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  1. #91
    Player
    travenkirkwall's Avatar
    Join Date
    Apr 2012
    Posts
    28
    Character
    Traven Kirkwall
    World
    Brynhildr
    Main Class
    Samurai Lv 81
    people that are willing to let this slide cant complain when a game loses its way and becomes out of touch.nothing is set in stone its our sub that pays them as entitled as that may sound i would say in turn a company is not entitled to praise and invulnerable from criticism when they make a mistake.
    (2)
    Last edited by travenkirkwall; 11-18-2018 at 02:41 PM. Reason: spelling

  2. #92
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Well, if it works, great. If it don't work, it'll get an overhaul in 6.0 like BRD did in 4.0. I just hope they don't do this "limited" job thing again.
    (3)

  3. #93
    Player
    Astarotha's Avatar
    Join Date
    May 2017
    Posts
    204
    Character
    Astaroth Karnaim
    World
    Leviathan
    Main Class
    Summoner Lv 80
    i love that blum starts at 1 so i have plenty of time to level and learn all sorts of awesome abilities, i love the 24 spell 'deck' that we can slot abilities into, and i love that we have tons of abilities to go find in the world, i think youre selling yourselves short on blue mage being viable for df and such

    i think i have a way that blue mage could work exactly the way the devs have so far but still be viable for df, and thats having around 6 of those ability slots of the 24 be set to take certain types of spells like 'single target', 'cone aoe', 'burst', 'ranged burst', 'line', 'buff', and as long as these slots are filled with an appropriate spell the blue mage can access df and everything else (the beauty of even this is even within that 'cone aoe' required slot you could have flamethrower, aqualung, bad breath, hecatomb wave, and could even have the others in your free slots)

    this way, the blue mage has a set of skills that they can always be relied upon by the party to have at least one of, and the more a blue mage learns the more versatile they are, and if these actions work like role actions in that they can be swapped any time out of battle that means from satasha all the way to high end raids the blue mage is highly adaptable and can reward people who come up with crazy strats like glass howitzer (final sting followed by lifebreak) or blank gazing a def up and then hitting them with enervation

    as for bosses, at this point we fully expect them to have contractual immunity to most status effects, hell its actually super surprising and feels like an accomplishment to realise a boss ISNT immune to stun at certain times, so saying bosses are immune to lvl 5 death im betting wouldnt bother anybody whos ever played a FF game or even most rpgs

    so please Yoship and Yokozawa, i truly want to be able to use blue mage in all content and i totally understand if you need time with actual play data to be sure its balanced enough that it will work within all content, but please dont let "THE META" assholes be a reason to deny blue mages a way to shake up and add an element of surprise to content
    (7)

  4. #94
    Player
    travenkirkwall's Avatar
    Join Date
    Apr 2012
    Posts
    28
    Character
    Traven Kirkwall
    World
    Brynhildr
    Main Class
    Samurai Lv 81
    Quote Originally Posted by Astarotha View Post
    i love that blum starts at 1 so i have plenty of time to level and learn all sorts of awesome abilities, i love the 24 spell 'deck' that we can slot abilities into, and i love that we have tons of abilities to go find in the world, i think youre selling yourselves short on blue mage being viable for df and such

    i think i have a way that blue mage could work exactly the way the devs have so far but still be viable for df, and thats having around 6 of those ability slots of the 24 be set to take certain types of spells like 'single target', 'cone aoe', 'burst', 'ranged burst', 'line', 'buff', and as long as these slots are filled with an appropriate spell the blue mage can access df and everything else (the beauty of even this is even within that 'cone aoe' required slot you could have flamethrower, aqualung, bad breath, hecatomb wave, and could even have the others in your free slots)

    this way, the blue mage has a set of skills that they can always be relied upon by the party to have at least one of, and the more a blue mage learns the more versatile they are, and if these actions work like role actions in that they can be swapped any time out of battle that means from satasha all the way to high end raids the blue mage is highly adaptable and can reward people who come up with crazy strats like glass howitzer (final sting followed by lifebreak) or blank gazing a def up and then hitting them with enervation

    as for bosses, at this point we fully expect them to have contractual immunity to most status effects, hell its actually super surprising and feels like an accomplishment to realise a boss ISNT immune to stun at certain times, so saying bosses are immune to lvl 5 death im betting wouldnt bother anybody whos ever played a FF game or even most rpgs

    so please Yoship and Yokozawa, i truly want to be able to use blue mage in all content and i totally understand if you need time with actual play data to be sure its balanced enough that it will work within all content, but please dont let "THE META" assholes be a reason to deny blue mages a way to shake up and add an element of surprise to content
    this man gets it^
    (2)

  5. #95
    Player
    GerelIriq's Avatar
    Join Date
    Jun 2017
    Posts
    3
    Character
    Gerelsar Iriq
    World
    Balmung
    Main Class
    Scholar Lv 70
    Literally just make it so we can learn abilities through class quests; its the same every other class and job did before Stormblood, I see no reason why we can't use that same system. Make me fight a Cactuar at level 1, a goblin at level 5, so on, so forth.

