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  1. #1
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    Join Date
    Mar 2011
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    the AH promotes socializing. a central large building that everyone can hang around in for market transactions creates a sense of community and brings life to an mmo. the AH is a natural magnet for players to hang around at. these hubs do one extremely important service....they create PRICE DISCOVERY in the markets. this allows for items to be quickly brought under control in terms of pricing via competition. players hang around at these hubs. they shout, promote, beg, and attempt at communicating their needs while playing the markets. having your own personal bazaar on your toon like in ffxi AND the AH system is the best way at promoting commerce.

    right now all we have is a dead end that instances you into a market ward with nothing but lifeless npc mules. your job is to locate a goofy red star at the mule that has your item. the point of even implementing a search feature in the market ward system is a signal itself that the concept has failed because search function is an attempt at mimicking an AH system. how in the world do some of you people find this more fun than to be engrossed in a bustling city's auction hous block? i think the vast majority of the players against change need to play other mmo's to get an idea of what makes a good game.
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    Last edited by Argh; 03-22-2011 at 01:58 PM.

  2. #2
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    why do you do that? Notice your adjective are not definitive in description of the different system, but biased to your preference. Then your statements are over arching in your assessment to envelope the opposition into a singular disposition.
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  3. #3
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    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Argh View Post
    the AH promotes socializing. a central large building that everyone can hang around in for market transactions creates a sense of community and brings life to an mmo. the AH is a natural magnet for players to hang around at. these hubs do one extremely important service....they create PRICE DISCOVERY in the markets. this allows for items to be quickly brought under control in terms of pricing via competition. players hang around at these hubs. they shout, promote, beg, and attempt at communicating their needs while playing the markets. having your own personal bazaar on your toon like in ffxi AND the AH system is the best way at promoting commerce.

    right now all we have is a dead end that instances you into a market ward with nothing but lifeless npc mules. your job is to locate a goofy red star at the mule that has your item. the point of even implementing a search feature in the market ward system is a signal itself that the concept has failed because search function is an attempt at mimicking an AH system. how in the world do some of you people find this more fun than to be engrossed in a bustling city's auction hous block? i think the vast majority of the players against change need to play other mmo's to get an idea of what makes a good game.
    Yep, this pretty much sums up my thoughts on the subject.
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