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  1. #331
    Player
    JohnSpawnVFX's Avatar
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    May 2018
    Location
    Gridania
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    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Stanelis View Post
    So basically, now it is ok for a game developer to sell a game and content in which jobs aren't created with balance in mind ?
    Final fantasy XI seemed to be ok with that.
    (1)

  2. #332
    Player
    Arkdra's Avatar
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    May 2017
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    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Final fantasy XI seemed to be ok with that.
    Having played FF11, I assure you that it was not ok.
    (5)

  3. #333
    Player
    Stanelis's Avatar
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    Oct 2011
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    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by JohnSpawnVFX View Post
    Final fantasy XI seemed to be ok with that.
    FFXI's battle system was way more complex than FFXIV and was actually balanced, even though it may not have been your definition of "balanced". Also, I fail to see how it is relevant to the discussion at hand.
    (2)
    Last edited by Stanelis; 11-23-2018 at 03:31 AM.

  4. #334
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Stanelis View Post
    FFXI's battle system was way more complex than FFXIV and was actually balanced, even though it may not have been your definition of "balanced". Also, I fail to see how it is relevant to the discussion at hand.
    What is XI's definition of balance?
    (4)

  5. #335
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Final fantasy XI seemed to be ok with that.
    Because emulating FFXI is something this game has a good track record for isn't it
    (6)

  6. #336
    Player
    xbahax92's Avatar
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    Sep 2014
    Location
    Gridania
    Posts
    1,091
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    In my opinion, any blue mage has been modified in any Final Fantasy game. (FFVI) Whether Strago's blue magic being learned by "seeing" skills, (FFVII)enemy skill materia learning skills by getting hit, (FFVIII) Quistis Limitbreak learned by items used, (FFIX) eating monsters as Quina gains them through meal or (FFX) Kimahri draining/lancet skills from monsters..

    It doesnt matter which skills were learned, it also doesnt matter if those are skills that are namely known as bad breath, white wind, etc (since a lot of new ones have been added through the entire series). FFXIV should do what it did the whole time already, keep FF14'ing their jobs based on their own Final Fantasy (XIV) game.

    Its nice that they tried to keep blue magic original and traditional, but to be honest - there is no need for that, not in Final Fantasy 14. Even if skills were scripted by their respective chain quests, blue mage could simply learn his monster skills inside solo instances where you have to kill certain monsters to acquire them (it doesnt matter if rng or not). Wether it uses buffs to be more a supporter while also deal good damage as other casters (I would even say he should deal the lowest dps as he could provide a lot of useful buffs/debuffs). it would still be a functional job.

    If they insist that masked carnival has to be done by learning skills and exploiting weaknesses, I would actually vote for having that blue magic book only usable and modifiable inside the masked carnival.
    (7)
    Last edited by xbahax92; 11-24-2018 at 05:54 PM.

  7. #337
    Player
    Stanelis's Avatar
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    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Dualgunner View Post
    What is XI's definition of balance?
    Jobs that were balanced with group play in mind, as well as the battle system as a whole, not solo play.

    But, again, I fail to see how it is relevant to the discussion at hand. Especially when in FFXI you never saw jobs that were designed with the idea that they won't be able to get into content.
    (3)
    Last edited by Stanelis; 11-23-2018 at 04:08 AM.

  8. #338
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Stanelis View Post
    Jobs that were balanced with group play in mind, as well as the battle system as a whole, not solo play.

    But, again, I fail to see how it is relevant to the discussion at hand. Especially when in FFXI you never saw jobs that were designed with the idea that they won't be able to get into content.
    I feel like I'm missing some context, I apologize. I'd say XIV also strives for that same balance, with BLU fixing to be the black sheep.
    (2)

  9. #339
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dualgunner View Post
    I feel like I'm missing some context, I apologize. I'd say XIV also strives for that same balance, with BLU fixing to be the black sheep.
    You're not because they are wildly incorrect depending on when they played ff11. FF11 did the exact opposite of what they say it did. Jobs had almost zero balance considerations paid to them in either solo or group contexts. They just did what they did for the entire time I played that game, which was from NA launch to a bit after Promathia and the playerbase just gravitated immediately to the easiest course of action. If you weren't a part of that easy course of action (drg, mnk, smn that didn't want to heal, bst, war, nin's that didn't want to tank, sam's, drk's), then you got to wait literal weeks for pity parties because you probably couldn't solo either. The literal only job that had any capacity to both solo and consistently get groups was red mage.
    (4)

  10. #340
    Player
    JohnSpawnVFX's Avatar
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    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Arkdra View Post
    You're not because they are wildly incorrect depending on when they played ff11. FF11 did the exact opposite of what they say it did. Jobs had almost zero balance considerations paid to them in either solo or group contexts. They just did what they did for the entire time I played that game, which was from NA launch to a bit after Promathia and the playerbase just gravitated immediately to the easiest course of action. If you weren't a part of that easy course of action (drg, mnk, smn that didn't want to heal, bst, war, nin's that didn't want to tank, sam's, drk's), then you got to wait literal weeks for pity parties because you probably couldn't solo either. The literal only job that had any capacity to both solo and consistently get groups was red mage.
    Hence why I remarked with some sarcasm that people seemed to be "ok" with XI's lack of balance.
    (2)

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