On phone so I can't edit, but I did want to add:

As much as I dislike this direction they're taking, I'm going to be cautiously optimistic about it as well. It's hard, because I was cautiously optimistic for diadem. It flopped. Deep dungeon. Not a flop but not stellar. Gold saucer. Not a flop, not stellar, lots of dead minigames like chocobo racing and lords of verminion. Eureka. Mostly a flop.

At the same time I do see the value in experimenting. I think what a lot of people are most scared of you wrote succinctly: if it does flop, BLU is probably permadead in the game. Nobody wants that. And the best way to prevent that at this point is to give it a fair shake.