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  1. #11
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by EusisLandale View Post
    -snip-
    SE could easily still include this side content that's just for Blue mage in solo/open-world play. You can't even take them into level 50 or MSQ roulette despite those being options, nevermind the 24man content. And that's just at launch. None of that content is 'raider exclusive' either. It's casual content. Hell NORMAL RAIDs are casual content that was added so players could see the story of Raids and get a taste of those fights at a fairer difficulty level. It's not unreasonable for casual players to want to be able to use Blue Mage in ALL content. They would have to balance it against other jobs anyways just to get it into Duty Finder roulettes, so might as well go the whole mile and make them able to go into Savage. Even though I'm a raider I can see how a new player would start trying to unlock this job immediately but feel left behind because all of the extra content for this class doesn't overlap with what their FC & friends are doing. Anyone specifically looking to play Blue Mage long term is ultimately going to have to play something else for at least another year or two to unlock what they want to do still, given SE's poor pacing at actual fixes. I get the idea of keeping them at level 50 temporarily while letting the players test it. Hell I get that they didn't want to compromise on the Learn mechanic either, since that's part of their job identity, but this was not the answer. Anything that shows up in a roulette is casual content and Blue Mage, at the very least, should be able to queue for all of it, without needing a 'premade' group, squadron, or to unsync it in order to do it. It should be just as accessible and able to function in all casual DoW/M content as everything else. Whether you're an old player or new, no job or class should be regulated to side content exclusively. Even crafters and gatherers get relevant things to do, and there are plenty of people who HATE them and will never level one up.


    Hell they've demonstrated they're able to do this stuff in instance without affecting the rest of the game too. SE finally got Eureka into a good place and basically did a bunch of whacky 'too broken for raiders' collectible actions reminiscent of XI in Pyros just for casual fun. You know what they 'could' have done with Blue Mage? Remake Eureka Pyros as part of 5.0, using Pyros as the baseline, and add all the whacky job abilities and mechanics people want to see, including Blue Mage's Learn mechanic, or SMN's multitude of Egi requests, or letting a Warrior go super berserk and tear into everything around them with a super blood bath ability, or anything off the rails like that. And then they could also address another issue people have, by adding an alternative form of gear progression that this game desperately needs every major patch, for raiders and casuals alike.

    Your 'This isn't for you raider folk' attitude is shortsighted and elitist. Perhaps moreso than I've seen from the raiders on this very forum. This isn't even about raiders. It's about letting Blue Mages play the same game at the same balancing point everyone else already does. You know, the one that really needs more universal combat stuff to do? This is an overall mistake on SE's part. They've demonstrated they can do better on multiple occasions, but have failed to hit the mark in this specific instance. Calling it a 'tantrum' is just you pushing away honest and valid criticism. And even if people are mad, they have every right to be.

    The good news, is it can be fixed, which is why people are getting on about it now, rather than 6 months down the line, in hopes that SE will fix some of it before the inevitable backlash.
    (16)
    Last edited by Grimoire-M; 11-18-2018 at 08:14 PM.