Last edited by Stanelis; 11-23-2018 at 03:31 AM.
In my opinion, any blue mage has been modified in any Final Fantasy game. (FFVI) Whether Strago's blue magic being learned by "seeing" skills, (FFVII)enemy skill materia learning skills by getting hit, (FFVIII) Quistis Limitbreak learned by items used, (FFIX) eating monsters as Quina gains them through meal or (FFX) Kimahri draining/lancet skills from monsters..
It doesnt matter which skills were learned, it also doesnt matter if those are skills that are namely known as bad breath, white wind, etc (since a lot of new ones have been added through the entire series). FFXIV should do what it did the whole time already, keep FF14'ing their jobs based on their own Final Fantasy (XIV) game.
Its nice that they tried to keep blue magic original and traditional, but to be honest - there is no need for that, not in Final Fantasy 14. Even if skills were scripted by their respective chain quests, blue mage could simply learn his monster skills inside solo instances where you have to kill certain monsters to acquire them (it doesnt matter if rng or not). Wether it uses buffs to be more a supporter while also deal good damage as other casters (I would even say he should deal the lowest dps as he could provide a lot of useful buffs/debuffs). it would still be a functional job.
If they insist that masked carnival has to be done by learning skills and exploiting weaknesses, I would actually vote for having that blue magic book only usable and modifiable inside the masked carnival.
Last edited by xbahax92; 11-24-2018 at 05:54 PM.
Jobs that were balanced with group play in mind, as well as the battle system as a whole, not solo play.
But, again, I fail to see how it is relevant to the discussion at hand. Especially when in FFXI you never saw jobs that were designed with the idea that they won't be able to get into content.
Last edited by Stanelis; 11-23-2018 at 04:08 AM.
I feel like I'm missing some context, I apologize. I'd say XIV also strives for that same balance, with BLU fixing to be the black sheep.Jobs that were balanced with group play in mind, as well as the battle system as a whole, not solo play.
But, again, I fail to see how it is relevant to the discussion at hand. Especially when in FFXI you never saw jobs that were designed with the idea that they won't be able to get into content.
You're not because they are wildly incorrect depending on when they played ff11. FF11 did the exact opposite of what they say it did. Jobs had almost zero balance considerations paid to them in either solo or group contexts. They just did what they did for the entire time I played that game, which was from NA launch to a bit after Promathia and the playerbase just gravitated immediately to the easiest course of action. If you weren't a part of that easy course of action (drg, mnk, smn that didn't want to heal, bst, war, nin's that didn't want to tank, sam's, drk's), then you got to wait literal weeks for pity parties because you probably couldn't solo either. The literal only job that had any capacity to both solo and consistently get groups was red mage.
Hence why I remarked with some sarcasm that people seemed to be "ok" with XI's lack of balance.You're not because they are wildly incorrect depending on when they played ff11. FF11 did the exact opposite of what they say it did. Jobs had almost zero balance considerations paid to them in either solo or group contexts. They just did what they did for the entire time I played that game, which was from NA launch to a bit after Promathia and the playerbase just gravitated immediately to the easiest course of action. If you weren't a part of that easy course of action (drg, mnk, smn that didn't want to heal, bst, war, nin's that didn't want to tank, sam's, drk's), then you got to wait literal weeks for pity parties because you probably couldn't solo either. The literal only job that had any capacity to both solo and consistently get groups was red mage.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.