What I expect is pretty bare bones, but what I'd like/love to hear is an overhaul of the game's tired formula. 3 points in particular.
1: Some system for customizing gameplay. The simplest solution is more interesting stats on gear, but a talent tree, sub jobs, etc would also fit the bill.
2: More interesting and varied battle content. Instead of predictable dungeons/trials/raids in a format so unchanging I could tell you what's going to be in patch 7.3, I would like to see new formats for battle content. Even things as simple as "Defend this outpost from waves of enemy attacks" or "Deliver this bomb to its destination" would be a welcome relief from the linear, predictable content we have now.
3: Ease up on the freakishly steep vertical progression. Nothing we accomplish in the game has any long lasting meaning as it is. I can slave and slave for a new set of gear (that is already super boring because of the lack of interesting stats) and in a couple months time that gear with be both worthless and incredibly easy to get.


Reply With Quote



