make everyone's lives so much simpler to put some basic restrictions on zones and roulette - nothing too high where it would prevent new players from participating. But a level 41 dungeon with no job crystal is a little ridiculous.

- Require job crystals for dungeons over 30 (Brayflox and higher). If I were that new player, I wouldn't bat an eye at that - oh I need job crystal? Oh ok, I need to do that then. Done.
- Minimum ilvl for dungeons. Shouldn't need to be fully geared up to do everything all the way through the game, but having a dps come in with a dreadfully low ilvl where they are doing little to no damage is just a waste of a spot and makes the run harder for everyone else.
- Allow BLU into the DF - and require a certain number of actions, specific actions, or type of actions learned and slotted in (if you cannot change them in a dungeon); Disallow certain abilities that would break specific encounters; Disable effects on abilities on bosses as needed (such as silence, bind, etc)