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  1. #35
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Blue Mage was never a job that I cared too much, so I don't have a strong opinion eitherway, but I more leaning towards the side of SE making it a regular job.

    As for the argument of Blue Mage being more accurate to its identity as a limited job, I can agree, but I still think it is preferable to make it a normal job than to keep its identity at the cost of keeping it out of certain content.

    I think unlocking the classic Blue Mage spells via Job Quests or make it so that certain Blue Mage spells can't be used in DF would've been an easier solution. I think the Level spells could be dificult to implement the way they are in other FFs, but stuff like Aqua Breath, Goblin Punch, Matra Magic, Mighty Guard, White Wind, Nova, etc would be simple skills. Bad Breath could be some debuff or DoT instead of actually paralysing, stuning, poisoning and all that. LV5 Death and LV4 Holy and all that could be part of the job mechanic, as in we would raise some Blue Magic meter (or something more creative) and increase a level that would unlock different commands like LV3 Def-less, LV4 Holy and LV5 Death.

    Yes, this is different, and I know the last part about the levels has nothing to do with how these spells work in other games, but personally I think this would be faithful enough to Blue Mage, at least as much as other jobs are faithful to their original versions.

    I think the job might still be reworked eventually into a normal job if enough people keep demanding. Maybe this way some balance might be reached someday.
    (2)
    Last edited by TheHeavenAbyss; 12-11-2018 at 11:44 PM.