Just check any thread speaking about Blue Mage after the 2014 Q&A. People definitly do care about BLU's identity.Barely saw people requesting blue mage because of it being "a weirdo" and wanting it to be in the game as one. Most requests were for a XIV job that uses enemy abilities and I didn't see any that were asking for this AND it have restrictions on what it was allowed to do in game.
Then if you think that most people were in favor of the job being shoehorned to fit the mold, you've not been looking hard enough, because I can see countless counter-examples. People actually understood and recognized that it was a weird job to make fit in FFXIV, and some of them even gave a lot of suggestions to try and break the current system because it was too restrictive.
While people ovbiously didn't want it to be "limited" (no one is arguing against that), they also didn't want its identity to be butchered. And sometimes, you can't have everything.
Being OP and does not function in large parts of the game are not parts of blu identity. They have had some OP spells in the past but those had some limits on them. Blu identity has always been learning and using enemy abilities. XI made the job worth within that game without being OP in most cases and still kept the key identity intact. Yes different games but it proves that blue mage can work in a mmo setting with those two key elements.Then if you think that most people were in favor of the job being shoehorned to fit the mold, you've not been looking hard enough, because I can see countless counter-examples. People actually understood and recognized that it was a weird job to make fit in FFXIV, and some of them even gave a lot of suggestions to try and break the current system because it was too restrictive. While people ovbiously didn't want it to be "limited" (no one is arguing that), they also didn't want its identity to be butchered.
I said that most that were requesting the job wanted a XIV job. Yes, that would typically mean that it would need some concessions to fit within the trinity. Or they could have used blu to start pushing the limits or go beyond the trinity system as you said. It's what they should have done with rdm but that job ended up being pretty fun regardless and we expected similar treatment for blu.
There were plenty of examples of how/why blu wouldn't work but those were barely from people that were ASKING for the job. Mostly two different groups. So putting the job in this way doesn't do a lot for the majority that were asking for the job.
Let's pretend that there was a new subscription option that would be like 1/3rd of the normal price. This sub option would let you play blue mage with the restrictions of no matchmaking, no pvp, no palace of the dead, and can't be used in anything that requires you to be higher than level 50. You would also be unable to change class/jobs. How many do you think would go with that sub option? How many do you think would still be using that sub in April? They already said the update patches for blu are coming after 5.0 so the number that would subscribe in this way would gets us close to telling us how effective this is as retention content. If the majority of the player base is tired of the game being stale and getting the same kind of content each patch then those that would subscribe in this way would be a pretty large number right? Or do you think it would be on the low side? If so, do you think it would be enough for SE to think of their first limited job as a success?
Last edited by jon041065; 11-26-2018 at 11:56 AM.
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