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  1. #1
    Player
    Daethir's Avatar
    Join Date
    Nov 2018
    Posts
    26
    Character
    Erathor Dazkar
    World
    Ragnarok
    Main Class
    Arcanist Lv 64
    I'm a new players, I started playing around 2 weeks ago, and I agree they need to do something about the MSQ. I like the game a lot but I'll have a hard time convincing my friends to play it with me because they already quit the game over it a couple of years ago and I can understand why. I personally can stomach it because I don't really mind doing repetitive task but it really need some trimming to please the general audience.

    To me there's two main problems :
    - The absurdly hight number of fetch quest. I've played dozen of different mmo and ff14 is by far the one with the hightest amount of them. Usually mmo are 80% kill or collect object quest and 20% fetch quest, in ff14 it's the opposite ! I think I've spend at least half of my 60 hours of ig time watching my character walking from point A to point B to point C to point A again ... Those quest are supposed to be filler not the meat of your game ! They should drastically reduce their number and increase the amount of kill quest, I want to play my character not summon my chocobo, press R and wait.
    - The story, I've watched every cinematic because I've heard the story of this game is great ... well I think I can summarize everything that happen to me between lvl 1 to 40 in two sentences. 90% of the MSQ are filler, it usually goes like this : something dangerous is going to happen, you need to ask some npc to guide you to the source of said danger, then the npc ask you to do 30 quests for him to prove your worth ... I want to do heroic deeds like fighting the empire or the primordial, not help a has been make wine. They should remove all of those filler quest from the MSQ and make them optional side quest.

    Also everyone here seems to have a strong opinion on the no aetheryte in the walking sand subject so here's my take : I had trouble understanding why one of the city you frequent the most didn't have any, then I read the lore explanation in this thread. The explanation make sense lore wise, but why did they create such a lore in the first place ? Knowing the reason why you can't teleport into the city doesn't magically make it less annoying. When your lore get in the way of gameplay to that extends it's not a good thing, I wonder how such a bad game design decision made it into the final game.
    (1)

  2. #2
    Player
    TwistedTea's Avatar
    Join Date
    Jan 2018
    Posts
    500
    Character
    Zaetia Pryce
    World
    Coeurl
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Daethir View Post
    I like the game a lot but I'll have a hard time convincing my friends to play it with me because they already quit the game over it a couple of years ago and I can understand why.
    Well, guess "muh story driven MMORPG" is not the game for them.Even if they may like parts of the story or other MMO elements of XIV. They could pay for $kip potions since SE is a small indie company with artistic vision and doesn't need to care how their game is when compared to other MMORPGs.

    Also somehow people skipping the MSQ, which is mostly a solo experience, affects the enjoyment of the story for the 'hard-core story enthusiasts'.

    If nothing changes regarding the number of quests,especially filler content, I look forward to the day when we have over a 1000 MSQ quests and we can tell people things like, "It gets better in Heveansward!" or "It gets better in Shadowbringers!"

    To me there's two main problems :
    Those quest are supposed to be filler not the meat of your game!...
    I think Edax expressed this well:

    "It's the same mindset that would have anyone watching a popular anime would have when they skip the bad filler season. Yeah, it makes no sense to just skip every episode of a show and just watch the last one, but there is sense in excising the parts of a series that are utter time wasters.

    So what if Waking Sands is a part of Vesper Bay? If Waking Sands got a mini-aethernet, that means the Waking Sands got a mini-aethernet, and not Vesper Bay. It's not like you only have to do one or two quests out Waking Sands, you would end up taking that ferry very many, many times. The plot of FFXIV isn't "Ride the Ferry 50 times" nor is its appeal."

    The explanation make sense lore wise, but why did they create such a lore in the first place ? Knowing the reason why you can't teleport into the city doesn't magically make it less annoying. When your lore get in the way of gameplay to that extends it's not a good thing, I wonder how such a bad game design decision made it into the final game.
    QFT
    (0)