Quote Originally Posted by AdvancedWind View Post
The main point he has is that Conjurers are stuck with a single cure and no AoE cure for most of the current leveling curve, not the actual potency of that one spell.
Bull's eye.

Previously we had "choices" to make, wether it was AoE spells, more powerful spell, cheaper spell or a HoT-like mechanic, you had "choices" to make, and making choices is what made the gameplay entertaining, it was what added depth to the gameplay and what showed the difference against someone who has skills compared to those who have not.

I don't care about the single-tier model, I'm fine with that on other games I have no issues with the change in FFXIV.
But they need to keep "depth" of choices.
THM lost all of the healing capabilities, we're stuck with a single job with healing capabilities that is suppoed to heal with a single spell for 30 levels and gets no AoE spell for 48 levels.

I'm saying that from my point of view this is a game-design flaw and a sign that they are underestimating the importance of the game-experience players have to face while levelling, thinking only about people who already have CNJ 50.
I'm not saying they should focus on levelling, that would be preposterous, but the current situation prospected by the 1.20 patch just doesn't seem to be enough.