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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    New Skills
    I don't think the Dark Knight needs two pulls. It's really only needed on Salted Earth.

    Life or Death has pretty limited use. I may not be a dark knight main but I don't like the idea of outright killing myself. I think this would be better on Living Dead. It allows it to be used in solo play, and if for some reason you know you're going to die, you shadow Living Dead, buy another 5-6 seconds, and get a damage boost to boot.

    Schadenfraude is neat. Nightfall's neat.

    But the Shadowed mechanic effect feels like the kind of thing you'd have to code in some hard stops to prevent accidental use, which means delayed queuing, but this also changes how Actions work and are calculated.

    The thing about action use and animations in this game is that they resolve upon activation, not upon animation. The clearest example are spells in World of Warcraft.

    Spells in World of Warcraft fall into projectile and instant. Projectiles have a travel time, and though they cannot 'miss' beyond dice rolling, you can delay their impact by distance, to a limit. The spell creates the projectile, the projectile makes contact, the spell resolves.

    Instant casts are what FF14 uses exclusively, even in terms of cast time spells. The moment the cast time finishes, whether the spell has a projectile animation or not, it is resolved. Shadow'ing adds a supplemental action layer and really just moves the burden of Dark Arts from prior action use to post action use.
    (1)

  2. #12
    Player Scremin's Avatar
    Join Date
    Jan 2017
    Posts
    37
    Character
    Hyen Scremin
    World
    Exodus
    Main Class
    Dark Knight Lv 70
    Whatever they do, I really, REALLY hope they DON'T make darkside a trait. Its a single button, don't even need to be on a mapped slot, and it adds even if a little bit of flavor to the class. Instead, i hope they make a cooler aura come 5.0 :P

    Leave my aura alone! Q.Q
    (3)

  3. #13
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    Cool ideas. Darkside trait... Please. I would really like new abilities, whatever they are and however they function together, to give me a burst window. I don't necessarily need/want a fell cleaves clone, but if going forward stacking buffs for the trick attack window is going to be the continued framework then it's only fair to even things out. Maybe I'm alone in this but I have faith the dev team can come up with something better than the sustained damage model DRK seems to currently be akin to. Looking forward to see what they come up with.
    (0)

  4. #14
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    I'm not sure about others, but I hate spamming Dark Arts to boost every friggin' skill, it's just unnecessary busywork, so I'd like them to do something about it.
    (2)

  5. #15
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I'm not sure it's a take 5 leave 5 situation tbh, without knowing what they're doing with MP/TP overall we don't how extensive a revamp it will need. If TP using jobs end up using whatever MP becomes then DRK and PLD will need quite a bit of work.
    (0)

  6. #16
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I just saw the OPs idea and it's not that bad, but one thing seemed odd, "remove Unleash". Why would you wanna remove the best tank AoE in the game. DRK has always been the best AoE tank, so why remove one of those core skills?

    Quote Originally Posted by Jollyy5 View Post
    Abyssal Drain could just replace Unleash once you reach the level it's obtained at.
    I do think this could be a nice work around. Maybe reduce the MP cost, and half the HP drains to not make it op; I think the drawing is 100% right now.

    I personally want Scourge back. The one tank that had a useful DoT and it was removed.

    PS: if you reply on a phone or tablet your words will autocorrect themselves and make you look foolish, XD
    (0)
    Last edited by Eloah; 11-24-2018 at 06:15 AM.
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #17
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Skill Consolidation/Removal

    1. Blood Weapon - Bundle this skill into Darkside now 100% active. Traited abilities become Darkside traits

    2. Blood Price - Bundle this skill into Grit, now 100% active. Traited abilities become Grit Traits.

    3. Darkside - Along with the above Bundle of Blood weapon, trait Darkside and remove the cancelation of mana regeneration.

    4. Unmend/Unleash/Abyssal - Traited skills increasing effects. Unmend upgrades to unleash, once unmend is traited with unleash this becomes our ranged/aoe pull. This is later traited again to include HP drain on Abyssal Drain as well as increased potency.

    Thats 5 skills removed.

    Added Skills

    1. Delirium - oGCD action for x potency. Grants Dark Arts Status. Consumes blood. 1 second recast.
    a. Delirium (Status) - Dark Knight gains a frenzied state increasing parry rate and speed. GCD and autoattack timers reduced by 10%. Duration 30 seconds.

    2. Hysteria - oGCD action for y potency. Grants Dark Arts Status. Consumes blood. 1 second recast.
    b. Hysteria (status) - Dark Knight taps into uncontrollable emotions tapping further into the darkside. Boosts damage increase of Darkside by 5%. Duration: 30 seconds.

    3. Mania - oGCD action for z potency. Grants Dark Arts Status. Consumes blood. 1 second recast.
    c. Mania (Status) - Dark Knight becomes hyperactive, attacks deal secondary strikes for 10% of the damage inflicted by the original attack. Duration: 30 seconds.

    4. Decent to Madness (Status) - Unique status gained when Dark Knight suffers from Delirium, Hysteria, and Mania. Grants benefits of all three status at double the rate. Additional effects: All attacks gain dark arts effects for 0 cost, status efffects cannot be gained during this time. Effect duration: 20 seconds.

    5. Living Dead Mastery - Living Dead Duration increased to 300 seconds. Recast 300 seconds. Walking Dead effects and duration unchanged.

    6. Dread Spikes - Absorbs a portion of physical damage dealt as HP.


    Delirium reworked to support Darkside changes. Not counted towards total of 5 skills added.
    (0)
    Last edited by Chrono_Rising; 11-24-2018 at 03:37 AM.

  8. #18
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Chrono_Rising View Post
    5. Living Dead Mastery - Living Dead Duration increased to 300 seconds. Recast 300 seconds. Walking Dead effects and duration unchanged.

    That wasn't a typo, right? You could literally just pop it before you pull and then wouldn't have to worry about it at all?
    (0)

  9. #19
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jollyy5 View Post
    That wasn't a typo, right? You could literally just pop it before you pull and then wouldn't have to worry about it at all?
    Thats correct. Of course once you have entered walking dead your living dead status is cleansed and then you are flying without the safety net. Since walking dead is still terrible in that you need to cleanse it through healing we still have a trade off but the skill becomes more flexible in its use.
    (0)

  10. #20
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Chrono_Rising View Post
    ...
    Living Dead is a pretty solid "no dying" button, at least when compared to the utter garbage that is Holmgang, sure it has a shorter CD than Living Dead and Hallowed Ground, but you only have six seconds and it won't stop you from taking damage, leaving you at 1 HP. Even worse, you can't move while it's active, resulting in a pretty certain death even if you managed to Holmgang through the hit you intended it for.

    All that said, I'm not sure why you would need it improved to a no brainer button.
    (0)

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