My thoughts exactlyMy counter opinion: I'm really excited about this and very much looking forward to see where it goes. So glad to have some content I can enjoy without feeling like I'm on a hamster wheel. Loving the cojones SE is showing here by trying something so different.
My favourite job in FF has always been RDM: I can see that the job in XIV is engaging but it's not an Red Mage (this again is my opinion, I am sure there are plenty of people who think differently) I have only recently levelled RDM at all and I've mostly done it solo - sick of dungeons - so BLU is a real breath of fresh air. Maybe I'll hate it. If I do, I won't defend it. But at the moment I'm looking forward to it. A lot. Can't wait, even


Hey don't get me wrong. I would have preferred that they FF14ed BLU into a usable job that fit the existing Job system. The iteration of BLU they are offering me really doesn't interest me. What I am saying is that what we got cant fit into the existing system as it is without causing a lot of potential problems. There has to be a trade off somewhere. The problem isn't just some spells are overpowered.I can't agree with this argument. You could have said the same of Red Mage. You could have said the same of Bard if you wanted to stick to what Bard has been in every other iteration. Literally every job has had major sweeping changes to its core identity and kit to be able to fit into FFXIV. By this logic, FFXIV should never have another full class, because there's no way they could be true enough to their identity in other games while being added effectively to FFXIV. Seriously, FFXIV is the game. That is the core that design is based around. The jobs SHOULD be designed to fit into it and its core gameplay and content, even at the expense of the job's identity, as has been done with every job before it.
SE chose to be true to the traditional model of BLU and thus had to restrict it from negatively impacting the existing system. Personally I think it was the wrong call. However really the main thing is that we can have it both ways.
That's a fair point, and I agree (tentatively and all because we haven't seen what exactly it will be capable of), but hey that's why I'm on the official forums with everyone else trying to give my feedback.Hey don't get me wrong. I would have preferred that they FF14ed BLU into a usable job that fit the existing Job system. The iteration of BLU they are offering me really doesn't interest me. What I am saying is that what we got cant fit into the existing system as it is without causing a lot of potential problems. There has to be a trade off somewhere. The problem isn't just some spells are overpowered.
SE chose to be true to the traditional model of BLU and thus had to restrict it from negatively impacting the existing system. Personally I think it was the wrong call. However really the main thing is that we can have it both ways.



I am interested in BLU as a limited Job. I see why they made it this way. From a programmer standpoint it would be a balancing nightmare.
However BLU being a solo job, means it takes the pressure off of having to perform to a certain level in groups whether it be from a tank, healer, or dps standpoint which is like nothing else.
I see it as a new game mode. And since it works in the open world, I see it a fun way to enjoy new game +
I hope they can somehow balance it to where it can someday join duties. But if not then thats ok too.
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