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  1. #1
    Player
    Darian_Tepes's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Darian Remilia
    World
    Zalera
    Main Class
    Astrologian Lv 90

    [Suggestion] S Rank mark supplement

    I would like to talk about the current system we have for S rank marks, the toxic environment that seems to be brewing within it, and a supplement to the current system that could solve the issue entirely. As of right now, stated by GMs whose name I will not state unless asked by an SE employee, the way hunts are designed players are not obligated to wait, and is a first come first serve type basis. While I do agree with this to an extent, unfortunately this system just isn't working anymore due to level differences, and in some cases hardware differences between players.

    Ever since the introduction of the tiger mount to the hunt achievements, the popularity of them has increased tremendously. While this is a good thing, it comes with problems as well. Unfortunately, a handful of players who already have the mount have taken it upon themselves to do whatever it takes to get these marks found, pulled, and killed before a good majority of players can arrive. Even as far as upgrading hardware with SSD's to give them that edge to load in quicker. Players who are actually putting effort into spawning these S rank marks are missing out. To me, I see this as a type of griefing, but unfortunately it is not seen that way.

    So, we ask ourselves what can we do? Unfortunately not a lot. The playing ground for S ranks isn't level across the player base. The suggestion of turning S ranks into fate like mobs has come up, however I do not think this would solve the problem entirely. We would still have the issue of players aiming to cause grief in the community rushing to get the mark pulled immediately, and we also risk these same players "sniping" the marks. Not to mention the amount of time it takes for these S ranks to spawn. A lot of players have jobs, and some have resorted to logging in via remote play on devices so they can try to get some credit towards the S ranks.
    (3)

  2. #2
    Player
    Darian_Tepes's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Darian Remilia
    World
    Zalera
    Main Class
    Astrologian Lv 90
    So, what can we do? I think S rank marks should be similar to the item pop NMs that were in FFXI. We have plenty of currency to buy pop items from the hunt npcs in towns, not to mention the log books that still drop from A.R.R. mobs that can be used as well. (We could even use poetics as a form of currency to exchange for pop items.)

    To add onto this would be system, each S rank could have a weekly cool down to prevent players from spamming a single mark and getting the achievement within a few days. (Come on, they're not meant to be done over night.) The lockout would be similar to what they have for the savage raids I believe, or something similar.

    Example, and I'll use a light party set up for the sake of less typing, we have a WAR, WHM, BLM, SAM that have created a PF to go out and pop The Garlok. The WAR goes to the hunt npc in their home city and buys it with either 1k allied seals, 10 unstained mark logs, or 1k poetics. Then they go to Eastern La Noscea, and find the "???" and trade the pop item to it. Boom, hey there's The Garlok! The party kills it, and they won't be able to spawn it again until the next week. Now, it's the next day, and the SAM from the same party joins a different group that wants to spawn The Garlok, well since the SAM defeated the mark the previous day, and it's not reset day, the party would be unable to pop the mark until the SAM leaves the party.

    A and B marks would be the same as they are now, since they respawn fairly quickly. The "item pop S rank" would merely be a healthy supplement to the system without replacing it entirely. This would level the playing field completely, and with this server visitation coming up this idea would appear to be a wonderful addition.

    Thank you for taking the time to read this wall of text. I know this will not solve all the issues that we face in the hunt scene, but I do believe this would help alleviate some of the pains players feel when working towards S ranks.

    Have a good day! Remember to drink water.
    (3)

  3. #3
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Part of me wishes we had S rank hunts that functioned like certain NMs in XI in that they have a chance to drop an item can be used to summon another tougher hunt had that's automatically tagged to your party when it shows up.
    (1)

  4. #4
    Player
    Darian_Tepes's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Darian Remilia
    World
    Zalera
    Main Class
    Astrologian Lv 90
    I forgot to mention, and I apologize, but the S ranks spawned by the item pop would be like the leve quest/treasure chest duty mobs. Where only the party can attack.
    (0)

  5. #5
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I think for the S rank ones only they could make them Lv??? and scalable in some way so they don't die really fast and stay formidable even as the player level cap keeps increasing. Or they should work on a system which allows us to sync our level to that of a target (enemy or player) and maybe think about enforcing the sync to damage the S rank.
    (1)

  6. #6
    Player
    Darian_Tepes's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Darian Remilia
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Rufalus View Post
    I think for the S rank ones only they could make them Lv??? and scalable in some way so they don't die really fast and stay formidable even as the player level cap keeps increasing. Or they should work on a system which allows us to sync our level to that of a target (enemy or player) and maybe think about enforcing the sync to damage the S rank.
    That appears to be the general..opinion? (I believe that's the word I'm looking for.) However another complaint I've seen is the time it takes for an S mark to be "spawnable" again. Some take quite a few days, so players miss out entirely. The item pop, weekly lock out would eliminate that completely and let players "plan" the night they go out to "hunt" them down. (Again, leveling the playing field for everyone.)
    (0)

