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  1. #21
    Player
    BlitzAceRush's Avatar
    Join Date
    Dec 2013
    Posts
    471
    Character
    Xeorran Kalia'shearra
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I still think there could be a way to have both—open-world/solo play where you run around and learn all these different mob abilities, and then matched group-play/raiding where you have a set arsenal of skills that are used and balanced against the other DPS jobs (and that you do learn throughout your BLU travels via quests or something similar), so that both parties can enjoy the new job.

    Sadly, that would take extra development time.
    I get what you mean, but wouldn't that just kind of defeat the point?
    "You get all theses cool abilities to learn and find!"
    "Except for when you set foot in here, then you only have these ones, oh and they work differently then they did outside of here too."
    At that point you'd effectively have two separate classes trying to live in one, it would be SCH and SMN all over again, only you get forced into one depending on being in the over world or an instance.
    (5)

  2. #22
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zakon View Post
    Most feedback has been pretty well worded and polite, I wouldn't call it a tantrum. It's feedback. They introduced a system, people don't like the idea, they are allowed to tell the developers they don't like it.

    Furthermore, it is possible to make content for non-raiders without making an entire class specifically devoted towards it.
    Well worded, hyperbolic, inaccurate, demanding. It's an eloquent tantrum, but a tantrum none the less. And yes the can make classless content for non raiders, that doesn't mean that has to be the only content for non raiders.
    (10)

  3. #23
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by BlitzAceRush View Post
    I get what you mean, but wouldn't that just kind of defeat the point?
    "You get all theses cool abilities to learn and find!"
    "Except for when you set foot in here, then you only have these ones, oh and they work differently then they did outside of here too."
    At that point you'd effectively have two separate classes trying to live in one, it would be SCH and SMN all over again, only you get forced into one depending on being in the over world or an instance.
    This is the problem I see with this concept too.
    (2)

  4. #24
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by EusisLandale View Post
    A level 50 Blue Mage, assuming they haven't slacked off on picking up abilities, should be able to contribute to primal fights perfectly fine. A crafter would never be able to pull any weight period.
    And if it's already a mindless task that could be AFKed through as some insist, why would the 70/80 players care if a Blue Mage is there to learn something or not?
    Why care, indeed? May as well not be there. That's not very meaningful "interaction".
    (13)

  5. #25
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EusisLandale View Post
    A level 50 Blue Mage, assuming they haven't slacked off on picking up abilities, should be able to contribute to primal fights perfectly fine. A crafter would never be able to pull any weight period.
    And if it's already a mindless task that could be AFKed through as some insist, why would the 70/80 players care if a Blue Mage is there to learn something or not?
    A very large amount of people only really go into party finder groups for very old content when its unsynced and so the most likely case would be a level capped tank or red mage joins to carry the blue mage to get the attack they want thus is asking people to take time out their day to carry a dead weight blue mage.

    Ask your FC to help or pay people to carry you is what the future of blue mage looks like it will be.
    (6)
    Oh hey nothing was here

  6. #26
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by EusisLandale View Post
    So because it would require actual interaction, because it can rely on people stronger than it if people don't want to fully do it at level, it's not MMO like? Human interaction? THE HORROR!
    Does it justify spending what is likely a lot of time and resources on a job relegated to little more than a tag-a-log when "real" jobs do all the work? Think about it. You wouldn't be playing Blue Mage in a dungeon because that level 80 Warrior would be doing all the work. You're 100% useless.

    Quote Originally Posted by Belhi View Post
    Strictly speaking the Trust system might offset this if implemented for older content. God knows the lvl 50 MSQ dungeon issues could be greatly mitigated with that system.

    That said, there does seem to be somewhat a lack of things to actually do with a BLU.
    Unfortunately, the Trust system is currently regulated to Shadowbringer content only. Regardless, this still makes Blue Mage a solo only job. So... I'd rather they put their resources to content that actually matters. Perhaps I'll be proven wrong, but I fully expect Blue Mage to be Hildebrand-esque, where they update it every seven months with a couple quests and one or two new abilities. That just doesn't scream excitement to me.

