Hi Einmimiria,
I am starting to think there is no network issue. That one hop is not always sending traceroute responses back, but looking at the full route, no other packet is lost. This indicates to me that no packet is lost either going to destination or returning to source. Simply that one router sometimes ignores traceroutes (which as you say is legitimate, perhaps sending too many traceroutes close together it chooses to ignore to avoid the extra work).
I am thinking this may be a bug in the Final Fantasy 14 application itself. I was wondering if there is any logs I can collect or any debugging I can do.
I have tested that port forwarding is working correctly with my router. I can run other applications on these ports and verify that forwarding is working correctly.
I used Resource Monitor to look at the active TCP connections for FF14. I see two connections, to 204.2.229.108, which are on local ports 51259 and 51258. These are different ports than the ones you suggested to have forwarded.
I also notice that Final Fantasy 14 is not listening on any ports. Port forwarding should only be necessary when an application is acting as a server so the router knows which device to send incoming conenctions to. It appears that my computer establishes the connection to FF14, so NAT takes care of the forwarding.
The two TCP connections, I believe one is to the game server and one is to the lobby server. When I disconnect, my game drops back to the character selection screen. This seems to indicate that my connection to the lobby server never fails. I tested this by disconnecting the internet physically, the reaction was the game disconnected from both the game server and then also disconnected from the lobby.
Any more investigation you can suggest would be great. It seems others on this forum and online (if google) have had similar experiences. I am fully willing to cooperate with debugging to help your engineers track down this bug.
Thanks!

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