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  1. #31
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by Shinklet View Post
    I think I'm being baited. Because no way did someone just tell me that people would put in more effort to compete and get something if they had to put in less effort to conpete.

    It's not 'out of wack'. You're one of the players that looks at difficult content and conflates that with having to invest time. What else would you even make this arguement for, people reach safe top 100 in two weeks. People finish eureka patches in 2 days. People kill ultimates in under a month.

    I know most content cuts into your afking in limsa time but atleast acknowledge you are playing an MMORPG
    You're making a lot of assumptions about me and attempting quite a passive aggressive insult. Anyway, people would put in more effort because there's more likelyhood of receiving rewards. Top 100 might look out of reach for most people, but top 1000 might be more feasible. And yeah, difficult content is a time investment. Most statics aren't clearing Ultimate in a month, most people aren't 100% Eureka in 2 days.
    (4)

  2. #32
    Player
    Aviars's Avatar
    Join Date
    Dec 2015
    Posts
    524
    Character
    Aviars Lightsworn
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Zephera View Post
    I'm fine with it being exclusive myself, but 100 per datacenter is far too low an amount of players. Have a feeling people like you would be against that too even if it were to improve the state of PvP.
    Top 100 rewards are top 100 rewards. I have no problem with that. These rewards are not meant to be given to many people in the first place and if you think otherwise you are missing the point of these rewards.

    Quote Originally Posted by Zephera View Post
    On another note, I think your point is silly, why shouldn't people want things?
    I never said people shouldn't want things. My point is just because you want something doesn't mean you should have it. Quite frankly, I think everyone here knows that. Most people here arguing for anything different from the current status quo are doing it purely because they want something out of it, not based on some real principle.

    I'll just say this. Should the rank 1 trophies given out every season to everyone? You know, the reward for being number 1 for that season??? If your answer is no then your answer should be no for other exclusive rewards as well. They are no different.
    (4)

  3. #33
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Once again, my point is not against exclusivity, I have no problem with it at face value, it's that giving rewards to only 100 is a measly amount given the playerbase of this game. Most people aren't confident in their skill to aim for top 100, and as so the PvP playerbase suffers because a lot of people think there's no point aiming for rewards you don't think you can get.

    I personally think there should be a bigger variety of rewards across a wider range than just 100, if people think they can get at least some reward, you'll have a healthier playerbase and healthier competition, top 100 still get their big prize, and ones who come after get something smaller, but still a reward nonetheless.
    (2)

  4. #34
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Zephera View Post
    Once again, my point is not against exclusivity, I have no problem with it at face value, it's that giving rewards to only 100 is a measly amount given the playerbase of this game. Most people aren't confident in their skill to aim for top 100, and as so the PvP playerbase suffers because a lot of people think there's no point aiming for rewards you don't think you can get.

    I personally think there should be a bigger variety of rewards across a wider range than just 100, if people think they can get at least some reward, you'll have a healthier playerbase and healthier competition, top 100 still get their big prize, and ones who come after get something smaller, but still a reward nonetheless.
    Bronze-Gold get collars, ok it's not much, but it's a reward.
    Marks can be spent on mounts, hairstyles, rolls, glams etc - there's easily over 150k worth of items to obtain.
    There's the titles.

    These are rewards befitting the level that those players are at. I remember when I started Feast in HW which was arguably far more difficult (and fun) and got Plat in my first season, I didn't even understand the reward system and instantaneously assumed the top 100 was way out of my reach; so I was surprised to see I got a title and some rings for my efforts, I was kinda chuffed with that and I still wear plat rings now because I can't get the diamond ones.

    Not to mention we're discounting the dozens of veteran players across multiple learning Discords that WANT those players in the top 100 - we want to help them but they usually refuse or ignore our help and then the next day there's a thread on here asking why they can't get more rewards. It's utterly perplexing. People are implying that you get nothing at all for taking part.

    If they want something meaningful, why do people think it's so bad they have to work for it? Top 100 in a playerbase where there's barely 200 active (and by active I mean people that will queue almost every day in a week). The argument that 100 for an entire data centre seems low would make sense if the ladder was extremely active, but it's not, I queued for around 6 hours last night as range and managed to play just 12 games back to back queueing repeatedly of which I won 6.

    TLDR thread beats dead horse
    (4)

  5. #35
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,790
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    I am certainly looking past "my desire" for a thing -- by working toward it in the hopes that it can be attained again in the future. If I didn't participate in Feast at all, then yes, you'd absolutely have a point.

    I do have one question for those of you that don't want these rewards to be made more attainable -- IIRC, the top 10 of the data center at the end of the season get their choice of a Hellhound weapon from the Feast Quartermaster, right?

    And yet in a couple more seasons of participating and ranking decently, any old Joe can obtain enough wolf collars to also have this weapon.

    And NOBODY LOSES THEIR MINDS ABOUT IT. Why is that??

    Nobody looks at him and wonders if he got top 10 in a season or if he bought it over time (probably because nobody cares aside from a passing "oh, neat weapon").

    (Off topic: I think the Gaelicat hat should be obtainable in-game with gold saucer points or achievement certificates. They've already made at least one of those things more readily available -- the scarf, I think it was. If more become available, I don't think people are going to grab their pitchforks and torches. I certainly wouldn't and I actually have the majority of those things).
    (2)

  6. #36
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,790
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Regarding trophies, I think that SE made a mistake with locking highly-desirable glamours/mounts behind PVP only. Especially with only 100 per data center.

