"a DPS spell is a DPS spell no matter what its skin is". Isn't that the point of limited jobs though? To be able have a job that doesn't only have DPS spells playing like any other DPS spells?
Historically, Blue Magic toolkit was mostly made of crowd control/status effect skills, elemental skills, situationnal skills, support skills, and gimmicky/weird skills. All of these are incompatible with the way FFXIV battle content is designed, and would have to be completly reworked.
Not saying that a rework was impossible, we already have SMN and RDM to show that it can be done, at the cost of iconic aspects of these jobs' identity in previous titles. The arguing point is to say if it is desirable or not. And for that, the only viable answer is: "to each their own".



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