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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,376
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    A little bit of strategy goes a long way. You can move the boss or clear the trash. This game, esp the fates, are faceroll easy as it is and dealing with the environment is part of the challenge of the fate or they would just have them all spawn in mobless areas. Not trying to be a jerk or troll either, but comparing FATES to savage content is literally one of the funniest things I have heard on these forums in awhile too, so thanks for the chuckle.

    As for the bigger fates like Ixion or others that would be "world boss" types, the devs need set them to scale the fate to the participants like almost every other game does, then this wouldn't be an issue. But standard fates and even most boss ones, just pay attn to where you are, I cant think of any you cant avoid the regular mobs by just moving the boss 3 steps to the left. And even if you can't, dealing with surrounding mobs is part of the challenge.

    We need less nerfs, not more. You can already watch Netflix, bake a cake, knit a sweater and do a jig while participating in 99% of this games content.
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  2. #2
    Player
    GoldenVoice's Avatar
    Join Date
    Oct 2018
    Posts
    85
    Character
    Ao' Shin
    World
    Brynhildr
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    A little bit of strategy goes a long way. You can move the boss or clear the trash. .
    Not necessarily talking about all fates but more to the rare epic ones which are long fights and often have their own adds. You cant move the boss from the fate area without it resetting for one and for two surrounding mobs re spawn. ITs hard enough, as i said at least in my server, to rally enough people especially when they isn't on spawning at odd hours when there's fewer people one, its frustratingly difficult to deal with surrounding trash mobs at the same time as a fate boss and its adds. We don't have unnecessary additional adds in dungeons and raids why have it in the world at large. There is challenging and then there is just annoying. We get usually 30 minutes to get these fates done its hard enough just to get everyone assembled sometimes and then there is the time in the fight depending o the size of the group you manage to gather. Despawning trash mobs is not unreasonable and not a NERF its makes perfect sense when the mission is the fate itself which is already a hard fight by design.
    And my savage comparison is meant to convey the fact that some players like harder the usual fights and that's fine. That's why savages exist. but not everyone shares the love for frustration. A fate out in the world should be reasonably difficult but not ridiculously frustrating. That's not fun its just annoying. Especially when these fates contain drops that are used in unique rewards which everyone should have the chance at earning.
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