We saw this in Creator and Deltascape because nothing was done to accommodate the Casters or address why Physical Range jobs have dominated. While I cannot disagree your suggestion could work, it remains a lazy approach when the linchpin here is what Moro brought up: Bard is omitted from the range war because it's virtually guaranteed a spot. There is no reason why all five range jobs can't be balanced against one another. Should Blue Mage release, we'll have potentially five melee DPS vying for a spot. If it works for the melee, it can work for range. Which circles us back to why the Casters always lose in a war with Bard and Machinist.
Simply put, they have no answer to Refresh. That is perhaps the biggest factor. We've previously discussed Mana Shift is basically trash. Another factor is the limited support they do offer isn't great. Embolden gets meme'd on for a reason and Devotion isn't exactly stellar either. The supposed trade off is Casters bring higher damage, but outside maybe Black Mage, this is quite debatable. At least when it comes to rDPS.
In the end, enforcing a Caster/Range dichotomy can work. I just see it as a lazy approach when all five jobs could be looked at and balanced against each other. Frankly, I suspect we see this constant issue because the devs haven't done this and merely assume we'll want one of each. So I suppose if that's the philosophy they plan to stick with, then yes, enforce it. Even if I don't particularly like it.



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