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  1. #51
    Player
    Elladie's Avatar
    Join Date
    Oct 2012
    Location
    Limsa
    Posts
    488
    Character
    Elai Khatahdyn
    World
    Omega
    Main Class
    Scholar Lv 90
    I haven't read most of the posts in this thread yet so I don't know what other people are responding to the OP, but my response is 'please don't listen, SE'. I'm really excited about BLU, it's a proper Blue Mage not something cobbled together and called Blue Mage that isn't really. It also fits my preferred play style. I've been playing this game since 1.0, and I've seen the 'community' degenerate to such degree that you're lucky if folks say hi at the start of a duty. Few care about being friendly or helpful because reputation doesn't matter a jot, unless it's those high numbers on fflogs. So I no longer run dungeons any more or do any kind of group content except in premades. I don't run the alliance raids or the current raid tier except maybe once when I can talk myself into it because story. So I'm thrilled by BLU and can't wait for my XI favourite BST to be the same
    (15)

  2. #52
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EusisLandale View Post
    If you want to just get carried, that's on you. Nothing's stopping you from finding people willing to do things at level. Though that you assume the job will be non functional for 49 levels tells me you don't really care in the first place.
    Getting carried is the most effective option considering the entire community is time cautious and is the most likely path anyone would find success in getting help considering synced ARR content on the party finder is as popular as a lead balloon. And the job starts with absolutely nothing so youd just have a walking stick of questionable auto attack power to start your move collecting career so you already kick it off as dead weight and will need to slog though the various weak aoe attacks most enemies have as your options before you can get your chance to RNG a more decent move into your list.

    This causes any blue mage to directly ask others to take time out of their day to do very old content thats not guaranteed to have pay off as blue mages learn moves after watching and defeating enemies rarely as stated in the info dump so good luck getting people to agree to grind ARR duties for an unknown amount of time.
    (3)
    Oh hey nothing was here

  3. #53
    Player
    Helixagon's Avatar
    Join Date
    Oct 2015
    Posts
    17
    Character
    Nekochan Uchihastrife
    World
    Phoenix
    Main Class
    Gladiator Lv 1
    If you want to limit these jobs, make them 1 per party or something like that.

    Please don't make jobs that simply can't participate in the majority of the game's content. Nobody wants that.

    Like it or not, FFXIV is not a game people come to for the open world. Being able to play that open world content in a new class will not change that.
    (11)

  4. #54
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Quote Originally Posted by EusisLandale View Post
    Solo focused, not solo only. It still needs groups to get some of its stuff. You're getting things wrong right off the bat, and you repeatedly get that point wrong.
    You also argue that because it's not what raiders would want it's a waste of resources that should've gone into making them happy. Not everything in an MMO is raiding, so no not all content needs to be for them.
    The only "dangerous precedent" would be caving to this kind of tantrum.
    Thank you. You just said everything I feel about this "issue". To the seven hells with the haters. I had no interest in blue mage, untill now. And utterly broken class to mess around with while I do MSQ quests, hunts, beast tribe dailies and hunt for special FATE monsters. Oh and all the PVE group content with premade groups. What's not to like?

    Quote Originally Posted by Helixagon View Post
    If you want to limit these jobs, make them 1 per party or something like that.

    Please don't make jobs that simply can't participate in the majority of the game's content. Nobody wants that.

    Like it or not, FFXIV is not a game people come to for the open world. Being able to play that open world content in a new class will not change that.
    Majority of the content? Lolwut? It is only banned from PVP and Deep Dungeons. Hardly the majority
    (7)
    Last edited by Balipu; 11-18-2018 at 08:10 PM.

  5. #55
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by EusisLandale View Post
    -snip-
    SE could easily still include this side content that's just for Blue mage in solo/open-world play. You can't even take them into level 50 or MSQ roulette despite those being options, nevermind the 24man content. And that's just at launch. None of that content is 'raider exclusive' either. It's casual content. Hell NORMAL RAIDs are casual content that was added so players could see the story of Raids and get a taste of those fights at a fairer difficulty level. It's not unreasonable for casual players to want to be able to use Blue Mage in ALL content. They would have to balance it against other jobs anyways just to get it into Duty Finder roulettes, so might as well go the whole mile and make them able to go into Savage. Even though I'm a raider I can see how a new player would start trying to unlock this job immediately but feel left behind because all of the extra content for this class doesn't overlap with what their FC & friends are doing. Anyone specifically looking to play Blue Mage long term is ultimately going to have to play something else for at least another year or two to unlock what they want to do still, given SE's poor pacing at actual fixes. I get the idea of keeping them at level 50 temporarily while letting the players test it. Hell I get that they didn't want to compromise on the Learn mechanic either, since that's part of their job identity, but this was not the answer. Anything that shows up in a roulette is casual content and Blue Mage, at the very least, should be able to queue for all of it, without needing a 'premade' group, squadron, or to unsync it in order to do it. It should be just as accessible and able to function in all casual DoW/M content as everything else. Whether you're an old player or new, no job or class should be regulated to side content exclusively. Even crafters and gatherers get relevant things to do, and there are plenty of people who HATE them and will never level one up.


