

And set bonuses that you don't get to choose from are pointless because you just change from tier to tier.Set bonuses in an MMO are one thing, but interchangeable "keystone materia" for set bonuses would be pointless because people would math out the best keystone on day one, and so there would be no choice to be made at all.
Unless the keystones didn't affect your DPS in any way.
I know, which is why it would probably be for the best if they didn't give us set bonuses, trying to keep them interesting and balanced would be a losing fight for the devs unfortunately.


I'm not going to say no, but I'm not going to say yes.
I have enough mixed feelings about set bonuses, between "This is awesome and completely changes everything" to "This is pointless." So I'd say that if they were implemented, I'd want Keystones that amplified supplemental parts of kits rather than the main part of the kit, but I also wouldn't mind not having them implemented at all.
Outlandish, but... food for thought:
The only set bonuses I've really liked were either guaranteed and we're actually on gear (e.g. you gain abilities or affects as you progress through the dungeon that in turn make other wings of a raid more feasible), or were purely aesthetic-embonusing considerations (as if the fashion guy at Gold Saucer, suddenly of decent yet flexible taste, gave you a minor bonus stat modifier between pieces of gear that fit together) to be used when actually allowed to hodgepodge your gear (like, a White Mage allowed to wear a breastplate, or a Monk taking mail only on shoulder tackle shoulder, and leather elsewhere) and held back only by actual weight and defense considerations.
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