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  1. #18181
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by tinythinker View Post
    Which is why there is a decent chance of nerfs. Machinists unsucessfully compete with bard mostly (and even some non-ranged dps), and having a DRG+BRD combo seem crucial doesn't help the case for keeping things as-is. Sure, they could try to create more cool job combos while buffing or reworking weaker jobs, or, you know, they could reduce what BRD brings to the table. With Tactical Points going away there could be lots of rethinking of jobs that use TP and MP anyway.
    It’s far more likely they’re going to rework MCH over nerfing BRD. The only thing that will be affected by the MP/TP merge for BRD is Foe Requiem, in which they will probably tack on another gauge of sorts to the job to fill and then Foe’s can be used when it’s capped.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #18182
    Player
    Turnipsi's Avatar
    Join Date
    Aug 2018
    Posts
    43
    Character
    Turnipsi Tonapi
    World
    Cerberus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Mirakumi View Post
    No one was from the same server - I expected someone to vote kick but they never did.
    Did they vote no, or did you have cooldown on votekick then? Sounds very annoying, purposefully obstructing other people's gameplay...
    (0)

  3. #18183
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by HyoMinPark View Post
    It’s far more likely they’re going to rework MCH over nerfing BRD. The only thing that will be affected by the MP/TP merge for BRD is Foe Requiem, in which they will probably tack on another gauge of sorts to the job to fill and then Foe’s can be used when it’s capped.
    I can see Foe's Requiem being reworked to function similar to the other BRD songs......it'll still consume a bit of MP but not guzzle it all the way down to zero like how it is now
    (0)

  4. #18184
    Player
    TalithaSolarien's Avatar
    Join Date
    Apr 2018
    Posts
    360
    Character
    Talitha Solarien
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by MetalSnakeXI1 View Post
    I can see Foe's Requiem being reworked to function similar to the other BRD songs......it'll still consume a bit of MP but not guzzle it all the way down to zero like how it is now
    Or they will simply put it on a (long) cooldown, because that's what the current implementation mirrors anyway. This might be a small nerf, considering skills like Refresh or AST cards, but I think it's easier then adding another job gauge mechanic.
    (1)

  5. #18185
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by TalithaSolarien View Post
    Or they will simply put it on a (long) cooldown, because that's what the current implementation mirrors anyway. This might be a small nerf, considering skills like Refresh or AST cards, but I think it's easier then adding another job gauge mechanic.
    True,although I didn't have much problem with the BRD's job gauge(despite having three job gauges xD) compared to say....Samurai where the Kenki gauge felt really shoehorned in which is why I felt like I could handle a fourth song added but a long cooldown works too and probably it'll end up being that since TP will be removed and so is Tactician along with it
    (0)

  6. #18186
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TalithaSolarien View Post
    Or they will simply put it on a (long) cooldown, because that's what the current implementation mirrors anyway. This might be a small nerf, considering skills like Refresh or AST cards, but I think it's easier then adding another job gauge mechanic.
    If they make it ~20 seconds with a 3 min cooldown, it won’t be too much of a nerf to the raid. It won’t be a nerf at all to the BRD, since we don’t really gain much from it and lose a HS to cast it, unless we have an opportunity where the boss isn’t targetable to cast it.

    From what I understand, pre-pull Refresh is falling out of favor so that we have an additional aggro dump, and Ewers are far better used for Expanded cards than on the BRD.
    (0)
    Last edited by HyoMinPark; 12-10-2018 at 07:44 PM.

  7. #18187
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Sometimes, people are very irritating. Extremely.

    Practicing some stuff that I was shown in the Balance by going into O11N, and the WAR starts chirping at me to use diversion almost immediately after I apply Trick Attack. Shadewalker isn’t even done with the duration and the tank lost aggro, provoked, and immediately lost it again – all while I’m in my Trick Attack window. I ignore him because we’re still in the middle of the fight and throw up a diversion to try to help him keep the aggro. He proceeded to then turn the boss around right before Larboard/Starboard comes up, which ends up killing most of the party because none of us reacted quickly enough.

    The fight resets, and the offtank starts asking questions to the main tank. The WAR blames me for not managing aggro. I told him that he had Shadewalker on, so either he shirked me, or something was wrong with his rotation, because he shouldn’t be losing aggro that quickly to me with shadewalker on. He tells me that I need to start using diversion at the start of the fight, to which I reply that diversion literally kills my shadewalker if I do it.

    I get told to learn how to play my job, and the tank immediately pulls. I shade him again and have to wait a whole 20 seconds before I can do my TA (since I had to apply Huton due to early pull). And once again, I start creeping up on aggro as I go into my TA combo. I immediately throw up a Diversion since shade is now on cooldown, but it doesn’t help much. Next thing I know, I get shirked.

