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  1. #35
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Shurrikhan View Post
    In what way would having an imbalanced kit -- where imbalance in nearly all cases reduces the number of viable choices one has available to them -- be more entertaining than simply having a balanced kit with some four times the normal amount of choices by which to make that kit?

    It's kind of like asking for the unpolished product because of certain favorite quirks formed from the expense to other components of the design, rather than just the polished design. Given the polished design, all the unique gameplay can be provided by as little as reducing enemy status effect resistance. There's no unique advantage to the unpolished version. But there's a ton of stuff from which they'd be excluded by the unpolished version.
    I'm not advocating for THIS OP solo job but I also don't have a problem with it as long as there is a way for blu to be used in the full game. I've been saying for awhile now that I'm in favor of most players getting what they want but not at the cost of what others want. You and I are on the same "side" in the limited job debate. I remember you having a much more intense and fleshed out concept for how I thought blu was going to be. My impression from this debate has been that a loooot of players want to get rid of the trinity system or at least push what is allowed within it. Then just some feel limited jobs is a good way to get there, some think it could get us there, and then some of us think it's the wrong way or won't get us there at all.

    I'm not against A OP solo job but don't feel this is the way it should be done. I'm all for the onion knight/freelancer/mimic concept (that could use the framework that has already been built for limited blu) that could have a lot larger scope of gameplay. That people could build their solo job through that and then complete a challenge. That would then allow you to take the solo job that the player has built outside of that system and into what would be allowed under the "limited job" rules. I'm against the proposed version of limited jobs but not entirely against the idea. “The man who chases two rabbits catches none.” I want SE to make sure that they have a good hold on the rabbit they already caught (those of us that were mostly fine with the game as is) before going after the other rabbit (those that didn't like the game as is or have been complaining a lot about it). That turning a very requested job into side content is risking loosing the rabbit they already caught. It's similar to the mistake other companies in the industry are making. Assuming their established customers will still be there while they try to attract a new type of customer. Those companies that have done it right gave the established base something while showing off the new thing that could appeal to other audiences. IF limited jobs were something that was just more content that you could choose to do and not take away jobs from the full game I would be fine with it. If SE then turned the limited job concept into something that was larger than "learn enemy spells and a Carnival" and was something they could build up instead of multiple separate boxes then I would be a huge advocate for that.
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    Last edited by jon041065; 12-19-2018 at 08:42 AM.