Quote Originally Posted by HyoMinPark View Post
I still think there could be a way to have both—open-world/solo play where you run around and learn all these different mob abilities, and then matched group-play/raiding where you have a set arsenal of skills that are used and balanced against the other DPS jobs (and that you do learn throughout your BLU travels via quests or something similar), so that both parties can enjoy the new job.

Sadly, that would take extra development time.
I get what you mean, but wouldn't that just kind of defeat the point?
"You get all theses cool abilities to learn and find!"
"Except for when you set foot in here, then you only have these ones, oh and they work differently then they did outside of here too."
At that point you'd effectively have two separate classes trying to live in one, it would be SCH and SMN all over again, only you get forced into one depending on being in the over world or an instance.