This tone was used for an obvious reason. Because she is selective in her noting of traditional identities.
There is nothing wrong with her wanting the dancer to be a DPS. It IS common for people to prefer DPS, which is an absolute fact (hence why all the games I have ever known had more "DPS" classes than "tank" and "healer" classes, and in MMO's those numerous classes had significantly more people playing them than any of the healers/tanks). However the problem begins when someone tries to pass that under a veil of "keeping the traditional identities" as an argument.
Do you have any argument as to why, in a single post (heck, a single PHRASE), she both noted that bards are the "defensive" counterparts of the dancer AND used that as argument why they should stay "offensive" support despite the bards being that in this game?
That's wrong. I say that she is strongly biased because she uses arguments that are, by their nature, very selective. She "conveniently" omits that were these arguments taken at a wider scope, they would have applied to more than a dancer effectively changing this game. Bard, Dark Knight, Warrior, Red Mage and Summoner, all should have been changed in part or in whole (Warrior and Dark Knight should be DPS, Summoner and Red Mage should have significantly more healing power...Phoenix is still the single most powerful heal in this gaming franchise). Going and selectively putting focus on how DPS was always an offensive support (in and off itself false...which the person in question knew very well "maining" the class in FFXI, with Mog in FFVI also using dancing with a fair deal of healing to it...and by fair deal I mean that 6 out of 8 skills could heal, 3 out of 8 could heal status ailments and only 1 of them could only damage) can only be seen as misuse of the argument. And the "kindest" reason for that is bias.
You're putting the cart before the horse.
I have given arguments to support my claim that the poster is biased. Ones based not on an empty claim, but on logical flaws. If you can find arguments to support me being biased by using similar logic flaws...go ahead.
I need not do anything more in that respect until the time you do since you're the one accusing me of bias. Try and prove that before asking me to defend by stance.
This is similarly approaching the matter from the wrong angle.
It is not why the healer role would create a more enjoyable Dancer, but why a Dancer would create a more enjoyable healer.
The problem: Healers and tanks being treated as "necessary evil" and not being given many "goodies". They are generic, similar to each other, lack variety in their lore. All tanks have one feeling as their energy source. Honor for paladins, anger for warriors and hate for dark knights. All healers utilize casting through abstract means. Elemental forces for white mages, mathematical calculations for scholars and celestial paths of some sort for astrologians. Only scholars out of the three don't even have pseudo-deities, instead replacing them with fairies as the catalysts.
Any class can be made to fit any of the three roles, once you consider the artistic freedom of the designer. Since the lore of the world is changed for every Final Fantasy piece, no lore of the previous titles have a tight bond beyond the very, very fundamental parts of it. Dragoons are related to dragons, white mages use holy and heal while black mages use elemental magic to destroy etc. If you'll pay attention, the "realistic" classes, like paladins, warriors, bards etc. utilize real-life aspects of these professions instead. These jobs really existed and always had some things in common to be called that.
That means that dancer have only one thing that is absolute. The fact that they dance. Then there is something that was upheld for all of their appearances. They supported the party in some manner alongside their individual offense. Those are the only two things that need to be upheld for the Dancer to be...well...a Dancer.
So if the problem is lack of highly-attractive, unique jobs for the healers and tanks, Dancer being the solution is simply reasonable. Personally I would be as satisfied with it being a tank, really, but that is highly doubtful. This game does not permit evasion tanks by design, so quite a lot of hoops would need to be jumped through to make a tank with a Dancers esthetics that could work in this game. Not impossible, but unlikely. So the option left is a healer.
That's impossible. The developers in this game make their best effort to remove ANY status ailments they can, without moving away from the fact that Final Fantasy series is riddled with them. That's why most effects that work on bosses are ONLY DoT or some vulnerability+ (which they culled as well). There is no crowd control, no fixed damage (gravity effect), no nothing. The negative status effects are used purely against players, and most of them are uncurable because it would be too easy to just Esuna them.