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  1. #11
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    For TP people are right to wonder why they are removing it. They are also right in fearing that the classes that now uses both TP and MP will be gimped when they first introduce this system to the servers.
    To me removing TP feels more like a change for the sake of change. It makes no sense.
    (2)

  2. 11-19-2018 09:33 PM
    Reason
    whoops wrong thread ^w^;

  3. #12
    Player
    Rangar's Avatar
    Join Date
    Jan 2015
    Posts
    101
    Character
    Rangar Akrezak
    World
    Midgardsormr
    Main Class
    Samurai Lv 80
    Well, from what I've heard, SE is once again making changes the battle system. TP removal might be removed because it becomes unnecessary in whatever the revised system will be. Time will tell.
    (0)

  4. #13
    Player
    JBee's Avatar
    Join Date
    Aug 2018
    Posts
    133
    Character
    Aranna Aran
    World
    Malboro
    Main Class
    Scholar Lv 33
    Quote Originally Posted by Rangar View Post
    Well, from what I've heard, SE is once again making changes the battle system. TP removal might be removed because it becomes unnecessary in whatever the revised system will be. Time will tell.
    Will be interesting to see how it plays out. One specific circumstance I see it being sketchy is with Bard. Foe Requiem sucks all your MP while you Quick Nock your TP away. Plus, both Tactician and Refresh are enmity reducers. I hope bards won't have to choose between FQ and aoe damage, along with having a still sufficient means of enmity management at their disposal.
    (1)

  5. #14
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JBee View Post
    Will be interesting to see how it plays out. One specific circumstance I see it being sketchy is with Bard. Foe Requiem sucks all your MP while you Quick Nock your TP away. Plus, both Tactician and Refresh are enmity reducers. I hope bards won't have to choose between FQ and aoe damage, along with having a still sufficient means of enmity management at their disposal.
    My guess is Foe's will become an oGCD or they'll simply have a bar attached to their gauge and have it function similar to Scholar's where certain actions increase it over time. Otherwise, Foe's could be pruned for a new skill entirely.
    (0)

  6. #15
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    My guess is Foe's will become an oGCD or they'll simply have a bar attached to their gauge and have it function similar to Scholar's where certain actions increase it over time. Otherwise, Foe's could be pruned for a new skill entirely.
    If losing TP means more skills taking advantage of the job UIs I'm totally ok with this.
    (0)

  7. #16
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Rangar View Post
    Well, from what I've heard, SE is once again making changes the battle system. TP removal might be removed because it becomes unnecessary in whatever the revised system will be. Time will tell.
    If said changes makes sense and opens up for more interesting content then I am all for it.
    But if it is change just for the sake of change then they could have used that time and those resources better.
    (0)

  8. #17
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by JBee View Post
    Will be interesting to see how it plays out. One specific circumstance I see it being sketchy is with Bard. Foe Requiem sucks all your MP while you Quick Nock your TP away. Plus, both Tactician and Refresh are enmity reducers. I hope bards won't have to choose between FQ and aoe damage, along with having a still sufficient means of enmity management at their disposal.
    My worry is actually Paladin, who cycle between using TP and MP for their DPS rotation.
    (0)

  9. #18
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    I'll complain that BLU is not what I wanted it to be, and never will be. And I will play this "limited" version of BLU, and hope that SE can manage to make it into a fun new type of content that we can all enjoy.

    But frankly... the XIV devs have a terrible track record when it comes to introducing new types of content to this game, and I worry that this experiment will get swept under the rug, like so many of their past failures. I'm still holding out hope that SE will buck the trend, and BLU will be worthwhile, but I can't blame anyone for not having faith.
    (0)

  10. #19
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Ilenya View Post
    My worry is actually Paladin, who cycle between using TP and MP for their DPS rotation.
    I was worried about this too, but saw speculation that they'll just make certain abilities no longer cost resources (such as bread and butter 1, 2, 3 combos), and that makes a whole lot of sense. They'd have to completely rebalance PLD if they didn't do this, and 1, 2, 3 combos practically may as well be free already. The only time you're ever going to run out of TP from just doing 1, 2, 3 is if you just got resurrected.
    (0)

  11. #20
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    I complain because they are adding too many systems without a clear direction.

    Eureka is a prime example. Your gear gets synched to a low item level, so it's basically complete useless. Then you have to level up again inside and then there are these new logos actions wich only work inside Eureka, grind these, spawn that, bunny fates... there are simply too many objectives wich makes it hard to find a party.

    BLU is also a whole new system wich cannot be integrated into the existing one. I see the day coming that we have more limited jobs wich are balanced against each other and can run content together... >.>
    But I guess it's meant as a rp job for the people on Balmung, wich would be fine if they advertised it as such o.ô;

    New NPCs to fight alongside us in battle? Why don't we use our Squadron for that? Or our leveled and geared Retainers? Or get an update for our Chocobo?

    There are too many different systems, too much niche content and you are too often synched down or have to level again, wich makes character progression kinda pointless. They should streamline the game, so everyone sits in the same boat and creating parties becomes easier. But instead they keep adding more new game systems without a clear direction.

    We also have 3 different systems to save glamour gear: Glamour dresser, Calamity Salvager and the Armoire. Why?

    Then they add systems wich never get updated, like the Egi glamour or (my personal gripe) spearfishing...
    (2)
    Last edited by Tint; 11-20-2018 at 10:16 AM.

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