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  1. #171
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I think they actually tend to get rid of elemental aspected damage / resistance. Magical / Physical is more than enough, if you want to play with buffs and debuffs.
    There's more to that to be useful in a party : damage mitigation, damage down of enemy, damage up of party, vuln up as we said, party buff (any stat like crit, DH, haste), agro manipulation tools, mana regen...

    Adding elemental buffs just moves the problem elsewhere, you break one meta to create another.
    (0)

  2. #172
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I don't think that difficulty is the issue. For one, it's extremely subjective. If you read the forums and reddit at the start of this expansion, you'd think that WAR was the most difficult job ever created in an MMO. But that's just because they shouted the loudest.

    Actually, it's less an issue of easy vs. difficult as it is straightforward vs. complex. If you wanted to make AST more complex, you'd have to explore ideas like making them using time to reverse damage à la Tracer. But that doesn't mean that the less weird jobs aren't entitled to their own identity.

    The problem with a lot of the new systems in Stormblood is that they were added purely for the sake of introducing a job-specific gauge. It makes sense for something like WAR, which never really used MP to begin with. Sure, give them a gauge. Give NIN a gauge for tracking Huton. WHM has always had a gauge, even dating back to ARR. It's called an MP bar. Resource management is a thing they've always done. Lilies feel superfluous because they're there to be there.

    Every job deserves to excel at least at one thing. On a job like WAR, for example, Fell Cleave is sacrosanct. You aren't allowed to out cleave Fell Cleave. There would be riots. You can't let a job deal out a better buff than Balance. You can't out trick Trick Attack. So what's WHM's schtick?

    Ordinarily, I'd look at something like Benediction and say, there. Instant cast, max HP. It doesn't get better than that. But everyone and their dog has oGCD instant cast heals. I might look at regens and say, there. But SCH has Eos, which is the very best regen that ever was. And they have better shields. Why heal something when you can toss up a shield as a preemptive heal? It doesn't decay over time. You don't even have to be particularly clever about the timing. Sometimes, party-wide shields last most of the way through to the next boss jump, at which point you can just reapply them again.

    What does WHM offer your group that no other job does? If you don't have a clear and immediate answer to the question, that's an identity problem. And chances are, it's because there are two or three extremely bloated jobs out there that are stifling everyone else's shot at having a unique identity.
    (6)
    Last edited by Lyth; 12-20-2018 at 04:15 AM.

  3. #173
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I don't think that difficulty is the issue. For one, it's extremely subjective. If you read the forums and reddit at the start of this expansion, you'd think that WAR was the most difficult job ever created in an MMO. But that's just because they shouted the loudest.

    Actually, it's less an issue of easy vs. difficult as it is straightforward vs. complex. If you wanted to make AST more complex, you'd have to explore ideas like making them using time to reverse damage à la Tracer. But that doesn't mean that the less weird jobs aren't entitled to their own identity.

    The problem with a lot of the new systems in Stormblood is that they were added purely for the sake of introducing a job-specific gauge. It makes sense for something like WAR, which never really used MP to begin with. Sure, give them a gauge. Give NIN a gauge for tracking Huton. WHM has always had a gauge, even dating back to ARR. It's called an MP bar. Resource management is a thing they've always done. Lilies feel superfluous because they're there to be there.

    Every job deserves to excel at least at one thing. On a job like WAR, for example, Fell Cleave is sacrosanct. You aren't allowed to out cleave Fell Cleave. There would be riots. You can't let a job deal out a better buff than Balance. You can't out trick Trick Attack. So what's WHM's schtick?

    Ordinarily, I'd look at something like Benediction and say, there. Instant cast, max HP. It doesn't get better than that. But everyone and their dog has oGCD instant cast heals. I might look at regens and say, there. But SCH has Eos, which is the very best regen that ever was. And they have better shields. Why heal something when you can toss up a shield as a preemptive heal? It doesn't decay over time. You don't even have to be particularly clever about the timing. Sometimes, party-wide shields last most of the way through to the next boss jump, at which point you can just reapply them again.

    What does WHM offer your group that no other job does? If you don't have a clear and immediate answer to the question, that's an identity problem. And chances are, it's because there are two or three extremely bloated jobs out there that are stifling everyone else's shot at having a unique identity.
    It depends on how people define identity. A few examples:

    1. Simple/Straightforward vs. Complex/Involved

    2. Thematic elements/gimmicks

    3. Unique abilities/effects
    3a. Competitive contribution
    If you just want a competitive contribution that sets a job apart, WHM could get a dps boost so that you want it for that reason at end-game. Or you could reduce straightforward healing speed/throughput for other healing jobs. Or alter/limit mana recovery options. Make SCH and AST more dependent on their gimmicks/job-specific resources to heal. That could work for SCH because it has Aetherflow stacks and pets that are directly involved in healing. Fiddle with shield strength or duration. Lessen potency of some abilities and boost others. Etc. Give a clear distinction with strenths and weaknesses. AST though has cards, which have no direct role in healing.

    If you want a more clearly defined theme or gimmick, you would need to do something different with lilies or replace them with something else. Or dump lilies and let WHM have a mana battery crown with other healing jobs needing more careful mana management.

    If you just want more things to do/manage, you need to find a way to use lilies or some other resource in more engaging ways.

    I've seen replies referring to each of these in terms of discussing identity. Lots of ideas of what that should mean in terms of making WHM unique and desirable. I don't claim to have great ideas on what would make WHM better than it is now, but it's interesting to discuss and ponder. I like reading what people want to see.

    - - - - - - - - - - - - - - - - - - - - -

    My own clumsy, off the top of my head sketch for some of this (if we are concerned with #s 1, 2, and 3 simultaneously)...