  7. #7
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Darian_Tepes View Post
    Unfortunately, a handful of players who already have the mount have taken it upon themselves to do whatever it takes to get these marks found, pulled, and killed before a good majority of players can arrive. Even as far as upgrading hardware with SSD's to give them that edge to load in quicker. Players who are actually putting effort into spawning these S rank marks are missing out. To me, I see this as a type of griefing, but unfortunately it is not seen that way.
    I was going to suggest you just let them do the work for easier hunts, but I reread the post and saw "killed before a good majority of players can arrive". Why is it wrong for those hunters to spawn and pull a hunt, but it's not wrong for "a good majority of players" to contribute nothing and expect something?

    Spawning an S rank doesn't entitle you to the hunt and is only done to increase the chances of a spawn while you're online. "Early pulling" with the intent to grief is reportable. Spawning and killing hunts without telling anyone ("sniping") is perfectly fine, regardless of the reasons.

    FATEs and invincibility for a few minutes on spawn aren't suggested as a fix for hunts, but to allow more players to zone in (particularly those that don't contribute) and get credit.

    Reduce/eliminate old hunt respawn times and tie rewards to bills or the challenge log.
    (0)

  8. #8
    Player
    Blokeymon's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    132
    Character
    Blokeymon Kenobi
    World
    Cerberus
    Main Class
    White Mage Lv 80
    I don't see a problem with the current setup.

    The rewards are rightfully there for those who put the time and effort into causing the S class spawns. If they decide to shout out to other people to take part, then that's lovely, but they do not have to, and should not be made to feel they should, whether they have the rewards already or not.

    There's also no real reason why people should feel that they have a right to be invited if they haven't done anything to spawn it. That's entitlement.

    NOTE: I just want to say that I have two macros which I use regularly, to announce both weekly hunt marks and A/S class marks to my FC, the 7 linkshells I'm in, and a final /shout, and will also hang around in the event anyone needs help. While I appreciate it when players announce hunts and offer invites, I also would never EXPECT it.
    (0)
    <insert witty and amusing statement here>

  9. #9
    Player
    Darian_Tepes's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Darian Remilia
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Perhaps I wasn't clear, but waiting for those afking in Ul'Dah? Don't care. I'm sure we can agree on that. But giving a chance for the people taking time out of their busy schedules to help spawn it and they miss out? (Even when in the zone.) That's the issue. But we can sit all day and throw scenarios back and forth at each other. Like on my server? One of the players who immediately pulls will end up sitting in a corner the majority of the time while others work on spawning the s rank, and is on the move as soon as it pops. (Only sometimes do they appear to be "contributing.") Half the time the damn thing pops on top of them, to which they yank it immediately. (ARR/HW marks that is.)

    I am not sure if any of you all know as well, but it's been discovered that you can "weed out" the spawn locations by keeping track where the B and A ranks spawn. (It's a double edged sword IMO.) Most use this for the marks such as Nandi, Mindflayer. Players keep pictures of maps on google docs, with white circles that are the spawn locations, and mark them red if the B/A rank is seen there, and purple when they figure out where the spawn location is.

    I agree with you two, players don't have to share these marks. (And it's been said by a GM players are not obligated to wait.) It's nice if they even announce it and wait a single minute. (For the players that are out in the zones actively hunting.) But we can sit here and argue about this entitlement that we are discussing. Take the current system we have now, and we will definitely mention those who sit and wait. Now look at this supplement I suggested. You have to go out and hunt your daily marks, the weekly B ranks, and the A ranks to save up the seals needed. Then put up a PF to gather members. Go out, find the trade spot (Which can be random.) pop it, and then fight the mark on your own terms. (Where as the former, one could just sit and wait while others work.) Again, this supplement I suggested is just to level out the playing field and give an equal opportunity to everyone working on that achievement.
    (0)

  10. #10
    Player
    Darian_Tepes's Avatar
    Join Date
    Apr 2016
    Posts
    21
    Character
    Darian Remilia
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Vnolan View Post
    "Early pulling" with the intent to grief is reportable.

    Could you provide an example? I've been told some people have reported it as "Not being able to obtain cracked clusters.", but unless it's someone pulling and then harassing, I don't see how it's reportable after a GM has stated players are not obligated to share/wait.
    (0)

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