Welp, this isn't the discussion I wanted to do anyway.
What I want is that the relic weapon doesn't get butchered by the tomestone weapon. I actually don't care how strong the relic is in correlation to the raid weapon.
You have to invest 5 hours, spread over 7 weeks, to get the tomestone weapon.
For getting the 1000 tomes you have to run expert roulette 11 times. To reach the weekly cap of 450 you need 5 experts. Capping stones for 2 weeks and run expert one more time in week 3. This grants you 990 tomes, you will get the last 10 from clearing Alphascape 4 normal.
One expert takes 20 minutes. 11 runs x 20 minutes = 220 minutes.
You have to clear Alphascape 4 normal 7 times. How long does a run take? 10 minutes? So it's 7 runs x 10 minutes = 70 minutes.
220 + 70 = 290. Let's round it to 300 and that is 5 hours.
5 hours of work spread over 7 weeks is like not playing the game at all. That's also less than 2 timers in Eureka.
So why is the relic, wich needs a huge time investment, not actually better than a weapon wich is handed out almost for free? Okay, the relic has 3 materia slots more, but that's still underwhelming when you compare the amount of work to get these two weapons.
Tomestone gear in general is just too good and makes other gear options irrelevant. Why get the gear from normal mode raid and 24 man raids, or the relic gear, when you can just wait for weekly reset and buy the better tomestone stuff? Yeah casual players should not fall behind, I get it.
But I actually want to play this game, not just running 5 experts and wait for reset, and I am not a raider. Why is there no real option for people like me, wich doesn't feel like a huge waste of time because tomestone gear outclasses everything except the savage raid gear anyway? (and even that is arguably since it will have the same item level in the end)
Where is my carrot on a stick? :O