I want the HAIR unlocked. it's HAIR. any race which can grow hair on their heads should be able to use any style. simple logic.
I want the HAIR unlocked. it's HAIR. any race which can grow hair on their heads should be able to use any style. simple logic.
If this is true then why would the developers implement this silly restriction after ARR was made? D:I didnt read any of the posts besides the OP's but something like this existed in the game during 1.0 before they changed the gear to be "dated" youd see mages with heavy armor and tanks with light armor hence why lyse used to wear sabatons and papalymo wear gauntlets. Im not saying it was a bad system but more over I think it should be restricted to glamor dresser items.

If we keep getting job shuffled recolors every so and so patches then give it like 10 years and it will almost be like glamours are unrestricted. I see that to be more likely than removed restrictions unfortunately, only SE is allowed to break the rules.




The "job-specific," AF are completely defensible to keep a job-restriction. If there's one thing that should stay "special" to jobs it's the (mostly) series-iconic sets only wearable by one job. And weapons, (duh).
This says nothing about the gear locked to roles, which I believe has become an arbitrary restriction. So arbitrary, as it's already possible (albeit limited) to glamour mages and things like BRD in certain plate/heavy armor, and armor-clad tanks and DRGs have more than maybe a handful of robes and hats to "mage-it-up." And a spectrum of scouting/striking/aiming gear are all pretty much already divided amongst eachother and the unrelated roles. MNK, DRG and SAM have already shared (dyeable) gear models with casters. NIN and ranged have shared with healers. We've established this in these kind of threads a few times, but the argument about "confusing" players with gear glamour choice (outside of iconic AF) has become such a weak argument in light of how some gear has been selectively-recycled to another role or 2 (or given an "all-job" version), and novelty glamours run rampant.
I suspect that it's no longer about "confusing" players with glamour anymore so much as, as mentioned by Rysir above, the devs are probably holding multiple sets back to either reuse 10-20 levels later next expansion for some throw-away dungeon or create a "craftable, all-job" version. It pains me to accept it, but that's probably the real reason we'll never see role-restrictions universally unlocked; not when they can spray it with a new coat of paint (or lack there-of) and save themselves several dungeons and crafting recipe books-worth of work.![]()






I've written before, I think it's a multi-layered problem.
1. Job gear "will not" be allowed to be glamoured onto other jobs. Barring a change of heart from the design team, they've been definite about this.
2. The glamour system judges "glamour eligibility" based on whether your current class can equip the gear, because that's the rule that prevents job gear from being available to other classes. I suspect it would be an "all or nothing" setting and they cannot make exceptions for job gear if they changed it. Thus, everything is locked down for the sake of job gear.
3. Actual gear with levels and stats can't be made "all classes" because it wreaks havoc with the gear recommendation system. Trying to level a tank during ARR with other roles' armour in your inventory makes recommendations useless - it looks at gear level, not actual stats, and tanks are able to equip mage and DPS gear so the system will put you in those.
The post-ARR gear being locked to its specialised role solves this issue, but at the cost of locking down glamours as well.
4. The glamour dresser is not able to help the situation. Despite the process around it, it doesn't transform the gear in any way or turn it into a statless glamour item. It just provides another mechanism to end up with the same effect you previously got by applying a glamour with a prism: associating Gear Piece A's appearance with Gear Piece B. Once the glamour is applied, the system can't tell the difference, and it goes through the same "is Piece A eligible to be displayed with this class?" check.
I believe the job gear is the hold-up, and if they were willing to let us cross-glamour that (which they are quite clearly not) then everything else could be untangled and freed up. Until then, it remains locked down to protect those specific costumes.






That's not going to help. Remember that all crafters, if leveled evenly, are going to be sharing the same actual gear other than their job-defining tools.
Glamour plates (and the ability to link them to gearsets) are the only thing that *does* make individual costumes viable - letting you instantly switch appearance each time you switch jobs. You're not going to spend glamour prisms and go through the manual process every time you go from weaver to blacksmith to alchemist and back again.

Lol ignorance is bliss. Clearly you miss the whole point and try to play it off like you know what your talking about. You claim there isn't that much similarities, then are given evidence of a ton and still think you somehow know what your talking about. Clearly you have not played the games to think you know. Do some actual research then try to talk.Copy and paste models are all well and dandy, but many of the game's mobs in both games have existed for decades. Morbols, Tonberries, Drakes, Ahriman, Gigas, Behemoths, among many, many others have all been around a really long time. There is almost some kind of reiteration of nearly every mob in the game that comes from a previous FF installment.
And If you're talking lv50 AF armor, most of those are inspired from previous FF games dating before XI. Some back as far as FFI. FFXI took from those concepts. I won't even give you races. They are all humanoid, which is what the playable characters in the franchise have always been.
I strongly suggest looking outside XI before telling me to stop kidding myself. Reading your post sounds like someone who thinks they know Batman after watching Batman Begins.
Also I was talking about Ares's set and Koenig from XI both are directly taken from XI.(Wootz sets in XIV.)
Last edited by Erza_Scarlets; 12-04-2018 at 02:31 AM.




https://vignette.wikia.nocookie.net/...20121217102232Lol ignorance is bliss. Clearly you miss the whole point and try to play it off like you know what your talking about. You claim there isn't that much similarities, then are given evidence of a ton and still think you somehow know what your talking about. Clearly you have not played the games to think you know. Do some actual research then try to talk.
https://ffxiv.consolegameswiki.com/m.../02/Morbol.jpg
Damn, what a copy paste job that was...
Also, you claimed first it was direct copies. Now it's just similarities. Which one is it after all?
Because the concept of similar things throughout a whole franchise is so alien. I guess DQ XI is ripping off slimes from DQ X
I don't know what's with you people that seem to think things equal/similar between two games from the same franchise from the same company is somehow bad and should be despised.

Did you even read the posts? Post like one single mob and fail to even see someone even posted a video of a bunch of copy pastes. No one said all models were. Learn to read all the posts your replying to before you reply to it. Then again logic is hard for some people.https://vignette.wikia.nocookie.net/...20121217102232
https://ffxiv.consolegameswiki.com/m.../02/Morbol.jpg
Damn, what a copy paste job that was...
Also, you claimed first it was direct copies. Now it's just similarities. Which one is it after all?
Because the concept of similar things throughout a whole franchise is so alien. I guess DQ XI is ripping off slimes from DQ X
I don't know what's with you people that seem to think things equal/similar between two games from the same franchise from the same company is somehow bad and should be despised.
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