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  1. #1
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50

    Level 50 GC gear, materia meldable? Balanced for use alongside crafted?

    What was the intent with the GC gear? Each piece seems to have semi random pieces, an almost FFXI AF approach to armor to make everyone well rounded. With stats like Mind ACC and Evasion on the Uldah bodypiece, and 40 less defense than Cobalt gear that offers straight up fat stats that are all put toward a single purpose, where do pieces like this fit in?

    Serpent Sergeant's Tunic
    Defense: 141
    Strength: +10
    Mind: +10
    Attack Power: +7

    Another piece almost viable for Marauder, Lancer or Pugilist, the random Mind stat hits out of left field to provide a pretty useless piece of gear compared to Cobalt. The only classes this might benefit from this piece would be a DD GLD, and considering they're making GLD a straight up tank, what's the point?

    If gear like this is Materia meldable, it might have a chance at being incredibly viable. But if not, there is absolutely no point in using this gear over the gear we've been using since 1.19.

    It's a different story for mages, with

    Storm Sergeant's Bliaud
    Defense: 117
    Intelligence: +8
    Mind: +6
    Magic Accuracy: +10

    Beating out

    Felt Bliaud (Brown)
    Defense: 111
    Intelligence +5
    Mind +5
    Magic Accuracy +5

    Even with Materia, unless you were willing to take the risk of 2 Materia(which I believe is the perfect balance, risk=reward.)

    So why is it like this for mages, yet still so in favor of Cobalt for DDs? Where exactly is the dev team going with this balance? A lot of AF in XI was ignored for a reason, that being random stats.
    (0)

  2. #2
    Player
    Alicia_WM's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Alicia Silvermoon
    World
    Goblin
    Main Class
    Thaumaturge Lv 90
    Sentinel gear can be socketed, Sorcerer gear can't.
    (1)

  3. #3
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    What I'm trying to understand is that whether or not the new GC gear is socketable or not. If not, it has the chance of falling behind slightly, if it can, then it'll be the best in slot for some pieces.
    (0)

  4. 12-15-2011 01:14 PM

  5. #4
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    It won't be meldable, none of the previous GC related are meldable. Why do you compare it to GLA's Cobalt? It stated quite blatantly Require: All Classes, it is for all classes.
    (0)

  6. #5
    Player
    Baxter's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    371
    Character
    Baxsio Mataele
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Teuciont View Post
    What was the intent with the GC gear? Each piece seems to have semi random pieces, an almost FFXI AF approach to armor to make everyone well rounded. With stats like Mind ACC and Evasion on the Uldah bodypiece, and 40 less defense than Cobalt gear that offers straight up fat stats that are all put toward a single purpose, where do pieces like this fit in?

    Serpent Sergeant's Tunic
    Defense: 141
    Strength: +10
    Mind: +10
    Attack Power: +7

    Another piece almost viable for Marauder, Lancer or Pugilist, the random Mind stat hits out of left field to provide a pretty useless piece of gear compared to Cobalt. The only classes this might benefit from this piece would be a DD GLD, and considering they're making GLD a straight up tank, what's the point?

    If gear like this is Materia meldable, it might have a chance at being incredibly viable. But if not, there is absolutely no point in using this gear over the gear we've been using since 1.19.

    It's a different story for mages, with

    Storm Sergeant's Bliaud
    Defense: 117
    Intelligence: +8
    Mind: +6
    Magic Accuracy: +10

    Beating out

    Felt Bliaud (Brown)
    Defense: 111
    Intelligence +5
    Mind +5
    Magic Accuracy +5

    Even with Materia, unless you were willing to take the risk of 2 Materia(which I believe is the perfect balance, risk=reward.)

    So why is it like this for mages, yet still so in favor of Cobalt for DDs? Where exactly is the dev team going with this balance? A lot of AF in XI was ignored for a reason, that being random stats.