    Hell they've demonstrated they're able to do this stuff in instance without affecting the rest of the game too. SE finally got Eureka into a good place and basically did a bunch of whacky 'too broken for raiders' collectible actions reminiscent of XI in Pyros just for casual fun. You know what they 'could' have done with Blue Mage? Remake Eureka Pyros as part of 5.0, using Pyros as the baseline, and add all the whacky job abilities and mechanics people want to see, including Blue Mage's Learn mechanic, or SMN's multitude of Egi requests, or letting a Warrior go super berserk and tear into everything around them with a super blood bath ability, or anything off the rails like that. And then they could also address another issue people have, by adding an alternative form of gear progression that this game desperately needs every major patch, for raiders and casuals alike.

    Your 'This isn't for you raider folk' attitude is shortsighted and elitist. Perhaps moreso than I've seen from the raiders on this very forum. This isn't even about raiders. It's about letting Blue Mages play the same game at the same balancing point everyone else already does. You know, the one that really needs more universal combat stuff to do? This is an overall mistake on SE's part. They've demonstrated they can do better on multiple occasions, but have failed to hit the mark in this specific instance. Calling it a 'tantrum' is just you pushing away honest and valid criticism. And even if people are mad, they have every right to be.

    The good news, is it can be fixed, which is why people are getting on about it now, rather than 6 months down the line, in hopes that SE will fix some of it before the inevitable backlash.
    (16)
    Last edited by Grimoire-M; 11-18-2018 at 08:14 PM.

  6. #56
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Elladie View Post
    I haven't read most of the posts in this thread yet so I don't know what other people are responding to the OP, but my response is 'please don't listen, SE'. I'm really excited about BLU, it's a proper Blue Mage not something cobbled together and called Blue Mage that isn't really.
    I'm curious as to why Blue Mage must be omitted from content in order for it to be considered a proper Blue Mage. People aren't upset about needing to learn spells from fighting monsters or that it has too many spells. People just want to be able to play as Blue Mage in all content just like every other job.
    (15)

  7. #57
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    I'll add this to what I've already said.
    I'm OK with BLU being limited and how they intend to implement them, I also like how this could open up my desired job (Beast Tamer) of having a chance of making it in.
    What it comes down to here is compromises, I don't see it as a lack of creativity they effectively wanted to be creative and create something unconstrained by the rules of the battle system, but that comes at the cost of it working both ways, if its designed to work outside of the system then it can't be part of the system, that is the compromise they've chosen, it may not be the one you want, but they tried to make it more then a Blue "flavoured" mage and this was the price.
    However, if those of you upset with this or those who wanted BLU to be usable everywhere are OK with compromising the other way, them locking BLU to a smaller limited selection of it's abilities that they can and do balance for normal content then I see no problem with doing so and letting BLU do normal things, that may even be their plan, "Limited" could also eventually not just mean "limited in what it can do" but also mean "when used in normal play, parts of this job become limited or unavailable"
    Voice your opinion on BLU let them know that even if limited from it's over-world state you'd like to see BLU usable everywhere but don't throw the whole idea they've presented under the bus, we just don't have enough information of their plans long term with "limited jobs."
    (2)

  8. #58
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    567
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rysir View Post
    And the job starts with absolutely nothing so youd just have a walking stick of questionable auto attack power to start your move collecting career so you already kick it off as dead weight
    We don't know that it starts with absolutely nothing. And even if it did, it wouldn't take long to smack around some Cactuars for 100 Needles.
    (1)

  9. #59
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I'm not completely sold on the whole idea myself yet, but one complaint just doesn't make any sense to me. People keep talking about how they can't use it for "anything" yet the only two things that have been confirmed as not accessible are the duty finder and Deep Dungeon.

    Deep Dungeon is unfortunate, but the duty finder is the least interactive or social element of the game that could possibly be called "group content." Going with friends or even just organizing with people in the party finder are still available, and are much more actual group oriented experiences. The duty finder isn't even an actual piece of content that's locked out, it's just one way to get into stuff.

    Now if they take forever to catch up with the regular player level cap, or lock them out of more things like all raids even when going preformed or something, then maybe there will be more to this argument. But for now it just doesn't seem anywhere near being locked out of everything like a lot of people are saying.
    (2)

  10. #60
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    I already knew before it would be announce that it would never be viable,why ? his gameplay is not suited for MMO,
    1000needle from pampa,when you're level 10 ? its great,when you're lvl 70 ? 1000dmg ? totaly useless,morbol breath ? boss are immune to 90% of abnormal status,so everything that make Blue Mage great if other FF can't be implemented,so yeah,good idea in solo game,bad in MMO because it wont scale good enough.
    (1)

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