The easiest option is to make it apply to the Medica line and Cure III, and make SotL apply to Regen in addition to Cure I/II.



The easiest option is to make it apply to the Medica line and Cure III, and make SotL apply to Regen in addition to Cure I/II.
Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker
Mechanics are Aesthetics. Graphics don't make interesting gameplay.


Well this is ff14. In a competent group, assuming no one takes useless damage (thus won't require a direct heal) you d'try to avoid using cure as much as possible.
For instance, on my last chaos kill if I remember right I have 3 benefic 2 and 2 benefic. And if you wonder why the rank 1, probably just to top off the last bit of hp on the tank before the orbs hit him. (I like being safe).. Altough I'm pretty sure he'd have survived without.
And even if I do cast much more cure / benefic during v10, I still try to keep it to the minimum.


I think they should just remove the 20% chances off, and stay based on Crit procs. Even with many procs and CD reduction it would not be that OP compared to other healers kits.
I'd like to see Lillies (if we have to keep them) based on all single taget GCD (DPS and HEal), proc with Crits, stack up to 3 or 5, and then allow to deliver a big potency heal or DPS ability while consuming them. For instance getting rid of Plenary Indulgence as it is now, and make it that healing ability based on consuming lillies that would be a big and free AOE heal. Find a DPS equivalent and I think the White Mage could be a bit more interesting to play (although it would need a major balance re-work, but that's just a personal fantasy)


We are at 4.4 and the last content has already been cleared.
I don't expect any buff / major change for 4.5 except Qol changes.
I don't see what they could do "now" that could matter.
What I wanna know is what they'll do for 5.0
Znd tbh, I'm expecting an entire rewhaule of the lily system. I think only the name will stay


As someone who mained Monk through Heavensward (IE, literally worst DPS in the game for the entire expansion) and having been left to rot in 3.5, I think doing that to any job is just absolutely obnoxious. The problems White Mage has with Lilies being terrible, Secret of the Lily II being EXCEPTIONALLY TERRIBLE, it's major aggro problems (which has been a problem forever mind you), poor overall raid contribution compared to the other two healers, or Confession Stacks having extremely short duration making the skill overly niche aren't going to stop being problems now just because 5.0 will fix them.
Sure, they can't fix everything now. But they can sure as hell make some fixes to things like making Confession Stacks not have an obscenely short duration, add an aggro cut to Thin Air, or replace Secret of the Lily 2 so it procs off damage GCDs or change it to a trait that reduces the length of Presence of Mind's Cooldown if you use Assize/Tetragrammaton/Benediction.
It's a problem now. Fix it now.


Confession stack lasting 30s is something I've been hoping for for quite some time now.
It would go along way to make that skills much better. The situation where you can reach 3 stack and still need confession are so scarce its not even funny.
Regarding SoL2, I don't think it will ever proc from a damaging skill due to Y. P stance on healer dps.
But I mean, just making it proc from medica and cure3 would go a long way in making it better without breaking it.

I don't think I've ever gotten to 3 stacks of Confession, the most I'd get to is 2 stacks and then I'd pop Plenary Indulgence. So I agree it would be nice if Confession stacks lasted at least 30s.
I think White Mage just needs some rework in general.

As many people have already pointed out here, you generally don't need Cure/Cure II if you're playing at a high level. However, it should be mentioned that those spells do see some use if you're solo healing, as Tetragrammaton and Benediction are not always up for every single tank buster (e.g. O10S). It's also nice having the option to reduce your cooldowns. Although ideally you would not need to waste GCDs casting Cures for no reason, it can potentially be useful as a way of manually scripting something like Assize to a 48s cooldown rotation instead of its basic 60s.
When the Lily system was first released, Plenary Indulgence was also in its old form. Back then, I had suggested the possibility of adding a skill which would convert your oldest confessions (up to 3) into lilies. This was to give confessions more use, especially when they were on a non-tank. I still like this idea, and I think it could be incorporated into a rework of the lily system. Lilies and confessions are WHM's two really unique concepts, and I feel that they should be tied together more closely. Being able to swap one for the other would be really nifty. Or being able to trigger confessions to restore something else entirely. It would also really help to have a skill that let us decide when to use Lilies, instead of removing them automatically when we cast the next eligible skill (which we may not even need the reduced cooldown on).

I used to think PI was broken as well. Since switching to WHM main, I have discovered that, used creatively, it is actually one of the most useful skills in the game.
To use PI correctly, you need to learn to NOT heal. Since the stacks only last 10 seconds, that makes WHM the game's premiere burst healer - in more ways than one. Cure III, Thin Air, and PoM all complement this. Here are some examples from my solo heals:
O9S: After Earthquake 1, do not heal the DPS. Instead, wait until after the tank buster, popping Largesse on the tank buster cast, then use PoM + Thin Air, Cure III x2-3 to top everyone off going into quake, then Cure III -> 3-stack PI to heal everyone after the second Quake.
O11S: After the big fists, my party is at about 80% HP going into Update Program. Do not heal the last 20% until 1 GCD before Flamethrower casts. This gains you 1 stack. Use Medica II on the Flamethrower cast, then PI. This nets you 2 stacks instead of 1.


It is quite usefull, particularly on O11S as Nocturnia explained because of the heavy damage of personal AOEs / flamethrower / DoT and the positioning coming after that.
But most of the time, you can choose not to heal a raid AOE, put a Medica 2 / Asylum and it will work its way to top off the raid without using that much mana either.
And don't forget that you have a co heal that will help on this too ; sometimes WHM's potency will turn to overheal because of a shield or a parallel heal.
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