Because you are not comparing like for like. Your taking pre-rendered movies and comparing them to in game dialogue scenes.
This is what an in game WoW cutscene tends to look like.
https://www.youtube.com/watch?v=h1IrxwQNrHc
Because you are not comparing like for like. Your taking pre-rendered movies and comparing them to in game dialogue scenes.And I hope you're not dodging my question regarding the jaggedness of the hairs of characters and lack of texture in the majority of scenes, it's like the characters are only designed to be seen from far but then we have to see them from up-close most of the time due to the scenes
This is what an in game WoW cutscene tends to look like.
https://www.youtube.com/watch?v=h1IrxwQNrHc
That's not a cutscene, it's a quest from Cataclysm many years ago but you're partially right because this is what a cutscene looks like:Because you are not comparing like for like. Your taking pre-rendered movies and comparing them to in game dialogue scenes.
This is what an in game WoW cutscene tends to look like.
https://www.youtube.com/watch?v=h1IrxwQNrHc
https://www.youtube.com/watch?v=JkfP1G-gO0U
What I can see is that the struggle of movement is the same but the textures are much more sharp, smooth and clear in comparison to the ones we have in Stormblood, what's the reason? Is it a modeling issue or an AA issue? Not a single hair in FFXIV looks as smooth as the hair of models in BFA
You simply can't compare two different games together like that. First they are form two different county so the art style is different, then you have the fact that they use completely different game engines. Also WoW has two different cutscenes, one is using ingame mechanics and one is animated, WoW Kul Tiras Most of FFXIV cutscene are made using in game mechanics.That's not a cutscene, it's a quest from Cataclysm many years ago but you're partially right because this is what a cutscene looks like:
https://www.youtube.com/watch?v=JkfP1G-gO0U
What I can see is that the struggle of movement is the same but the textures are much more sharp, smooth and clear in comparison to the ones we have in Stormblood, what's the reason? Is it a modeling issue or an AA issue? Not a single hair in FFXIV looks as smooth as the hair of models in BFA
Last edited by Dyvid; 11-26-2018 at 08:49 AM.
No one compared the art style and the countries has nothing to do with itYou simply can't compare two different games together like that. First they are form two different county so the art style is different, then you have the fact that they use completely different game engines. Also WoW has two different cutscenes, one is using ingame mechanics and one is animated, WoW Kul Tiras Most of FFXIV cutscene are made using in game mechanics.
Are you trying to say Blizz are more capable of creating smooth textures in their 14 year old MMORPG because they're American and there are texture issues with things like the hair etc in FFXIV cause the company is Japanese? But yes, the 2 different types of cinematic were discussed already, I hoped to get an answer to the question itself
If you wanted to say they're just incapable cause of the engine being inferior then I'll understand that
Last edited by TheVigilant; 11-26-2018 at 10:02 AM.
But you are comparing and yes, country do play a factor in art design. Blizzard has a unique look to their games, sort of a trademark. I wouldn't say SE has a similar look to their games but individual producer have a certain niche, Tetsuya Nomura for example.No one compared the art style and the countries has nothing to do with it
Are you trying to say Blizz are more capable of creating smooth textures in their 14 year old MMORPG because they're American and there are texture issues with things like the hair etc in FFXIV cause the company is Japanese? But yes, the 2 different types of cinematic were discussed already, I hoped to get an answer to the question itself
If you wanted to say they're just incapable cause of the engine being inferior then I'll understand that
Now if by "smooth texture" you mean polygon counts, WoW has added models and levels with higher polygon counts with each new expansion, but not everything in the game has received this graphics up, BC is basically the same models it had at release though improved graphics cards and directx upgrades makes it look cleaner.
As for FFXIV, console support is a fact because while PC continually upgrades itself year after year, ps4 hardware remains the same until a new console comes along every 5-6 years. This was a reason SE dropped the PS3 support.
If you are curious about FFXIV 1.0, watch this: https://www.youtube.com/watch?v=CJ9C...x4HT5oBemN23vr
No, my dear friend, I was not comparing the art style but you assumed that I was. I meant the next paragraph of your post regarding the smoothness of the graphics which is possible with any art style except for pixel art, I appreciate your guess of the question this time right. Yes, it was done bit by bit and I witnessed it myself as I have already said in a previous post. Now the quest is, will it be possible with FFXIV? I'm hoping very much that it will be.But you are comparing and yes, country do play a factor in art design. Blizzard has a unique look to their games, sort of a trademark. I wouldn't say SE has a similar look to their games but individual producer have a certain niche, Tetsuya Nomura for example.
Now if by "smooth texture" you mean polygon counts, WoW has added models and levels with higher polygon counts with each new expansion, but not everything in the game has received this graphics up, BC is basically the same models it had at release though improved graphics cards and directx upgrades makes it look cleaner.
As for FFXIV, console support is a fact because while PC continually upgrades itself year after year, ps4 hardware remains the same until a new console comes along every 5-6 years. This was a reason SE dropped the PS3 support.
If you are curious about FFXIV 1.0, watch this: https://www.youtube.com/watch?v=CJ9C...x4HT5oBemN23vr
Last edited by TheVigilant; 11-27-2018 at 12:39 AM.
part of why you think animation and textures look 'better' in wow is because wows hyper exaggerated art style allows for sweeping unnatural levels of movement to not look out of place, where if ff14 characters gestured like that youd think they were having seizures, and for textures again the hyper exaggeration and alien skin tones it inherited from wc3 is why its able to fudge a lot with anatomy and shadow, it literally does come down to art style
and for poly count woes, go watch speakers of hydaelyns rise and fall series for some of the problems that can arise due to high poly counts in an mmo, ie flowerpots taking the same amount of resources to render as a character
Last edited by Astarotha; 11-27-2018 at 12:52 AM.
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