I'm a new players, I started playing around 2 weeks ago, and I agree they need to do something about the MSQ. I like the game a lot but I'll have a hard time convincing my friends to play it with me because they already quit the game over it a couple of years ago and I can understand why. I personally can stomach it because I don't really mind doing repetitive task but it really need some trimming to please the general audience.
To me there's two main problems :
- The absurdly hight number of fetch quest. I've played dozen of different mmo and ff14 is by far the one with the hightest amount of them. Usually mmo are 80% kill or collect object quest and 20% fetch quest, in ff14 it's the opposite ! I think I've spend at least half of my 60 hours of ig time watching my character walking from point A to point B to point C to point A again ... Those quest are supposed to be filler not the meat of your game ! They should drastically reduce their number and increase the amount of kill quest, I want to play my character not summon my chocobo, press R and wait.
- The story, I've watched every cinematic because I've heard the story of this game is great ... well I think I can summarize everything that happen to me between lvl 1 to 40 in two sentences. 90% of the MSQ are filler, it usually goes like this : something dangerous is going to happen, you need to ask some npc to guide you to the source of said danger, then the npc ask you to do 30 quests for him to prove your worth ... I want to do heroic deeds like fighting the empire or the primordial, not help a has been make wine. They should remove all of those filler quest from the MSQ and make them optional side quest.
Also everyone here seems to have a strong opinion on the no aetheryte in the walking sand subject so here's my take : I had trouble understanding why one of the city you frequent the most didn't have any, then I read the lore explanation in this thread. The explanation make sense lore wise, but why did they create such a lore in the first place ? Knowing the reason why you can't teleport into the city doesn't magically make it less annoying. When your lore get in the way of gameplay to that extends it's not a good thing, I wonder how such a bad game design decision made it into the final game.