    Please just don't cut me off from content. I want to be a Blue Mage main, not a Blue mage... sometimes when the mood strikes me and i have no friends on.
    (3)

  6. #96
    Player
    Vunak's Avatar
    Join Date
    Jun 2011
    Posts
    20
    Character
    Vunari Yvenoile
    World
    Faerie
    Main Class
    Black Mage Lv 70
    I'll preface this by saying I have been waiting since 1.0 for BLU to be a thing. I haven't put a ton of time into FFXIV (though my sub has been going the whole time in anticipation of BLU) because none of the other jobs click with me.

    Their reasoning for BLU to be limited is a really big cop out. We have a ton of watered down classes.

    Summoner. Summoners throughout the Final Fantasy franchise have been extremely powerful beings. Summoning things like Atmos and Alexander that can destroy cities or even countries. Yet the Summoner we have now doesn't even summon full Primals. Hell they don't even have access to even half of the Primals/Summons that have existed throughout the FF franchise. Yet it is okay for them to be watered down to fit into FFXIV and not be to OP.

    Black Mage. Black Mages have also been extremely powerful throughout the Final Fantasy franchise. We don't see every spell Black Mages have had in the FF franchise accessible. Death is a Black Mage spell and it wasn't even level 5. Just Death. Meteor was a Black Mage specific spell, not a Limit Break like we have. Not to mention Comet, Break, Demi, Ultima, Apocalypse etc.

    Red Mage. Also another watered down version of the single player games. Red Mages don't have access to their full repertoire for sure. They don't have all the healing spells they have access to throughout the single player games, they don't have spells like Toad and Mini. Or Raze which was another spell that caused Death.

    So BLU could have been made in line with all the other jobs that were watered down to fit into FFXIV and still be enjoyed by the player base that wanted to main BLU and have been waiting for it for a long time. For whatever reason though they seem to have it in for BLU.
    (12)

  7. #97
    Player
    Curcio's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    155
    Character
    Tori Yasa
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vunak View Post
    I'll preface this by saying I have been waiting since 1.0 for BLU to be a thing. I haven't put a ton of time into FFXIV (though my sub has been going the whole time in anticipation of BLU) because none of the other jobs click with me.

    Their reasoning for BLU to be limited is a really big cop out. We have a ton of watered down classes.

    Summoner. Summoners throughout the Final Fantasy franchise have been extremely powerful beings. Summoning things like Atmos and Alexander that can destroy cities or even countries. Yet the Summoner we have now doesn't even summon full Primals. Hell they don't even have access to even half of the Primals/Summons that have existed throughout the FF franchise. Yet it is okay for them to be watered down to fit into FFXIV and not be to OP.

    Black Mage. Black Mages have also been extremely powerful throughout the Final Fantasy franchise. We don't see every spell Black Mages have had in the FF franchise accessible. Death is a Black Mage spell and it wasn't even level 5. Just Death. Meteor was a Black Mage specific spell, not a Limit Break like we have. Not to mention Comet, Break, Demi, Ultima, Apocalypse etc.

    Red Mage. Also another watered down version of the single player games. Red Mages don't have access to their full repertoire for sure. They don't have all the healing spells they have access to throughout the single player games, they don't have spells like Toad and Mini. Or Raze which was another spell that caused Death.

    So BLU could have been made in line with all the other jobs that were watered down to fit into FFXIV and still be enjoyed by the player base that wanted to main BLU and have been waiting for it for a long time. For whatever reason though they seem to have it in for BLU.
    Preach it, friend. SE needs to change this, even if it takes time. This doesn't need to be a bad thing. BLU can be balanced.
    (10)

  8. #98
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,339
    Character
    Knives Jonquil
    World
    Hyperion
    Main Class
    Rogue Lv 100
    Find a way to allow it into Duty Finder, SE. I understand it may be overpowered or underpowered. That's why the starting cap is 50. Use that to your advantage. Even if the rollout is slow, if you try to make it useable with parties, we'll appreciate it. People want Blue Mage that much.

    Also RNG learning, why, what did we do to you?!?
    (4)
    Last edited by TheGrimace; 11-18-2018 at 06:55 PM.

  9. #99
    Player
    Zakuno2's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Mistra Foinix
    World
    Mateus
    Main Class
    Red Mage Lv 100
    If they are so worried about balancing 49 spells, why on earth did you give them 49 spells? You have control over the amount of spells they have Square! This is like an uncle at Christmas swearing he's going to only have the one beer. Suddenly by the end of the night things got out of control and now the kids are crying.
    (4)

  10. #100
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Lambdafish View Post
    BLU doesn't work for party content, don't pretend that it does. What we would get is this, or a watered-down imitation of BLU, which would generate backlash regardless. This is BLU exactly as BLU should be, and putting it in a party scenario wouldn't work because it can't be balanced against other jobs. This is how the backlash looks:

    Community: "We are bored of the predictable formula, give us something we have never seen before"

    Devs: "Here is a brand new concept for how jobs are played, and here is BLU exactly as it is in other games"

    Community: "Nooo, we never asked for that"
    I absolutely love how you paint this false dichotomy. You must think you're so clever!

    There's no reason why we can't have "incentivized eureka-style grind" and "RNG-rarely-learned" actions in the field, and also allow for duty finder and raiding capabilities. Has it ever occured to you the two aren't opposing forces?

    This isn't about being faithful, nor is it about being angry with something "new and innovative." It's about addressing a failure of creativity.
    (5)

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