I was only joking, but your message brings another topic in actually.
Basically, White Mage is the first healer in the game (the only one that starts at level 1). Its design is straightforward. This button heals one guy, this button heals several people, this button throws a stone at a foe. We get it.
So yes, it is a good job to learn healing, it is a good job to do roulettes with, it does not require a mastering of the game's overall gameplay and system to keep your party alive (I'm exagerating on this one but you get my point, SCH needs a bit more optimization by design).
By this logic, every job is more or less fine. Some are more complicated than others, but they all make sense in a ground level (which is normal mode / dungeons etc.) comparison.
But
Some of the "easier" jobs also do a great job outside of that ground level. RDM is arguably the easiest caster, if not the easiest DPS. But it has a strong identity, a simple but fun dual rotation between casting and rapier poking, high numbers, support tools.
PLD is in my opinion the "easiest" tank, in the way that you see which tools build agro, which tools hit harder, and which tools allow you to survive great damage. But in the raid scene, it does extraordinarily well with another tank. It gives room for optimizing DPS output. I see people coming with the DRK argument so I'm telling in advance I don't play tank that much, and not at all in Savage content so I won't go further on that topic. My point is that each tanking job is enjoyable in casual content and high end raid.
All these jobs have a nice progression through their own leveling (even if it is clunky for some of them, namely MCH).
But WHM has nothing to offer at its lvl 70 peak, compared to ALL other jobs (and not tjust the lillies). It remains simply "push here to heal and push here to DPS if you feel like it". I think the argument actually starts here, because WHM does not get anything significantly interesting the higher it goes in level, and in endgame -while still enjoyable, it's up to everyone's taste- it feels really poor compared to the other healers, and to other jobs in general. It's not even about clipping, weaving options and potencies; it's the overall job design. And yet it is the most popular healer outside of Extreme / Savage.
I understand the devs' position, because you can assume WHM is ok based on the figures of how many people play it anyway, outside of the raiding arena. It's still unfair that the job is awkward in extreme/savage content because they won't touch it for some reason.