So then what is the point? What is the end-game for BLU? What's my motivation to keep playing BLU once I've gotten everything?Can you imagine if Blue Mage had been able to learn different skills that allowed him to perform Tank, Healer or DPS roles. Put them a limit on how many skills can the class use at the same time in combat and balanced it around the other classes. Our first class that can perform the 3 roles (but with the actions restriced for balance reasons) it seems that was too much effort. But making a whole new special class catered to single player in a MMORPG is less effort.
With raiding, part of that motivation is playing with my friends and we have a good time. Can't exactly have that in a solo setting.
I'm still not sure Dancer is even going to be a job at this rate. I mean, wouldn't it be more faithful to have a Dancer limited job where you can use the /emotes you've collected as well as Sword Dance and Jitterbug and whatever to do special Dancer content locked at level 30, instead of just having the same heal/physick/benefic clone? God forbid Dancer gets a succor/aspected benefic/medica ability.
Isn't that what players want, for a job to be so incredibly pure and literally translated that we need to create another separate game-within-a-game that is incompatible with the larger game?
I'm complaining about this too.
But you can still have that "side activity" and place the job in a party role (it's mostly a DPS anyway). All they need to do is balance the spells BLU learns inside duty content. And giving Death as an example of a spell is silly. Just don't give it to BLU. Way overpowered anyway for a solo job.BLU is a bit different, and always has been. Collecting abilities has been a major side activity in games in a way that no other job has had, which is exactly what XIV has emulated. And by the sounds of it, they did try to put BLU into the traditional job formula and it didn't work as a BLU (which is understandable, it has no identifiable theme other than collecting enemy abilities), so the main gameplay that they took is the side activity that makes up the identity of BLU
Even the excuse of "you'll get kicked from party if you don't have X spell" is an easy fix. Cap the BLU's exp at each 5 level increment, and then require the BLU to learn spells as part of their job quests. By the time they reach level 15, they should have 3 "sets" of required spells. Plenty for the first dungeon. Then continue that trend all the way to 80. It's no more convoluted than what they have planned anyway. We're looking at 49 spells right now and level 50 cap. That's 1 spell a level. Very easy to break those down into 4-5 spells per job quest. The quests themselves can be a series of going out and learning spells.
I used to be an adventurer, but then my ping increased.
They stated you can play in dungeon's etc. with a pre formed party duty finder is just a que system not content. Like I said people think duty finder=content it's not it's a matchmaking system my dude.
Couldn't they have solved the balance issues entirely by making it so that only a certain set of iconic BLU abilities are allowed in endgame content, and in order to participate in any level-cap DF content, the BLU has to have all of those set abilities? Then BLU could learn all the enemy skills they want for solo play, but still be balanced like a normal class for DF. Especially if job quests specifically send the BLUs out to farm certain enemies for their skills, the feeling of "acquiring all skills from enemies" would still be present, even if there are limits on what skills can be used in endgame content.
This... isn't that hard to figure out, SE...
I am so angry about this new "limited job" joke. All the resources used to create a "limited job" only playable for solo content really SE ?
I'd rather have seen these resources used to create another new real job that you could use in the whole FFXIV content, I am not playing a MMO to play solo content.
If you don't like this too, you really need to let SE hearing your voice because if not then it's the open door to get more jobs like this (they even quick mentioned about beastmaster for this kind of "limited job" in the live letter, but eh no thanks if it's gonna be another "limited job" only usable for segregated content).
I really hope they will think about a way to transform this BLU joke into something good able to join all the FFXIV content.
It's almost as if the party finder ceases to exist when BLU is released.
Hey, I need to get that bow attack from Shiva, anyone wanna help?
*sets up PF*
~Mew
~~Thank You Niqo'te
When people say they want new content, they typically want things they in enjoy. In the case of Blue Mage, people wanted to main the job not dick around in brain dead casual content. This is a complete waste of time and resources.BLU doesn't work for party content, don't pretend that it does. What we would get is this, or a watered-down imitation of BLU, which would generate backlash regardless. This is BLU exactly as BLU should be, and putting it in a party scenario wouldn't work because it can't be balanced against other jobs. This is how the backlash looks:
Community: "We are bored of the predictable formula, give us something we have never seen before"
Devs: "Here is a brand new concept for how jobs are played, and here is BLU exactly as it is in other games"
Community: "Nooo, we never asked for that"
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