I agree we need more houses. Ideally instanced housing.
But I feel like a lottery system could be a much better choice than what is going on now. People say there will be more competition, which while true, isn't completely a bad thing. Rather than begrudging people for also getting a fair shot, maybe be happy that people with jobs/families/not a lot of time now have a fair shot at getting a plot. Not everyone has the luxury of having 20hours to kill at a placard. Housing shouldn't only be for people with excess free time to kill. Also, there is something to be said about the fact that people should probably be actively playing the game, not just sitting at a placard spamming buy, or using a bot.
There are some very simple things that could be put into place to make things balanced out:
- Check the account history. If that account has never owned a home/never been FC leader(and owned a house through those means), they get a boost/bonus in the lottery.
- Losing out on a lottery gives a bonus if you're applying for a plot in the same housing area (So if you're sticking to only the Shirogane, you'll get a bonus to getting a house there, while others apply to all housing areas will not).
- Put bonus buff on people the more times they apply. So someone that keeps missing out will eventually have a higher chance of winning if they hit up every house they can when they are not already locked into a lottery, while people that maybe only poke at it once in a while will be lower on the list.
- Give FCs with a player count of 10 or more a priority bonus.
- If someone relocates to the plot you have your money on, maybe bring up a window asking if you want to place your money down for the plot they left (if it is a house of the same size). Apply a bonus if they apply to that plot rather than a new one.
- Place a veteran buff on long time players that are first time buyers to up their chances.
- When someone applies for the lottery, give them a warning ahead of time that shows how many other people have applied. Possibly show (anonymously) how many people with bonuses are on that plot, and what bonuses you as a player might have. This could encourage people to pick and chose more carefully, if there are multiple plots to pick from, so people will divide themselves up more evenly.
Mind you, these bonuses and the like would apply in a fashion very similar to trying to get a HQ craft. Just because the number goes up doesn't mean you are 100% going to get what you're after, unless the number itself says 100% (which personally I don't think should be achievable for this system. 50% would be a good cut off I think)