    Not that I agree with it, but my guess it exists to receive stat bonuses on pieces that you are unable affix particular materia on to allow you to stack traits/stats. This creates a lot of situational gear, which I am not really a fan of. A few pieces, fine, but I hope that is not the general direction.
    (0)
    Last edited by Baxter; 12-15-2011 at 03:52 PM.

  7. #6
    Player

    Join Date
    Jul 2011
    Posts
    85
    That sig... just..... wow.
    (0)

  8. #7
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    If you didn't read the notes every DD now has a random damage bonus from a mage stat. Pugs> int Arch>piety glad>mnd ect.

    Edit:
    Pug- 1.int 2. str
    glad-1mind 2 str
    arch 1.piety 2.dex
    mrd 1.vit 2. str
    lnc 1.piety 2. str
    con 1. mind 2 piety
    thm 1. mind 2. piety
    (0)
    Last edited by Xianghua; 12-15-2011 at 06:04 PM.

  9. #8
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Its not random, its relevant

    PGL is INT because of his magic based attacks, which will be a main focus of his DD PGL
    GLA is MND because he is a support healer
    ARC & LNC is PIE for its Enfeebling Magic Potency, due to debuff effects in its combos

    and MRD doesnt have a magic stat and is a DD. so "every DD" doesnt have a random magic stat.
    (1)

  10. #9
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Teuciont View Post
    Another piece almost viable for Marauder, Lancer or Pugilist, the random Mind stat hits out of left field to provide a pretty useless piece of gear compared to Cobalt.
    You did not read the patch notes did you?

    All classes are getting TWO primary stats that determine base damage. Your preconceptions about what good melee gear is are gone..
    (0)

  11. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Teuciont View Post
    What was the intent with the GC gear? Each piece seems to have semi random pieces, an almost FFXI AF approach to armor to make everyone well rounded. With stats like Mind ACC and Evasion on the Uldah bodypiece, and 40 less defense than Cobalt gear that offers straight up fat stats that are all put toward a single purpose, where do pieces like this fit in?

    Serpent Sergeant's Tunic
    Defense: 141
    Strength: +10
    Mind: +10
    Attack Power: +7

    Another piece almost viable for Marauder, Lancer or Pugilist, the random Mind stat hits out of left field to provide a pretty useless piece of gear compared to Cobalt. The only classes this might benefit from this piece would be a DD GLD, and considering they're making GLD a straight up tank, what's the point?

    If gear like this is Materia meldable, it might have a chance at being incredibly viable. But if not, there is absolutely no point in using this gear over the gear we've been using since 1.19.

    It's a different story for mages, with

    Storm Sergeant's Bliaud
    Defense: 117
    Intelligence: +8
    Mind: +6
    Magic Accuracy: +10

    Beating out

    Felt Bliaud (Brown)
    Defense: 111
    Intelligence +5
    Mind +5
    Magic Accuracy +5

    Even with Materia, unless you were willing to take the risk of 2 Materia(which I believe is the perfect balance, risk=reward.)

    So why is it like this for mages, yet still so in favor of Cobalt for DDs? Where exactly is the dev team going with this balance? A lot of AF in XI was ignored for a reason, that being random stats.
    Strength

    Attack Power
    Damage dealt by puglist, gladiator, marauder, and lancer arms

    Vitality

    Damage taken
    Enhancement Magic Potency
    Maximum HP
    Damage dealt by marauder arms

    Dexterity

    Accuracy
    Block Rate
    Parry
    Damage dealt by archer arms

    Intelligence

    Attack Magic Potency
    Damage dealt by puglist

    Mind

    Healing Magic Potency
    Magic Accuracy
    Damage dealt by gladiator, thaumaturge, and conjurer arms

    Piety

    Magic Evasion
    Enfeebling Magic Potency
    Maximum MP
    Damage dealt by archer, lancer, thaumaturge, and conjurer arms
    (0)

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