    WAR stops taking action to say some words that I cannot type on the forums. It basically boils down to how bad I am for not managing my aggro, how I’m eventually going to rip aggro away and cause a wipe if I don’t quit, and GET THIS – he accused me of trolling the party. We wipe. Reset.

    So I lost my temper. Rarely have I ever lost my temper at anyone in this game, and I just completely lost it and told the WAR off. Didn’t even wait for a reply. I just quit. And then turned off the game. God I hate people that do things, knowing that if you bite, you’ll be the one to get punished.
    (13)

  8. #18188
    Player
    MetalSnakeXI1's Avatar
    Join Date
    Aug 2018
    Posts
    448
    Character
    Saleemius Arishiani
    World
    Goblin
    Main Class
    Bard Lv 90
    Quote Originally Posted by KaivaC View Post
    Sometimes, people are very irritating. Extremely.

    Practicing some stuff that I was shown in the Balance by going into O11N, and the WAR starts chirping at me to use diversion almost immediately after I apply Trick Attack. Shadewalker isn’t even done with the duration and the tank lost aggro, provoked, and immediately lost it again – all while I’m in my Trick Attack window. I ignore him because we’re still in the middle of the fight and throw up a diversion to try to help him keep the aggro. He proceeded to then turn the boss around right before Larboard/Starboard comes up, which ends up killing most of the party because none of us reacted quickly enough.

    The fight resets, and the offtank starts asking questions to the main tank. The WAR blames me for not managing aggro. I told him that he had Shadewalker on, so either he shirked me, or something was wrong with his rotation, because he shouldn’t be losing aggro that quickly to me with shadewalker on. He tells me that I need to start using diversion at the start of the fight, to which I reply that diversion literally kills my shadewalker if I do it.

    I get told to learn how to play my job, and the tank immediately pulls. I shade him again and have to wait a whole 20 seconds before I can do my TA (since I had to apply Huton due to early pull). And once again, I start creeping up on aggro as I go into my TA combo. I immediately throw up a Diversion since shade is now on cooldown, but it doesn’t help much. Next thing I know, I get shirked.

    WAR stops taking action to say some words that I cannot type on the forums. It basically boils down to how bad I am for not managing my aggro, how I’m eventually going to rip aggro away and cause a wipe if I don’t quit, and GET THIS – he accused me of trolling the party. We wipe. Reset.

    So I lost my temper. Rarely have I ever lost my temper at anyone in this game, and I just completely lost it and told the WAR off. Didn’t even wait for a reply. I just quit. And then turned off the game. God I hate people that do things, knowing that if you bite, you’ll be the one to get punished.
    Besides melee casting diversion,it's the Tank's job to manage aggro,if he doesn't have his tank stance on AND doesn't use his aggro combos,thats him sucking at his job not you

    You don't even need to shade him if he was playing the way a WAR was supposed to

    I had a tank like him in Rabanastre who let the aether-gauge ads mow our DPS down since he never bothered to aggro our assigned ad during Mateus and was like "The DPS can't do shit" and we told him "It's because YOU didn't bother to aggro or even provoke our ads"

    I hate tanks like this so much
    (4)

  9. #18189
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MetalSnakeXI1 View Post
    You don't even need to shade him if he was playing the way a WAR was supposed to
    Can confirm. A WAR who pulls properly and knows what they're doing should have aggro solidified within the first aggro rotation, especially if they pull with a combination of Tomahawk and Onslaught. I've only had a ninja Shadewalker me a total of once in O9-12, and even then I doubt it was necessary. The only time a WAR should struggle is if someone early pulls the boss...

    Granted even then, a 'voke and Onslaught is usually enough to grab it right back from that anyway.
    (4)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  10. #18190
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyoMinPark View Post
    It’s far more likely they’re going to rework MCH over nerfing BRD. The only thing that will be affected by the MP/TP merge for BRD is Foe Requiem, in which they will probably tack on another gauge of sorts to the job to fill and then Foe’s can be used when it’s capped.
    Alternatively, they can as easily just attach Foe's value to Battle Voice, just as MCH only has one active ability by which to provide its rDPS. The only real disadvantage is that it would nerf double Ranged... which probably deserves as much, and it would be solely matched to the per-180 CD sync, whereas Foe previously averaged per 2 minutes.

    I just hate that in the end what we'll likely keep is not the unique tool resources like Bard using MP for songs or MCH for turret special skills, but simply what only provides as much gameplay as an auto-clicker or a change to passively increased regen.
    Hit Invigorate on cooldown, every two minutes. Nuance? None save when approaching significant downtime, and without any disbenefit enough to bother with that consideration, even, in raids. Yet this is what we preserve...
    (0)

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