    I also think locking these things behind ridiculous amounts of RNG is also absurd (I'm looking at you, Pyros), but at least THOSE can be bought off the market board if you're not lucky).

    I think that if you ranked in first place, you get the trophy as normal. If you ranked 2-10, you get a slightly different trophy. If you ranked 11-100 you get a slightly different one. If you placed in tier, you get a version that's the color of the tier you placed. SE makes reskins of things all the time so I should think it wouldn't be hard to do this.

    Trophies like that aren't highly desirable. Glamour and mounts (and to some extent, minions) are.
    (2)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - HAHA no that's sacred.

  7. #37
    Player
    Nanne's Avatar
    Join Date
    Nov 2018
    Posts
    447
    Character
    Piush Stumbleine
    World
    Shiva
    Main Class
    Gladiator Lv 90
    "IIRC, the top 10 of the data center at the end of the season get their choice of a Hellhound weapon from the Feast Quartermaster, right?

    And yet in a couple more seasons of participating and ranking decently, any old Joe can obtain enough wolf collars to also have this weapon.

    And NOBODY LOSES THEIR MINDS ABOUT IT. Why is that?? "

    You are comparing participation rewards with top 100 rewards. Each bracket rewards you with certain amount of Wolf collars and top10 players get extra 10 wich is the amount needed for claiming a weapon from the vendor in Den. They are meant to be obtained trough time and taking part in Feast. They arent meant for top100 or top10 players only Also the weapons arent that great looking so most of the people dont really care about them and are waiting for more things to be added to the things that the Wolf collars can be used to.
    (4)

  8. #38
    Player
    Shinklet's Avatar
    Join Date
    May 2018
    Posts
    273
    Character
    Sors Tyche
    World
    Phantom
    Main Class
    Samurai Lv 90
    The non-pvpers have swayed me.

    I think out of the playerbase of about 120 people per data center, we should change it so the top rewards are top 500.
    That way I can hit silver and still make top 100, just like on Primal.

    I also will have more time to afk in Limsa and complain about other content and how that requires me to do things.
    Maybe if SE give in I will one day also get hermes boots.

    The fact that there is over 20 titles, over 5 pieces of glam, over 10 mounts locked behind having to do pvp is outrageous, it of course needs more.

    What I think should happen is they should shake the mode up, perhaps make it so that there's towers on both sides of the map and a base we have to destroy, maybe add some siege weapons in and some objectives to compete over.
    Something fun like that with titles and mounts tied to it would surely be a success.

    If those don't work, the biggest motivator for me to compete and do my best would be if I didn't have to compete and do my best in order to get the reward, afterall, trying to maintain a 40% win ratio which would get me into plat in under 200 games is too difficult and time consuming.

    If I'm not willing to que until I at least break gold I should be entitled to whatever rewards I deserve, I pay my sub, nothing ever in this MMORPG should ever be gated from me.

    It's not about ho wit's exclusive I promise, I just want something without having to do that much for it and I don't want anything else other than the exclusive thing.
    (3)

  9. #39
    Player
    Levy9's Avatar
    Join Date
    Nov 2015
    Posts
    114
    Character
    Papaneja Zazaneja
    World
    Famfrit
    Main Class
    Machinist Lv 73
    You practically don't get to play ranked PvP if your schedule doesn't allow you to play within the tiny prime time windows. I'm two hours into a queue for ranked as I'm typing this. (Primal). I have to leave around 8/9pm.

    Competing for leader board spots with people who login during prime time for 8 minute queue times may not even be feasible. I'm not saying give out old rewards, however, the player base has to be bigger for it to be a real competition.
    (5)
    Last edited by Levy9; 11-15-2018 at 10:00 AM.

  10. #40
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Levy9 View Post
    Competing for leaderboard spots with people who login during prime time for 8 minute queue times may not even be feasible. I'm not saying give out old rewards, however, the player base has to be bigger for it to be a real competition.
    This is the biggest issue with Feast. There wouldn't be any sorts of problems with queues if there was an actual living population. The back-to-back season PvPers are able to sustain seasons and top 100 boards but they are not enough. For a brand new player there is absolutely nothing to gain from losing or even collecting wins if they don't manage to place Top 100, so if they have a hard time during the first 2 weeks, they will quit and not return. This completely kills the Unranked, Bronze, and Silver queues very early on. There needs to be a carrot for players to want to play Feast constantly, win or lose. I don't know if that has to be previous top 100 rewards but it could be something else.

    I honestly think there should be rewards for the number of wins in ranked feast while not actually being tied to Top 100. Like "Get 50 wins in Feast(Ranked)", "Get 200 wins in the Feast(Ranked)", "Get 500 wins in Feast(Ranked)", "Get 1,000 wins Feast(Ranked)". As examples. A goal that players can progress on independent of their rank and the season but still needing to win in Ranked thus "gitting gud" meaning their rank will also likely go up in the process. Giving them incentive to want to keep trying to win alot of games instead of trying to rank up in the season itself will discourage them from quitting early if they feel they won't ever rank up.

    In the end, 90% of complaints are about time, schedule, and queues within a season. You can nip that in the bud if you make rewards tied to Ranked wins but not to the season.
    (4)
    Last edited by Magic-Mal; 11-15-2018 at 09:44 AM.

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