    1. Add lililes earlier.

    2. Give one or two buttons that rely on/consume lilies.

    3. Focus on the theme of WHM in the game -- elemental/nature magic -- for designing a unique contribution (because SE isn't going to heavily prune AST and SCH healing and dps just to let WHM stand out).

    How this premise plays out can go many ways. To offer a lackluster, unpolished example...

    A. Add Fluid Aura II. An AoE bind spell to replace the single-target knockback and bind. To follow up on the elemental theme, have it give an ice/wind vuln debuff. I don't know or worry about what a particular part of the community considers meta, as that always shifts. Some change always recasts what jobs some people think they "have to take". But it would be a nice utility and dps buff. Now WHM has two AoE forms of crowd control (along with the Holy stun), which is something other healing jobs lack. Plus technically Repose I guess for another form of CC. Technically. Maybe that one could be an upgrade as well. Repose II... hmmmm...

    B. Have lily consumption tied to the elemental/nature theme. Like "Aspect of Earth", "Aspect of Water", "Aspect of Wind". This could work in two ways: you have a button for each of those, and the number of lilies used up determines the strength of effects from or the duration of staying in a particular Aspect. All three buttons share a cool-down. Alternatively, you have one button and which Aspect you get is determined by how many lilies you use. One of the aspects requires a single lily, another requires two, the final one requires three.

    In terms of what Aspects do, that's up in the air. Maybe one or more Aspects affect mobs cc'd by the WHM (leech health, extend duration of cc, etc.). Or something else entirely. So perhaps one Aspect adds an additional effect to cc'd mobs, another provides a group buff (something defensive, maybe), and so on.

    C. Have another buff present by default whenever lilies are on the gauge. Maybe you throw Stone faster. Maybe you get a small % extra healing. Dunno. So you have to decide when to hold lilies and when to spend them as per B above.

    That gives a unique gimmick and contribution and something to manage but is still not too complex.
    (0)
    Last edited by tinythinker; 12-20-2018 at 09:19 AM.

  4. 12-20-2018 08:03 AM

  5. #174
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyth View Post

    What does WHM offer your group that no other job does? If you don't have a clear and immediate answer to the question, that's an identity problem. And chances are, it's because there are two or three extremely bloated jobs out there that are stifling everyone else's shot at having a unique identity.
    Hit the nail right on the head with this. WHM is lacking in something that is both unique and truly powerful. There is nothing the job has that the other healers can't replicate, it's an awful way to treat a job and I have no idea why people think it's ok.
    I get that some people like the simplicity of the job, but that shouldn't mean that it isn't allowed to have an identity.
    (3)

  6. #175
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I like the aspect idea mention above.

    Although i would treat it kinda like a bards song combined with AST sects.
    Aspect of Water would increase the potency of HoTs.
    Wind would increase potency of DoTs.
    Earth would increase the effectiveness of...
    Protect, make it a WHM exclusive again. Its so neglible as it is, but it could be WHMs USP. Stick it on a cooldown, have it only last a minute, and them WHM becomes the sustained, minor mitigator, instead of the superior situational mitigation of the other two.
    (1)

  7. #176
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,419
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Seraphor View Post
    I like the aspect idea mention above.

    Although i would treat it kinda like a bards song combined with AST sects.
    Aspect of Water would increase the potency of HoTs.
    Wind would increase potency of DoTs.
    Earth would increase the effectiveness of...
    Protect, make it a WHM exclusive again. Its so neglible as it is, but it could be WHMs USP. Stick it on a cooldown, have it only last a minute, and them WHM becomes the sustained, minor mitigator, instead of the superior situational mitigation of the other two.
    Just remove Protect altogether. It’s nothing but a hindrance in high-end since all that content is circled around it. By making Protect WHM’s raid Cooldown early on for 10% mitigation(or 5% depending) there’s utility in that.
    (1)

  8. #177
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    I would put money on 5.0 protect in PvE finally getting this utility for WHM, or something similar to it. WHM needs both raid dmg mitigation and an increase to pDPS.

    #makewhmgreatagain
    (0)

  9. #178
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Exiled_Tonberry View Post
    Slowly dying?
    sLoWlY DyING
    Jeez no its a laid back playstyle compared to my main scholar lol.
    Nothing wrong with it. People uses raid, «iT BriNgs NotHing tO thE tEam» excuses. It has frln assize!
    Stop the wannabe meta talk n its not viable. That is bullshit and it proves people want to irmpove their dps nowdays and put it on fflogs and get blue logs instead what they expect they could get.
    IMO playstyle should matter.

    Let me like it the way it is stop being so stupidly bashfull over my single opinion.
    Ik lily is unpopular but it has a cool consept lol they need to rework it.
    (0)
    Last edited by Johaandr; 12-26-2018 at 11:37 PM.

  10. #179
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Johaandr View Post
    sLoWlY DyING
    Jeez no its a laid back playstyle compared to my main scholar lol.
    Nothing wrong with it. People uses raid, «iT BriNgs NotHing tO thE tEam» excuses. It has frln assize!
    Stop the wannabe meta talk n its not viable. That is bullshit and it proves people want to irmpove their dps nowdays and put it on fflogs and get blue logs instead what they expect they could get.
    IMO playstyle should matter.

    Let me like it the way it is stop being so stupidly bashfull over my single opinion.
    Ik lily is unpopular but it has a cool consept lol they need to rework it.
    .....What?
    (4)

  11. #180
    Player
    tinythinker's Avatar
    Join Date
    Apr 2016
    Location
    Gridania
    Posts
    748
    Character
    Omi Senu
    World
    Faerie
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    .....What?
    Three!

    (is the answer three?)
    (0)
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