Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast
Results 121 to 130 of 132
  1. #121
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    His comments regarding how he laments Warrior's dislike using Defiance makes me concerned they intend to enforce Tank Stance in some arbitrary manner which will simultaneously accomplish lowering their damage. Unfortunately, if nothing else changes, it will almost inevitably fail because the current design philosophy simply doesn't make tanks and healers fun if you neuter their DPS contributions.
    Honestly, I think that tank DPS stances are going to go the way of Cleric Stance. Not something you can stay in 100% of the time. Warriors kind of already have this via Unchained.
    (3)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #122
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Deceptus View Post
    Honestly, I think that tank DPS stances are going to go the way of Cleric Stance. Not something you can stay in 100% of the time. Warriors kind of already have this via Unchained.
    As much as I'm sure Yoshi-P wants to do this, I hope the dev team knows that no tank on the planet wants this.
    (4)

  3. #123
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    This would be a fantastic change, and nearly every tank would benefit from it. The implementation of stances in this game is abysmal. Say goodbye to delays on clicking off Darkside and Grit. Say goodbye to awful GCD stance swaps. Say goodbye to stance locked abilities that only let you use part of your kit at a time. Just about the only people who might object are WAR mains, because they're the only ones who gain a relative and completely unnecessary advantage from the system. But even they suffer from stance locked abilities, like Equilibrium, Inner Beast, and Steel Cyclone. Imagine if you had access to all those abilities, and (!) you actually had to use them to clear content.

    It's almost as good as removing Slashing resist down from the game.
    (4)

  4. #124
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Videra View Post
    As much as I'm sure Yoshi-P wants to do this, I hope the dev team knows that no tank on the planet wants this.
    Unpopular opinion I know, but if you want to DPS, play a DPS. Tanks should be meat shields. Low damage, high mitigation and health pools.

    Quite frankly this meta of squeezing out as much dps from tanks and healers isn't healthy for the game at all and just leads to elitist attitudes.

    How many times in healer thread do you see "You shouldn't be healing". Answer: A lot. WHM's are actually told they shouldn't be casting cure.
    (2)
    Last edited by Deceptus; 12-16-2018 at 06:00 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  5. #125
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Deceptus View Post
    Unpopular opinion I know, but if you want to DPS, play a DPS. Tanks should be meat shields. Low damage, high mitigation and health pools.

    Quite frankly this meta of squeezing out as much dps from tanks and healers isn't healthy for the game at all and just leads to elitist attitudes.

    How many times in healer thread do you see "You shouldn't be healing". Answer: A lot. WHM's are actually told they shouldn't be casting cure.
    Gee Whiz, it's almost like trying to squeeze out as much DPS as possible while still performing your primary function is how you get better at this game.

    If you want to 'fix' the trinity, how about making the tanking aspect of tanking actually engaging? Because right now it's get threat in 3 GCD combos, pray your OT shirks you, and press a button once every 2ish minutes when a tank buster comes in. That, or you can just fall asleep on the keyboard in your 500th hallway dungeon EXR. I just slogged through normal trials and EXRs to get my flying bear, and I'm absolutely done tanking until 5.0 at the earliest. Even optimizing damage, it's so unbelievably boring and unrewarding.
    (8)
    #notallraiders

  6. #126
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Deceptus View Post
    Unpopular opinion I know, but if you want to DPS, play a DPS. Tanks should be meat shields. Low damage, high mitigation and health pools.
    Why does low damage have to be a tank requirement? Tanks in dps stance already do much less than a dps, I don't see why it needs to be cut any further. In fact I'd bump it up a little. It just isn't fun to hit like a wet noodle and passively soak damage. As a tank I'd rather feel like a juggarnaut than a punching bag.

    I personally don't want to just see high health and passive mitigation either. What I'd really like to see is higher self-sustain, a wider defensive toolkit and a rotation that offers oppertunity to push extra dps if you really know the class/encounter well. In other words, make playing tank to a high skill level really rewarding.
    (5)

  7. #127
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    i don't mind if they increse the gap betwen tank/healer and DD dps next expansion, mostly if they fix tank and dps stances with it, not to ridicule levels but 50/50.
    (1)

  8. #128
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Deceptus View Post
    Unpopular opinion I know, but if you want to DPS, play a DPS. Tanks should be meat shields. Low damage, high mitigation and health pools.

    Quite frankly this meta of squeezing out as much dps from tanks and healers isn't healthy for the game at all and just leads to elitist attitudes.

    How many times in healer thread do you see "You shouldn't be healing". Answer: A lot. WHM's are actually told they shouldn't be casting cure.
    I was mostly pointing at the example of Deliverance and Sword Oath going the way of Cleric Stance. That would be horribly unfun. They should not be cooldowns, rather, SE should find a way to make Defiance and Shield Oath more useful outside of some niches scenarios and prog.
    (2)

  9. #129
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Agree, only thinking about "meating damage" during an hole fight would be boring.
    However, creating a gameplay *around* threat management, like some spell to gain ability from another player during like 15 sec, or a less stupid Shirk, would be a good point imo. Like a really interresting threat system.
    It would be good solution against the "dps before all" rule in this game.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  10. #130
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Deceptus View Post
    Unpopular opinion I know, but if you want to DPS, play a DPS. Tanks should be meat shields. Low damage, high mitigation and health pools.

    Quite frankly this meta of squeezing out as much dps from tanks and healers isn't healthy for the game at all and just leads to elitist attitudes.

    How many times in healer thread do you see "You shouldn't be healing". Answer: A lot. WHM's are actually told they shouldn't be casting cure.
    What are tanks and healers supposed to optimize then? Mitigation, healing and enmity all have a threshold. And once passed, they're objectively useless. If I can reduce Tail End down to 50,000 with Vengeance+Rampart. I don't need to also throw Inner Beast on top of it nor would that optimize anything. Using that same example in regards to healing, Excog will cover all that damage. At which point, what are healers supposed to do, suck their thumb? Now yes, outgoing damage needs to be significantly higher, but forgive me if I harbor doubt SE would actually go this route. If they did, it'd require a near complete overhaul of their fight designs because even Ultimate allows ample DPSing from tanks and healers. Boss damage would need to be less predictable, random spikes (Hi crit autos!) more frequent and attacks as a whole faster.

    This doesn't even cover an excellent point Sargent brought up: tank mechanics are practically non-existent. The closest we've come is tanks needing to be first and second aggro. A less predictable design could help alleviate this, but really, what are the chances SE makes all these changes? If they don't, forcing tanks into tank stance is a near assurance even less people play the role. I have long suspected the only reason they didn't simply disable Cleric Stance in battle is because they knew healers would abandon the role en masse.
    (2)

Page 13 of 14 FirstFirst ... 3 11 12 13 14 LastLast