You're right, but that's what people have been saying. The spells can be tweaked a bit for balance without losing the "feel" of Blue Mage.Bad Breath: FFXIV Morbol
- Inflicts Slow, Heavy, Silence, Paralysis, Poison, Blindness, HP Penalty, and Damage Down on target.
Bad Breath: Blue Mage
- Inflicts various status debuffs on enemies: Poison, 10% Damage Dealt Down, 40% Heavy, Slow, Darkness and Paralysis
Poison DoT Potency: 10
Effect time: 15 seconds.
Additional Effect: Silence. Silence effect: 1 second
Not seeing how they're "virtually nothing alike".
Surely someone else has pointed it out already, but it sounds like SE just put the final nail in the "BLU for DF and Raids" coffin. If damage calculation isn't based on weapon damage like every other job, it'll never get to play with them.
I was continually bemused by the number of "It's not out yet you can't say anything!" grumbling. It was as if the ability to synthesize likely outcomes from available data points or draw inferences was some manner of mystical ability. I wonder if those same people are continually gobsmacked every time they see a weather forecast? I do have to hand it to Square that their odd choice of "limited" job now makes sense. From a marketing standpoint it was the proverbial square peg. Why would they choose a term with such negative connotations? Now it makes sense. Blue Mage was never intended to be anything more than a sideshow, a mini-game, limited in every sense of the word. So much for "parallel progression", "beta testing for a full job" or "a new end game dynamic"!
I'll continue to advocate for an improvement or even a revamp but the praxis by which Blue Mage was and is being designed is now blatantly obvious.
I mean if we imagine this on a boss it's going to be a Reprisal (damage down debuff) and slight damage lol. Definitely seems like it could fit into regular play right now, depending on duration(s) / cooldown.
I've mourned the Blue Mage already - it will be what it is going to be at this point. They have put too many hours into its development that even with a large outcry, it's still going to go forward like this. There were some straight up bad decisions made about it, and no amount of yes-men will change that. I genuinely and truly hope this Limited Job flops and is a miraculously negative mark on the choices of those that implemented it - because I wholeheartedly do not want to see other jobs show up as Limited.
Introduce job specific additional content? YES.
But you can't play that job in current content - whether it be dungeons, raids, etc - NO.
There is absolutely no reason why Blue Mage could not have been balanced with its numbers and abilities to work fine in current content and DF an ALSO add on the Masked Carnivale. None. They just CHOSE to not do that. They could add on specific bonus content like the MC to OTHER jobs as well - have a special tankish one, a healerish one, etc.
Warrior - Gladiator style combat with random npc matches, where victory streaks nets you rewards. Bigger the streak, better the rewards.
Monk - Boxing matches. Cup style bracket. Could even do Quick Time Events vs other players or npcs.
White Mage - Doctor Assistant in the Reach. Make theirs actually to do with healing. You assist the medical staff in Rhalgar's Reach to help cure and heal the patients to get them on their feet again after a rough battle with the empire. More and more are brought in and you have to heal/esuna/sleep/etc on the npcs. More and more come in until impossible to keep up - where you 'collapse with exhaustion' - and the number you helped is your score. Higher scores more rewards, leader board even.
Machinist - gun range / skeet shooting for high scores with varying difficulty in thrown objects.
Bard - Perform plays via QTE/Duty Actions.... Of 100 Nobles, 73 were impressed.....
Red Mage - Same as Bard - Perform swordplay via QTE/Duty Actions.... Of 100 Nobles, 73 were impressed.....
Those may not be the best ideas - but that's from one person off the top of their head while at work and not giving it full thought - let alone someone who does this as their full time job with a team of people.
And adding any of that in no way means they have to take away from what those jobs already are.
I am thoroughly disappointed in these people that they not only took this route but continue to spin it. Don't tell me to not like something before I try it.
This is 10 people at a table ordering cake - 9 were served with cake, and pie was served to the 10th. It may be good pie - it may even be great pie - but it is not and never will be cake.
I always thought it was about you don't earn actions as you level myself, especially based on their conversation about it in the Fan Fest Live letter. I already have seen archers in Stone Vigil this month that don't have their job crystal or any skills from class quests, think how worse it would be with a BLU with just its level 1 action and 10 role actions in 50/60 roulette. What are they going to do, spam drain and then mana shift to the healer? There are already too many players that ask "why don't I have this action?" that we have to tell "do your job quests" as it is.
It's certainly a concern but it isn't unsolvable, either of those issues to be honest.I always thought it was about you don't earn actions as you level myself, especially based on their conversation about it in the Fan Fest Live letter. I already have seen archers in Stone Vigil this month that don't have their job crystal or any skills from class quests, think how worse it would be with a BLU with just its level 1 action and 10 role actions in 50/60 roulette. What are they going to do, spam drain and then mana shift to the healer? There are already too many players that ask "why don't I have this action?" that we have to tell "do your job quests" as it is.
A. You cannot join content as a sub class once the job is available unless either 1. you're in a party finder / solo or 2. it's within 5 levels of the job unlock (so you have some freedom).
B. You cannot join content when you're missing skills from your job class that can be used in said content, at least at level cap (where usually your capstone skill is the most important).
C. Blue Mage is designed, as suggested a few times myself at least, in a way that you don't need to worry about seeing a Blue Mage missing half their duty finder usable book.
I do agree with you on this - it's painful when someone is drastically unprepared for a zone. Unprepared is one thing - drastically so is another. Recent thread about Castrum Abania at i272 even echoes that sentiment - a lot of people feel the same way, to varying degrees.... I already have seen archers in Stone Vigil this month that don't have their job crystal or any skills from class quests, think how worse it would be with a BLU with just its level 1 action and 10 role actions in 50/60 roulette. What are they going to do, spam drain and then mana shift to the healer? There are already too many players that ask "why don't I have this action?" that we have to tell "do your job quests" as it is.
Would make everyone's lives so much simpler to put some basic restrictions on zones and roulette - nothing too high where it would prevent new players from participating. But a level 41 dungeon with no job crystal is a little ridiculous.
- Require job crystals for dungeons over 30 (Brayflox and higher). If I were that new player, I wouldn't bat an eye at that - oh I need job crystal? Oh ok, I need to do that then. Done.
- Minimum ilvl for dungeons. Shouldn't need to be fully geared up to do everything all the way through the game, but having a dps come in with a dreadfully low ilvl where they are doing little to no damage is just a waste of a spot and makes the run harder for everyone else.
- Allow BLU into the DF - and require a certain number of actions, specific actions, or type of actions learned and slotted in (if you cannot change them in a dungeon); Disallow certain abilities that would break specific encounters; Disable effects on abilities on bosses as needed (such as silence, bind, etc)
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