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  1. #1
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    When would this be useful? For single targets, we already have the information we need, and I can't really think of any instance where it was important to know enmity levels for multiple monsters at a time. You pull hate on something, you pop an enmity shedding action.
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  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raldo View Post
    When would this be useful? For single targets, we already have the information we need, and I can't really think of any instance where it was important to know enmity levels for multiple monsters at a time. You pull hate on something, you pop an enmity shedding action.
    At a moments glance you get a lot more info, and don't pull hate either (that shouldn't be when you pop enmity shedding lol).. Also as a tank you can see an informative status of all monsters in the list rather than tabbing to see if any is about to lose interest.

    It's QoL. Rather "why should we have enmity info, just pop hate shedding action" but no I'd rather have the QoL even if I can possibly live without it.
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