FFXI's partying mechanics: Flawed.
FFXI's job mechanics: Flawed.
FFXI's combat mechanics: Flawed.
FFXI's crafting: Useless.
FFXI's AH: Good, but needs vast improvements on the usability side.
So, no.
FFXI's partying mechanics: Flawed.
FFXI's job mechanics: Flawed.
FFXI's combat mechanics: Flawed.
FFXI's crafting: Useless.
FFXI's AH: Good, but needs vast improvements on the usability side.
So, no.
Yeah, and that's not even the half of it. There are only a few things FFXI did right, and they were mostly connected to SE's commitment to story-telling and co-operative play. Both things can exist in FFXIV without it becoming another suckfest.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


