Quote Originally Posted by Lyth View Post
Dread Spikes is an ability that DRK has, historically had, which serves a similar function. Why not merge it together with Blood Price? For the next X seconds, your attacks generate additional enmity. Attacks performed against you restore a minor proportion of the damage back.

Functionally, it's not all that different from "for the next X seconds, your %healing increases and your attacks generate additional enmity" or "for the next X seconds, your block rate goes up, Shield Swipe's recast is reduced, and you generate additional enmity."
I just don't see why you'd want to muddy an ability that puts the resources generated entirely under the DRKs control with passive spending of its output. Assuming proper balance, what you gain in HP generated and/or damage reflected you lose from other options, whereas providing pure resource instead puts those options fully in the DRK's hands. What DRK lacks, imo, isn't an stylized Rampart (but without any protection vs. being one-shot, since you can't reabsorb damage taken after you're already dead) so much as spenders strong enough to fill its iconic identity. It needs greater punctuation available to its MP spending and greater utility output from spending that MP.

That likely means trading out Darkside as a flat bonus to a toggle-able that causes your spells and abilities to spend additional mana for additional potency, to be used during burst or emergencies and avoided when banking for such. That certainly means upping the %-damage-to-HP modifier on Souleater and Abyssal Drain. And it likely means adding some vampirism-synergetic bonus to Grit, such as allowing self-overhealing to instead create a (continuously fading, by both flat and percentile rates) shield effect.