Then make it so that BLU can learn/set skills that allow them to be a tank, healer or DPS and only allow them to party with other BLU's in Extreme Trials/Raids.BLU doesn't work for party content, don't pretend that it does. What we would get is this, or a watered-down imitation of BLU, which would generate backlash regardless. This is BLU exactly as BLU should be, and putting it in a party scenario wouldn't work because it can't be balanced against other jobs. This is how the backlash looks:
Community: "We are bored of the predictable formula, give us something we have never seen before"
Devs: "Here is a brand new concept for how jobs are played, and here is BLU exactly as it is in other games"
Community: "Nooo, we never asked for that"
Can you imagine if Blue Mage had been able to learn different skills that allowed him to perform Tank, Healer or DPS roles. Put them a limit on how many skills can the class use at the same time in combat and balanced it around the other classes. Our first class that can perform the 3 roles (but with the actions restriced for balance reasons) it seems that was too much effort. But making a whole new special class catered to single player in a MMORPG is less effort.
Last edited by AlphaSonic; 11-18-2018 at 11:24 AM.
So then what is the point? What is the end-game for BLU? What's my motivation to keep playing BLU once I've gotten everything?Can you imagine if Blue Mage had been able to learn different skills that allowed him to perform Tank, Healer or DPS roles. Put them a limit on how many skills can the class use at the same time in combat and balanced it around the other classes. Our first class that can perform the 3 roles (but with the actions restriced for balance reasons) it seems that was too much effort. But making a whole new special class catered to single player in a MMORPG is less effort.
With raiding, part of that motivation is playing with my friends and we have a good time. Can't exactly have that in a solo setting.
I'm complaining about this too.
Tbh, I wouldn't be nearly as disappointed if I could still use the duty roulette with a premade. This would have made me okay with the 50 cap and not being able to solo queue, simply because then I can use it toward actual progress on my main. It wouldn't even have been a big deal because of PF. But, to my understanding even with a premade I still can't use the duty roulette.
I also would have been 100% okay with them requiring me to learn all of my skills before using the DF and having a set of "core" spells that are always set, making it a dps for queue purposes and only letting me customize like 5-10 of my skills rather than 24.
For clarity, I'm not mad, I'm disappointed that I'm getting half a job rather than a full job on what is my favorite FF class.
They only need to make a mandatory Stone, Sky, Sea style dummy that must be beaten before Duty Finder unlocks. If a DPS player can reach the proper DPS for their level, there is no reason to lock them out of matchmaking. There will already be a solo challenge arena specifically for the job, so just build it into that.
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