Quote Originally Posted by dragonseth07 View Post
Okay. So, if I do my level 70 DRG rotation perfectly, I'll do the same DPS as the not-synced guy spamming Impulse Drive.

That's not exactly a fair system. :P
Tbh it's not like any rotation is much harder than that. But at least you wouldn't end up being NIN with Huton but not Armor Crush or DRG trying to keep up BotD with Fang and Claw without Wheeling Thrust.

Quote Originally Posted by NocturniaUzuki View Post
I enjoy playing with Lv 50, 60, and 70 skillsets. And even partials. But frankly, allowing all abilities to be used would break old content horribly. They can't redesign the bosses to function with the new abilities, so it would basically turn MinIL and Sync into Unsync difficulty just out of sheer brute forcing through abilities. Having that many tools at your disposal in a fight designed for only Lv50 skills makes the fight ridiculously easy. I mean, if they want to add it as an option, I'm not against it. But it should by no means be the only way to fight old content. I still want to be able to fight thingd at MinIL with the (mostly) original skillset.
The problem is that skill balance sometimes breaks old max level rotations, making it hard to enjoy them.
And what do you mean by "break old content"? If there was a system adjusting potencies based on your currently available abilities (not necessarily max level) so using your optimal rotation results in same DPS as optimal rotation of unsynced player, then nothing would change. No ability would let you somehow break boss mechanics and the "worst" you could do would be having a bit more mobility with some skills.


Personally I'd love such change. I'd even go do leveling dungeons every now and then for fun. Right now it's just such a pain that I even stopped farming clusters on tank.