    Quote Originally Posted by EusisLandale View Post
    A level 50 Blue Mage, assuming they haven't slacked off on picking up abilities, should be able to contribute to primal fights perfectly fine. A crafter would never be able to pull any weight period.
    And if it's already a mindless task that could be AFKed through as some insist, why would the 70/80 players care if a Blue Mage is there to learn something or not?
    I can currently solo every ARR Primal on any job. By level 80, this will be even easier. Therefore, Blue Mage isn't contributing to jack shit. They're standing there doing nothing. Go into Titan EX with a friend right now except you're a level 50 Dragoon and they're a level 70 Warrior. Now pretend you're a Blue Mage because it'll be about the same experience.
    (13)
    Last edited by Bourne_Endeavor; 11-18-2018 at 06:52 PM.

  7. #27
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rysir View Post
    Ask your FC to help or pay people to carry you is what the future of blue mage looks like it will be.
    And this is bad how?
    Quote Originally Posted by Bourne_Endeavor View Post
    Does it justify spending what is likely a lot of time and resources on a job relegated to little more than a tag-a-log when "real" jobs do all the work? Think about it. You wouldn't be playing Blue Mage in a dungeon because that level 80 Warrior would be doing all the work. You're 100% useless.
    So you do it with people willing to do it at 50, or even actually 50 themselves? So you do it with people who don't mind helping you get your endgame abilities for the Masked Carnival?
    (8)
    Last edited by EusisLandale; 11-18-2018 at 06:53 PM.

  8. #28
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by BlitzAceRush View Post
    I get what you mean, but wouldn't that just kind of defeat the point?
    "You get all theses cool abilities to learn and find!"
    "Except for when you set foot in here, then you only have these ones, oh and they work differently then they did outside of here too."
    At that point you'd effectively have two separate classes trying to live in one, it would be SCH and SMN all over again, only you get forced into one depending on being in the over world or an instance.
    I imagine that the skills you retain in group content are the same as the ones you obtain in open-world—you just cannot retain all of the skills (due to the skew in “This BLU has all the good skills” and “This BLU only has half of them”) and/or need to have the required ones to enter the content (again, going back to addressing the problems with skew), and the skills you keep are scaled so as to not make the job overpowered in content (i.e., their power is balanced against the power of the other DPS jobs). Not that their inherent function is different.

    Quote Originally Posted by EusisLandale View Post
    Well worded, hyperbolic, inaccurate, demanding. It's an eloquent tantrum, but a tantrum none the less. And yes the can make classless content for non raiders, that doesn't mean that has to be the only content for non raiders.
    With regards to the raiders argument, speaking for myself:

    I only raid on BRD and occasionally AST. While I was indifferent to BLU, I don’t find myself enjoying the job as much if I’m limited only to premades or open-world content. Open-world can only be so interesting, since all we have to go on right now is killing mobs and participating in FATEs (and I guess sidequests if you haven’t done those already—I’m assuming we can do sidequests with BLU?). I’d like to be able to take it into other things without having to find 3/7/23 (assuming we can take them into 24-mans under the criteria that it’s a full alliance party) people to do it with. I have friends I play with, but still...

    I don’t even want it to raid on—the jobs I raid on are limited to one 95% of the time and the other 5% of the time. I just want to play it normally as you would any other job (i.e., I can participate in random-matching duties with it).
    (10)
    Last edited by HyoMinPark; 11-18-2018 at 07:23 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #29
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by BlitzAceRush View Post
    I get what you mean, but wouldn't that just kind of defeat the point?
    "You get all theses cool abilities to learn and find!"
    "Except for when you set foot in here, then you only have these ones, oh and they work differently then they did outside of here too."
    At that point you'd effectively have two separate classes trying to live in one, it would be SCH and SMN all over again, only you get forced into one depending on being in the over world or an instance.
    It defeats the point far less than it not functioning as a job in the first place.
    To put it in comparison, I like Monk's Somersault PvP action, it's a cool little Tifa reference and I'm sad that they don't get to use it outside PvP. That does not mean Monk should be a PvP only job.
    (11)

  10. #30
    Player
    Rysir's Avatar
    Join Date
    Sep 2013
    Posts
    267
    Character
    Rysir Arcalane
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EusisLandale View Post
    And this is bad how?
    Unless you have a rather large FC you will be at the mercy of the log in times of specific people just to have you bum through content.

    This also makes it a requirement of an FC to properly utilize a solo job. Think on that for a moment.
    (7)
    Oh hey nothing was here

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