

A friend a I have been talking about this concept too, and we would love to have in the game.SPOILER WARNING regarding trial boss names in case you haven’t progressed through the story to date.
You've bested some of Eorzea's strongest in their prime. Can you do it without respite?
Battle Summary: You and seven of your allies will strive to challenge an entire expansions worth of Extreme Trials, one after another, until all bosses fall… or you do!
After enlisting, the full party will be transported to the initial boss’s room. Upon besting the current encounter, a portal will open to take the party to the next encounter in the lineup. Cooldowns will reset between encounters and all statuses removed, however an overall time will continue to countdown throughout the duration of circuit (i.e. kill all bosses in 60 minutes).
There are two difficulty modes for each circuit: Normal and Savage. The difficulty determines the item level your party is sync’d to for each encounter. Normal mode uses the max item level available when the Trial was introduced, and Savage mode uses the current minimum item level for the trial.
Beware, if your entire party falls during an encounter, the duty fails and its back to start!
Below are examples for each circuit:
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Rewards:
Each circuit (both Normal and Extreme) will have an achievement associated with it. This achievement will reward players with something special determined by the circuit bested and the difficulty selected.
- Besting a Normal mode circuit could reward a possible Title/Minion/Mount.
- Besting a Savage mode circuit could reward a possible Title/Mount/Special Weapon Glamour/Armor Glamour.
Conclusion: I thought this would be a cool way to introduce some more (challenging) content to tackle into FFXIV without requiring a lot of development time. When an expansions content comes to a close, a new circuit can be introduced (barring a changeup in the content structure).
Let me know what you think!
This is a great idea, I like how you thought of a normal and savage mode. I hope this idea will make it to the dev team![]()

Thanks!
The idea for using the minimum item level sync numbers for a more savage experience came from when I tried a Min Isync Titan Ex a while back for fun and was promptly reminded that "Damn! This guys hits hard as ****!".
I guess I got too used to the Wondrous Tails 20 second fight.


The problem I see is that if you have a party that can already defeat these primals...it's not any more challenging at all. You already can do marathons like that and count your time. The difference would only be the achievement and other rewards.
And if you don't...then it's a huge waste of time ordeal. Something that is extremely frustrating. Lock valuable stuff behind it other than achievements and you WILL get tons of outcry. Not because "people don't want something difficult". Because this is not much more difficult than what we already have, but it requires a lot more time than that.
On a different note, is it even possible?! Normal aside, extreme is supposed to use the lowest item level. You have 8 and a half minute for each primal (together with whatever preparation you have). Is it possible to kill all those primals with an average time of eight and a half under the minimum item level?! I don't think so.
A boss rush would only have sense if it was either throwing you against successive enemies without healing you or resetting the cooldowns and/or if it did use some new mechanics. That's the bare minimum. Of course, best option would be for there to exist a new list of bosses unique to it, but that's a big piece of new content.
Either way, reward should be offered based on the number cleared, not only at clearing all. The more you kill the higher chance for rare stuff, but the only one that should require beating it all should be an achievement and maybe a title. Otherwise the content will be limited to only those statics that can put in time and are bored of the current savage content. So...those that can probably farm all of those primals anyway.


Indeed, titan ex was a challenge at the time, although it was more because of the lack of experience of the player base and the crappy servers we had ^^ (hello 300ms refresh).Thanks!
The idea for using the minimum item level sync numbers for a more savage experience came from when I tried a Min Isync Titan Ex a while back for fun and was promptly reminded that "Damn! This guys hits hard as ****!".
I guess I got too used to the Wondrous Tails 20 second fight.
One cool feature could be having a random mode, fighting the primals in an unexpected order can add some challenge.
I've always felt the extreme primals were among the best content in the game, this mode would be the perfect occasion to put the spotlight on them, and not letting them disapear after each expansion, and just become unsynch content.
Oh and one last idea : never ending mode, the further you get, the greater the reward, and if your group succeeds in clearing all of them, guaranteed gread rewards AND a chance to continue with even lower item level for an even better reward (mounts, craftable primal weapon, titles, gils, materias, or else depending on the time they can spend on it). I know it sounds crazy and will only appeal to the most dedicated players though.
Anyway, I really feel they can do something interesting with this concept.
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