I wouldn't say selfish or egotistical, I'd say 'unrealistic'.
There's a clear divide between two contradictory ways to implement Blue Mage, and for all the nay-sayers, they are contradictory.
You cannot balance a purely horizontal progression system into FFXIV's incredibly strict vertical raid ladder, using the existing role system. "But game x has a horizontal progression system!" Yes, but that isn't built around a role trinity with as strict balance as FFXIV, this game is probably the most balanced MMO out there, and people here riot if their potency is nerfed by 10 points so...
Add in the 'gimmicks' that Blue Mage is known for, like the level spells, and balance becomes a pipe-dream.
So the two options were always a Limited Job, or gutting the identity of Blue Mage like all the other classes.
The other classes get that treatment, so why not Blue Mage?
Well they could have, however Blue Mage is somewhat different in this case. There might be other jobs that have had their identity's altered a bit, but It's a matter of scale, and Blue Mage would require enough of a change that I can see why they had a more difficult choice to make.
Red Mage has always been known for using both black and white magic. It may not have the same 'role' as it did in previous iterations, but it still has its signature black and white magic.
Summoner might have been more of a nuker than a pet job with DoTs, but it still retains its identity of summoning... summons, and it still has a nuking mechanic with Bahamut.
Blue Mage has always been the skill collector job. It has always been its own minigame, whether it's getting hit, seeing the skills, eating the enemies or finding key items, you always have the job of seeking these skills our yourself as a sidequest. That's always been the signature of the role, and its appeal. People enjoy hunting down the skills, that's the point of it. Very rarely do those skills actually come in handy for endgame, and besides a few niche examples Blue Mages usually aren't useful for actually beating their respective games.
Like I said, they could have ignored this and tried to fit it into the role system, but they chose not to, either way some people would be pissed off.
Those who enjoyed the collecting aspect of old Blue Mages would feel like it's a weak imitation, and I can't help but feel that those who wanted it shoehorned into the role system just wanted to play a Blue Mage in name alone. Summoner seems to be the closest facsimile, it uses 'enemy skills' in the form of primals, and has some 'gimmicky' spells in the form of DoTs and debuffs, plus physick and resurrect.
They also could have done both, created some sort of system to separate the two aspects, have an entirely different set of skills that bare no resemblance to the ones you go out and collect, then unlocks once you've collected all skills up to lv 50 or something.
This is where it gets unrealistic, that would require them to balance two entirely different jobs, while only getting the 'pay off' of one.
Could they do this in the future? Maybe, but there's no way they'd do it half-way through an expansion.

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