It's not a terrible idea in principle, not really convinced an iconic job like Blue Mage is the greatest pick for it though.Originally Posted by OP
SE, the concept of "Limited Jobs" is a really bad idea, turn back now
I have thought about the idea before, "special classes," but I was thinking stuff more like:
Chocobo Knight - riding around fighting from choco back in the open world and in special duties.
Captain - directing your squad, getting extra squad abilities and options, maybe unlocking banners that provide buffs in world and fluff content.
Side activities that can provide some neat extras for general use when leveled but nothing game breaking.
Blue doesn't appear to have any interaction at all with main classes and jobs though, which is a bit
Beastmaster limited job that's essentially Eorzean pokemon (with player v player battles) actually sounds quite cool.Calling it a "limited class" was a mistake because it gives everyone this idea that it will be changed to what they want, a normal class. Just look at it as being a separate brand of content, take it for what it is, and prepare yourself for Beastmaster pokemon battles in 6.0.
While it's true we didn't ask for such a high count ability count, I don't think the majority of those of us who wanted to eventually see BLU added anticipated the current standard fair of abilities that every class gets. I think it more of us assumed that either (1) the standard fair would eventually shift over the coming expansions until BLU wouldn't be sore horribly out of place or (2) we, sadly, wouldn't get BLU. Now we have a "real BLU" that is nonetheless not a real BLU in that its not a real job and no improvements towards allowing it.Nobody asked for them to balance 49 abilities. Nobody asked for 49 abilities. Everyone that has asked for BLU has anticipated the standard fair of abilities that every class gets. Hell the amount of abilities FFXIV has already exceeds most BLU's in every FF game to date on spells. Most BLU throughout the FF series only had about 20-25 spells. The only one I can think of that would exceed the ability number we have in XIV is BLU in XI, well aside for BLU in XIV. Which XI is a good example of a BLU being implemented with all the standard fair BLU gameplay without breaking the game.
It seems more like they are working harder than necessary to make it broken.
It is true though that in giving up early they seem to be taking a bit of pleasure in making sure it looks unfit for real content so that they're less likely to be called out on that forfeiture.
Anyone have a list of all XIV mob skills? In all honesty, I think it's totally possible.Yoshida: Alright everyone, I want you to balance all of these 49 abilities TWICE. One time to fit the Carnival where we have Level based abilities, status effects, monsters strenghts and weaknesses, and all that good stuff. And one time to fit regular group gameplay where people have their rotation, fixed skills and everything we usually do. Oh and, please, don't forget about the fact that the players are able to choose 24 abilities and swap them at will to make their own set of skills, that need to be taken into account when balancing everything.
Dev Team: ... But S-sir... We already stuggle with balancing two or three new regular jobs every expansion... How are we supposed to pull that off?
Yoshida: I have no clue, but the players on the forums are saying that it's easy. So just do it. Pretty simple.
I love that "but it's easy!" argument so much.
http://finalfantasy.wikia.com/wiki/L...nemy_abilities
Not comprehensive, but a lot of them are there.
Last edited by Jandor; 11-19-2018 at 08:22 PM.
To preface, these are my thoughts and opinions and not meant to be argumentative. I'm also not saying that BLU should or shouldn't be on of these "Limited Jobs," though personally I'd like BLU as a full fledged job instead.
I personally don't think the "Limited job" concept is wholly a bad idea, I think their idea of them being a solo oriented job is the bad part of it. If they were geared towards casual to mid-core content and not soloing or hardcore content, I think the concept would be better. Mid-core content (ie. Dungeons, Roulettes, Normal/Hard Primals, Alliance Raids, Normal Raids) probably accounts for at least 85% of content. If its balanced for these things, rather than hardcore content or being strictly solo, it could be a SLIGHTLY over preforming job of its role. I'm talking something in the realm of, at most, maybe a job that can do RDM level of utility with a SAM level of damage ceiling. Which is broken, but in a dungeon or normal mode primal where your goal is clearing it rather than getting the best gear or being competitive I don't think it makes a huge difference or upset as many people.
I digress, if SE designs these "Limited Jobs" for use in at most mid-core content it would be a much better idea than making them solo oriented, which I think is counter intuitive of what an MMO is designed to be. It would allow SE to add jobs that would otherwise be "too strong/unbalanced" or "don't necessarily fit into an MMO" more freely. The system could allow SE more freedom in job inclusion as well as a higher frequency of new "jobs."
If the open world was actually challenging or engaging, then I'd be at least a little more receptive to this. I'm not even a BLU fan, just moderately curious, and I was still greatly disappointed in this.
SE truly fails to understand how mind-numbingly dull non-grouped content is. I was even in the camp that thought it may revitalize local grouping again...but for what purpose? Unless BLU is purposefully ultra weak in order to artificially increase the difficulty of the open world or level 50 fights, I can't see anyone actually having fun with the content itself.
There is no reason Blue Mage could not have it's unique learning mechanic and a tweaked kit for current content.
In fact, it would be awesome if we had solo content for each class - somewhat like the Class Order Hall campaigns like WoW had for each class (even with variation for spec) in Legion. All told each spec included that's 34 different skill sets and weapon trees, etc.
Square is not some small indie company. I appreciate what they've done with FFXIV but it just seems bizarre to me why they cannot dish out more content. Why do we have to choose between "different" or "more"? It's a false equivalency.
My comments thus far have been pretty negative, so I'll try to be positive this go.
Personally, I feel that adding limited jobs - of jobs that have already been created in other FF games that people are potentially looking forward to - is a mistake. If they were set on doing something like this, then do it with a NEW job. Don't make Blue Mage a limited job, make a brand new job that is limited instead. Leave the jobs that have a history as full jobs.
Or to offer ideas - make limited jobs non combat.
Auctioneer. Merchant. Farmer. Caravan Traveller. Performer.
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